How to play
Choose between setting Stealth Rock and boosting with Swords Dance according to the matchup. Rough Skin punishes contact attacks.
Choose six Pokémon. See your score. Find your next teammate.
POKÉDEX #445 · GENERATION 4
Physical attacker with hazard support
Build a team with Garchomp ↓Generation 9 · casual singles · base form
Strong Ground damage; Flying types and Levitate avoid it.
Dragon damage without locking into the move; Fairy types are immune.
Boost Attack by two stages when a safe turn is available.
Punish opposing switches; choose this or setup based on the turn.
Choose between setting Stealth Rock and boosting with Swords Dance according to the matchup. Rough Skin punishes contact attacks.
Ice attacks deal 4× damage. Fairy types ignore Dragon Claw, and Flying types ignore Earthquake. This set has no Fire coverage, so Steel/Flying opponents such as Corviknight can stop both attacks.
This editorial starting point is not a ranked-format recommendation or a legality check. It does not specify EVs or Tera type. Moves, items and abilities here do not change the builder score.
A Steel teammate can resist Ice, Dragon and Fairy attacks. A special attacker helps avoid relying entirely on physical damage.
Corviknight resists Fairy and Dragon and is immune to Ground. Ice damage is neutral, so do not treat it as an Ice resistance. Garchomp is immune to its Electric weakness.
Azumarill resists Ice and is immune to Dragon. Garchomp covers its Electric weakness, but neither resists Fairy; add a Steel teammate for that matchup.
These are typing-based starting pairs, not a complete competitive team. Check the remaining four slots and your game’s rules.
Compare computed teammate suggestions →Flygon adds Levitate’s Ground immunity but has lower Attack and bulk.
Try Flygon →Typing only. Abilities, items and battle effects can change these matchups.
Level 24
Gabite#444Level 48
Garchomp#445Standard main-series evolution conditions. Regional forms and games with special evolution systems can differ.
Start with Garchomp. Add teammates and compare your type-and-base-stat score.
Base species #001–1025, using Generation 9 data. A casual planning pool, not a VGC, ranked, or Showdown National Dex legality validator. Regional, Mega and alternate forms are not included yet.
Types & base stats only · Not a win probability.
Keep up to 20 teams in this browser. Use Share team to move them to another device. Clearing browser data removes saved teams.
No saved teams yet.
FIND A BETTER FIT
Fill your empty slots first. Each candidate is scored using the same rules as your current team. Only positive score changes are shown.
Team score 55 → 84
Team score 55 → 83
Team score 55 → 83
Team score 55 → 82
Team score 55 → 82
Team score 55 → 81
Suggestions optimize this initial planning heuristic. Your preferences and actual battle strategy may favor another Pokémon.
Incoming damage assumes typing only. 0× = immune, ½× / ¼× = resistant, 2× / 4× = weak. Resistance counts include immunities.
| Attack | Garchomp | Weak | Resist |
|---|---|---|---|
| Normal | 1× | 0 | 0 |
| Fire | ½× | 0 | 1 |
| Water | 1× | 0 | 0 |
| Electric | 0× | 0 | 1 |
| Grass | 1× | 0 | 0 |
| Ice | 4× | 1 | 0 |
| Fighting | 1× | 0 | 0 |
| Poison | ½× | 0 | 1 |
| Ground | 1× | 0 | 0 |
| Flying | 1× | 0 | 0 |
| Psychic | 1× | 0 | 0 |
| Bug | 1× | 0 | 0 |
| Rock | ½× | 0 | 1 |
| Ghost | 1× | 0 | 0 |
| Dragon | 2× | 1 | 0 |
| Dark | 1× | 0 | 0 |
| Steel | 1× | 0 | 0 |
| Fairy | 2× | 1 | 0 |
Against single-type targets, using only same-type attacks. This is not coverage against every dual-type species.
Offense (25%): neutral-or-better type coverage and strongest attacking base stats. Defense (30%): team resistances, unprotected and repeated weaknesses, and 4× vulnerabilities. Coverage (25%): fraction of 18 single-type targets hit super effectively by your own types. Synergy (20%): teammates resisting each other’s weaknesses, physical/special/bulk stat signals and base Speed ≥100. Scores are rounded to 0–100; the total uses the displayed subscores.
Rating bands: Excellent ≥80, Good ≥65, Fair ≥45, Poor below 45. An empty team has no rating.
Small teams are provisional and are not given a separate completion bonus. Adding a Pokémon can lower the score if it creates new weaknesses or lowers averages. These initial heuristics have not been calibrated against battle outcomes.
Data: Pokémon Showdown / @pkmn/dex · Sprites: PokéAPI contributors · Base species only
Starter advice written for this guide; mechanics checked against Pokémon Showdown’s Generation 9 data.
Reviewed October 6, 2026. Suggest a correction.