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POKÉDEX #059 · GENERATION 1

Arcanine Build Guide

Fire

Physical attacker with recovery

Build a team with Arcanine ↓

Starter moveset

Generation 9 · casual singles · base form

ITEMHeavy-Duty Boots
ABILITYIntimidate
NATUREAdamant
1
Flare Blitz
2
Extreme Speed
3
Will-O-Wisp
4
Morning Sun

How to play

Intimidate can soften a physical attacker on entry. Burn a suitable target or attack, then use Morning Sun when a safe turn appears.

Watch out for

Flare Blitz causes recoil. Water, Ground and Rock attacks threaten it, and Morning Sun recovery depends on weather.

About this example

This editorial starting point is not a ranked-format recommendation or a legality check. It does not specify EVs or Tera type. Moves, items and abilities here do not change the builder score.

Teammate ideas

A Flying partner covers Ground attacks; a bulky Water partner can help against Rock and Water attackers.

These are typing-based starting pairs, not a complete competitive team. Check the remaining four slots and your game’s rules.

Compare computed teammate suggestions →
Alternative: Charizard

Charizard provides Ground immunity and a special attacking option, but has a 4× Rock weakness.

Read Charizard guide →

Try Charizard →

Type matchups

Weak to

Water2×Ground2×Rock2×
Resistances and immunities
Fire0.5×Grass0.5×Ice0.5×Bug0.5×Steel0.5×Fairy0.5×

Typing only. Abilities, items and battle effects can change these matchups.

HP90
Attack110
Defense80
Sp. Attack100
Sp. Defense80
Speed95

Evolution chain

  1. Growlithe#058
  2. Fire Stone

    Arcanine#059

Standard main-series evolution conditions. Regional forms and games with special evolution systems can differ.

Build your Arcanine team

Start with Arcanine. Add teammates and compare your type-and-base-stat score.

TEAM WORKSPACE

Your team 1 / 6

Team score 46 of 100/ 100Fair
Gen 9 · National Dex · Casual Settings & scope
Format scope · casual planning

Base species #001–1025, using Generation 9 data. A casual planning pool, not a VGC, ranked, or Showdown National Dex legality validator. Regional, Mega and alternate forms are not included yet.

SLOT 01#059

Arcanine

Fire
SLOT 02
SLOT 03
SLOT 04
SLOT 05
SLOT 06

Understand your team

Offense76
Defense66
Coverage22
Synergy8

Types & base stats only · Not a win probability.

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    FIND A BETTER FIT

    Recommended Pokémon

    Fill your empty slots first. Each candidate is scored using the same rules as your current team. Only positive score changes are shown.

    +27 pts

    Virizion

    GrassFighting

    Team score 46 → 73

    Why this Pokémon?
    • Adds Water resistance or immunity
    • Adds Ground resistance or immunity
    • Adds Rock resistance or immunity
    +27 pts

    Zarude

    DarkGrass

    Team score 46 → 73

    Why this Pokémon?
    • Adds Water resistance or immunity
    • Adds Ground resistance or immunity
    • Adds super-effective coverage against Water, Ground, Psychic and more
    +27 pts

    Toedscruel

    GroundGrass

    Team score 46 → 73

    Why this Pokémon?
    • Adds Ground resistance or immunity
    • Adds Rock resistance or immunity
    • Adds super-effective coverage against Fire, Water, Electric and more
    +26 pts

    Torterra

    GrassGround

    Team score 46 → 72

    Why this Pokémon?
    • Adds Ground resistance or immunity
    • Adds Rock resistance or immunity
    • Adds super-effective coverage against Fire, Water, Electric and more
    +26 pts

    Whimsicott

    GrassFairy

    Team score 46 → 72

    Why this Pokémon?
    • Adds Water resistance or immunity
    • Adds Ground resistance or immunity
    • Adds super-effective coverage against Water, Fighting, Ground and more
    +26 pts

    Tapu Bulu

    GrassFairy

    Team score 46 → 72

    Why this Pokémon?
    • Adds Water resistance or immunity
    • Adds Ground resistance or immunity
    • Adds super-effective coverage against Water, Fighting, Ground and more

    Suggestions optimize this initial planning heuristic. Your preferences and actual battle strategy may favor another Pokémon.

    Key insights
    • Ground attacks threaten 1 of 1 teammates, with no teammate resisting them by type.
    • Rock attacks threaten 1 of 1 teammates, with no teammate resisting them by type.
    • Your own types can hit 4 of 18 single-type targets super effectively. Actual move coverage can differ.
    • No teammate has a base Speed of 100 or higher. Consider adding a faster option.
    Detailed type analysis · all 18 types

    Incoming damage assumes typing only. 0× = immune, ½× / ¼× = resistant, 2× / 4× = weak. Resistance counts include immunities.

    Incoming damage by attacking type
    AttackArcanineWeakResist
    Normal1×00
    Fire½×01
    Water2×10
    Electric1×00
    Grass½×01
    Ice½×01
    Fighting1×00
    Poison1×00
    Ground2×10
    Flying1×00
    Psychic1×00
    Bug½×01
    Rock2×10
    Ghost1×00
    Dragon1×00
    Dark1×00
    Steel½×01
    Fairy½×01

    Offensive type coverage

    Against single-type targets, using only same-type attacks. This is not coverage against every dual-type species.

    NormalNeutral
    FireResisted
    WaterResisted
    ElectricNeutral
    Grass✓ Super effective
    Ice✓ Super effective
    FightingNeutral
    PoisonNeutral
    GroundNeutral
    FlyingNeutral
    PsychicNeutral
    Bug✓ Super effective
    RockResisted
    GhostNeutral
    DragonResisted
    DarkNeutral
    Steel✓ Super effective
    FairyNeutral
    How is the score calculated?

    Offense (25%): neutral-or-better type coverage and strongest attacking base stats. Defense (30%): team resistances, unprotected and repeated weaknesses, and 4× vulnerabilities. Coverage (25%): fraction of 18 single-type targets hit super effectively by your own types. Synergy (20%): teammates resisting each other’s weaknesses, physical/special/bulk stat signals and base Speed ≥100. Scores are rounded to 0–100; the total uses the displayed subscores.

    Rating bands: Excellent ≥80, Good ≥65, Fair ≥45, Poor below 45. An empty team has no rating.

    Small teams are provisional and are not given a separate completion bonus. Adding a Pokémon can lower the score if it creates new weaknesses or lowers averages. These initial heuristics have not been calibrated against battle outcomes.

    Choose Pokémon · Slot 1

    1025 Pokémon found · already selected teammates are disabled

    Data: Pokémon Showdown / @pkmn/dex · Sprites: PokéAPI contributors · Base species only

    Sources & guide notes

    Starter advice written for this guide; mechanics checked against Pokémon Showdown’s Generation 9 data.

    Reviewed October 6, 2026. Suggest a correction.

    Disclaimer: This is an unofficial fan-made tool, not affiliated with or endorsed by The Pokémon Company, Nintendo, Creatures or GAME FREAK. Pokémon names, artwork and type symbols belong to their respective owners.

    Scores and recommendations are casual planning estimates based on typing and base stats, not win probabilities or guarantees. Moves, abilities, items and competitive rules can change actual results. Read the methodology and limitations.