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Gastrodon Teammate Suggestions

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Team score 50 of 100/ 100Fair
Gen 9 · National Dex · Casual Settings & scope
Format scope · casual planning

Base species #001–1025, using Generation 9 data. A casual planning pool, not a VGC, ranked, or Showdown National Dex legality validator. Regional, Mega and alternate forms are not included yet.

SLOT 01#423

Gastrodon

WaterGround
SLOT 02
SLOT 03
SLOT 04
SLOT 05
SLOT 06

Understand your team

Offense80
Defense67
Coverage33
Synergy8

Types & base stats only · Not a win probability.

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    FIND A BETTER FIT

    Recommended Pokémon

    Fill your empty slots first. Each candidate is scored using the same rules as your current team. Only positive score changes are shown.

    +31 pts

    Escavalier

    BugSteel

    Team score 50 → 81

    Why this Pokémon?
    • Adds Grass resistance or immunity
    • Adds super-effective coverage against Grass, Ice, Psychic and more
    • Defense 67 → 85
    +30 pts

    Skarmory

    SteelFlying

    Team score 50 → 80

    Why this Pokémon?
    • Adds Grass resistance or immunity
    • Adds super-effective coverage against Grass, Ice, Fighting and more
    • Defense 67 → 88
    +30 pts

    Durant

    BugSteel

    Team score 50 → 80

    Why this Pokémon?
    • Adds Grass resistance or immunity
    • Adds super-effective coverage against Grass, Ice, Psychic and more
    • Defense 67 → 85
    +30 pts

    Corviknight

    FlyingSteel

    Team score 50 → 80

    Why this Pokémon?
    • Adds Grass resistance or immunity
    • Adds super-effective coverage against Grass, Ice, Fighting and more
    • Defense 67 → 88
    +29 pts

    Forretress

    BugSteel

    Team score 50 → 79

    Why this Pokémon?
    • Adds Grass resistance or immunity
    • Adds super-effective coverage against Grass, Ice, Psychic and more
    • Defense 67 → 85
    +29 pts

    Scizor

    BugSteel

    Team score 50 → 79

    Why this Pokémon?
    • Adds Grass resistance or immunity
    • Adds super-effective coverage against Grass, Ice, Psychic and more
    • Defense 67 → 85

    Suggestions optimize this initial planning heuristic. Your preferences and actual battle strategy may favor another Pokémon.

    Key insights
    • Grass attacks threaten 1 of 1 teammates, with no teammate resisting them by type.
    • Gastrodon takes 4× damage from Grass attacks by type.
    • Your own types can hit 6 of 18 single-type targets super effectively. Actual move coverage can differ.
    • No teammate has a base Speed of 100 or higher. Consider adding a faster option.
    Detailed type analysis · all 18 types

    Incoming damage assumes typing only. 0× = immune, ½× / ¼× = resistant, 2× / 4× = weak. Resistance counts include immunities.

    Incoming damage by attacking type
    AttackGastrodonWeakResist
    Normal1×00
    Fire½×01
    Water1×00
    Electric0×01
    Grass4×10
    Ice1×00
    Fighting1×00
    Poison½×01
    Ground1×00
    Flying1×00
    Psychic1×00
    Bug1×00
    Rock½×01
    Ghost1×00
    Dragon1×00
    Dark1×00
    Steel½×01
    Fairy1×00

    Offensive type coverage

    Against single-type targets, using only same-type attacks. This is not coverage against every dual-type species.

    NormalNeutral
    Fire✓ Super effective
    WaterNeutral
    Electric✓ Super effective
    GrassResisted
    IceNeutral
    FightingNeutral
    Poison✓ Super effective
    Ground✓ Super effective
    FlyingNeutral
    PsychicNeutral
    BugNeutral
    Rock✓ Super effective
    GhostNeutral
    DragonNeutral
    DarkNeutral
    Steel✓ Super effective
    FairyNeutral
    How is the score calculated?

    Offense (25%): neutral-or-better type coverage and strongest attacking base stats. Defense (30%): team resistances, unprotected and repeated weaknesses, and 4× vulnerabilities. Coverage (25%): fraction of 18 single-type targets hit super effectively by your own types. Synergy (20%): teammates resisting each other’s weaknesses, physical/special/bulk stat signals and base Speed ≥100. Scores are rounded to 0–100; the total uses the displayed subscores.

    Rating bands: Excellent ≥80, Good ≥65, Fair ≥45, Poor below 45. An empty team has no rating.

    Small teams are provisional and are not given a separate completion bonus. Adding a Pokémon can lower the score if it creates new weaknesses or lowers averages. These initial heuristics have not been calibrated against battle outcomes.

    Choose Pokémon · Slot 1

    1025 Pokémon found · already selected teammates are disabled

    Data: Pokémon Showdown / @pkmn/dex · Sprites: PokéAPI contributors · Base species only

    First teammate candidates for Gastrodon

    These candidates are calculated for a two-member team with Gastrodon. They optimize our type-and-base-stat heuristic, rather than representing a competitive tier list. Add more teammates above for recommendations that use the updated team.

    Escavalier · +31 points

    Bug / Steel · Two-member score: 81/100.

    • Adds Grass resistance or immunity
    • Adds super-effective coverage against Grass, Ice, Psychic and more
    • Defense 67 → 85
    Build with Gastrodon →

    Skarmory · +30 points

    Steel / Flying · Two-member score: 80/100.

    • Adds Grass resistance or immunity
    • Adds super-effective coverage against Grass, Ice, Fighting and more
    • Defense 67 → 88
    Build with Gastrodon →

    Durant · +30 points

    Bug / Steel · Two-member score: 80/100.

    • Adds Grass resistance or immunity
    • Adds super-effective coverage against Grass, Ice, Psychic and more
    • Defense 67 → 85
    Build with Gastrodon →

    Why there is no universal best teammate

    A candidate can patch a type weakness but still conflict with your preferred strategy or moveset. Our recommendations change with each added or replaced member and exclude Pokémon already in the team.

    See Gastrodon stats and type matchups →

    Disclaimer: This is an unofficial fan-made tool, not affiliated with or endorsed by The Pokémon Company, Nintendo, Creatures or GAME FREAK. Pokémon names, artwork and type symbols belong to their respective owners.

    Scores and recommendations are casual planning estimates based on typing and base stats, not win probabilities or guarantees. Moves, abilities, items and competitive rules can change actual results. Read the methodology and limitations.