How to play
Keep Dragonite at full HP so Multiscale halves incoming damage. Boots help preserve that protection against entry hazards. Use a safe turn for Dragon Dance, then select coverage or Extreme Speed to finish a weakened target.
Choose six Pokémon. See your score. Find your next teammate.
POKÉDEX #149 · GENERATION 1
Physical setup attacker
Build a team with Dragonite ↓Generation 9 · casual singles · base form
Boost Attack and Speed by one stage on a safe turn.
High-priority Normal attack; Ghost types are immune.
Ground coverage for many Steel targets; Flying types avoid it.
Dragon attack; Fairy types are immune.
Keep Dragonite at full HP so Multiscale halves incoming damage. Boots help preserve that protection against entry hazards. Use a safe turn for Dragon Dance, then select coverage or Extreme Speed to finish a weakened target.
Ice attacks deal 4× damage, and chip damage disables Multiscale until HP is fully restored. Ghost types ignore Extreme Speed and Fairy types ignore Dragon Claw. Without Normal Tera, Extreme Speed has no same-type bonus.
This editorial starting point is not a ranked-format recommendation or a legality check. It does not specify EVs or Tera type. Moves, items and abilities here do not change the builder score.
Steel teammates can cover Ice, Dragon and Fairy attacks. Support that preserves full HP helps its ability work.
Scizor resists Ice, Dragon and Fairy. Dragonite resists Fire for Scizor’s 4× Fire weakness; preserve its HP before relying on that switch.
Gastrodon resists Rock and is immune to Electric. Dragonite resists Grass 4× for Gastrodon. Gastrodon takes neutral Ice damage, so add a true Ice resistance.
These are typing-based starting pairs, not a complete competitive team. Check the remaining four slots and your game’s rules.
Compare computed teammate suggestions →Salamence offers a different Dragon/Flying attacker with Intimidate, but lacks Multiscale and Extreme Speed.
Try Salamence →Typing only. Abilities, items and battle effects can change these matchups.
Level 30
Dragonair#148Level 55
Dragonite#149Standard main-series evolution conditions. Regional forms and games with special evolution systems can differ.
Start with Dragonite. Add teammates and compare your type-and-base-stat score.
Base species #001–1025, using Generation 9 data. A casual planning pool, not a VGC, ranked, or Showdown National Dex legality validator. Regional, Mega and alternate forms are not included yet.
Types & base stats only · Not a win probability.
Keep up to 20 teams in this browser. Use Share team to move them to another device. Clearing browser data removes saved teams.
No saved teams yet.
FIND A BETTER FIT
Fill your empty slots first. Each candidate is scored using the same rules as your current team. Only positive score changes are shown.
Team score 51 → 82
Team score 51 → 82
Team score 51 → 82
Team score 51 → 81
Team score 51 → 81
Team score 51 → 81
Suggestions optimize this initial planning heuristic. Your preferences and actual battle strategy may favor another Pokémon.
Incoming damage assumes typing only. 0× = immune, ½× / ¼× = resistant, 2× / 4× = weak. Resistance counts include immunities.
| Attack | Dragonite | Weak | Resist |
|---|---|---|---|
| Normal | 1× | 0 | 0 |
| Fire | ½× | 0 | 1 |
| Water | ½× | 0 | 1 |
| Electric | 1× | 0 | 0 |
| Grass | ¼× | 0 | 1 |
| Ice | 4× | 1 | 0 |
| Fighting | ½× | 0 | 1 |
| Poison | 1× | 0 | 0 |
| Ground | 0× | 0 | 1 |
| Flying | 1× | 0 | 0 |
| Psychic | 1× | 0 | 0 |
| Bug | ½× | 0 | 1 |
| Rock | 2× | 1 | 0 |
| Ghost | 1× | 0 | 0 |
| Dragon | 2× | 1 | 0 |
| Dark | 1× | 0 | 0 |
| Steel | 1× | 0 | 0 |
| Fairy | 2× | 1 | 0 |
Against single-type targets, using only same-type attacks. This is not coverage against every dual-type species.
Offense (25%): neutral-or-better type coverage and strongest attacking base stats. Defense (30%): team resistances, unprotected and repeated weaknesses, and 4× vulnerabilities. Coverage (25%): fraction of 18 single-type targets hit super effectively by your own types. Synergy (20%): teammates resisting each other’s weaknesses, physical/special/bulk stat signals and base Speed ≥100. Scores are rounded to 0–100; the total uses the displayed subscores.
Rating bands: Excellent ≥80, Good ≥65, Fair ≥45, Poor below 45. An empty team has no rating.
Small teams are provisional and are not given a separate completion bonus. Adding a Pokémon can lower the score if it creates new weaknesses or lowers averages. These initial heuristics have not been calibrated against battle outcomes.
Data: Pokémon Showdown / @pkmn/dex · Sprites: PokéAPI contributors · Base species only
Starter advice written for this guide; mechanics checked against Pokémon Showdown’s Generation 9 data.
Reviewed October 6, 2026. Suggest a correction.