Super Pokémon Team Builder

Choose six Pokémon. See your score. Find your next teammate.

POKÉDEX #094 · GENERATION 1

Gengar Build Guide

GhostPoison

Fast special setup attacker

Build a team with Gengar ↓

Starter moveset

Generation 9 · casual singles · base form

ITEMLife Orb
ABILITYCursed Body
NATURETimid
1
Shadow Ball

Main Ghost attack; Normal types are immune.

2
Sludge Bomb

Poison attack for Fairy targets; Steel types are immune.

3
Focus Blast

Coverage against Dark and Steel targets; only 70% accurate.

4
Nasty Plot

Boost Special Attack by two stages; avoid setting up under pressure.

How to play

Bring Gengar in through a safe pivot, then attack with Shadow Ball or Sludge Bomb. Use Nasty Plot only when the opponent is forced out or cannot threaten a knockout. Life Orb adds damage but costs HP after a damaging hit.

Watch out for

Gengar has Cursed Body in Generation 9, not Levitate. Ground attacks can hit it, and Focus Blast’s accuracy makes it an unreliable emergency answer.

About this example

This editorial starting point is not a ranked-format recommendation or a legality check. It does not specify EVs or Tera type. Moves, items and abilities here do not change the builder score.

Teammate ideas

A Flying teammate can switch into Ground attacks. A bulky partner can help create safer opportunities to bring Gengar in.

Corviknight

Corviknight is immune to Ground and resists Psychic, covering two Gengar weaknesses. Gengar can pressure some Fairy targets, but both still need help against Fire coverage.

Clefable

Clefable resists Dark for Gengar. Gengar resists Poison for Clefable, but the pair still needs a Ground answer and a teammate that can handle Steel targets.

These are typing-based starting pairs, not a complete competitive team. Check the remaining four slots and your game’s rules.

Compare computed teammate suggestions →
Alternative: Alakazam

Alakazam is another fast special attacker for broader National Dex planning; availability differs by game.

Try Alakazam →

Type matchups

Weak to

Ground2×Psychic2×Ghost2×Dark2×
Resistances and immunities
Normal0×Grass0.5×Fighting0×Poison0.25×Bug0.25×Fairy0.5×

Typing only. Abilities, items and battle effects can change these matchups.

HP60
Attack65
Defense60
Sp. Attack130
Sp. Defense75
Speed110

Evolution chain

  1. Gastly#092
  2. Level 25

    Haunter#093
  3. Trade

    Gengar#094

Standard main-series evolution conditions. Regional forms and games with special evolution systems can differ.

Build your Gengar team

Start with Gengar. Add teammates and compare your type-and-base-stat score.

TEAM WORKSPACE

Your team 1 / 6

52/ 100Fair
Gen 9 · National Dex · Casual Settings & scope
Format scope · casual planning

Base species #001–1025, using Generation 9 data. A casual planning pool, not a VGC, ranked, or Showdown National Dex legality validator. Regional, Mega and alternate forms are not included yet.

SLOT 01#094

Gengar

GhostPoison
SLOT 02
SLOT 03
SLOT 04
SLOT 05
SLOT 06

Understand your team

Offense94
Defense64
Coverage22
Synergy18

Types & base stats only · Not a win probability.

Loading team workspace…

Saved teams · 0

Keep up to 20 teams in this browser. Use Share team to move them to another device. Clearing browser data removes saved teams.

No saved teams yet.

    FIND A BETTER FIT

    Recommended Pokémon

    Fill your empty slots first. Each candidate is scored using the same rules as your current team. Only positive score changes are shown.

    +24 pts

    Ting-Lu

    DarkGround

    Team score 52 → 76

    Why this Pokémon?
    • Adds Psychic resistance or immunity
    • Adds Ghost resistance or immunity
    • Adds Dark resistance or immunity
    +23 pts

    Sharpedo

    WaterDark

    Team score 52 → 75

    Why this Pokémon?
    • Adds Psychic resistance or immunity
    • Adds Ghost resistance or immunity
    • Adds Dark resistance or immunity
    +23 pts

    Crawdaunt

    WaterDark

    Team score 52 → 75

    Why this Pokémon?
    • Adds Psychic resistance or immunity
    • Adds Ghost resistance or immunity
    • Adds Dark resistance or immunity
    +22 pts

    Krookodile

    GroundDark

    Team score 52 → 74

    Why this Pokémon?
    • Adds Psychic resistance or immunity
    • Adds Ghost resistance or immunity
    • Adds Dark resistance or immunity
    +22 pts

    Scrafty

    DarkFighting

    Team score 52 → 74

    Why this Pokémon?
    • Adds Psychic resistance or immunity
    • Adds Ghost resistance or immunity
    • Adds Dark resistance or immunity
    +22 pts

    Pangoro

    FightingDark

    Team score 52 → 74

    Why this Pokémon?
    • Adds Psychic resistance or immunity
    • Adds Ghost resistance or immunity
    • Adds Dark resistance or immunity

    Suggestions optimize this initial planning heuristic. Your preferences and actual battle strategy may favor another Pokémon.

    Key insights
    • Dark attacks threaten 1 of 1 teammates, with no teammate resisting them by type.
    • Ghost attacks threaten 1 of 1 teammates, with no teammate resisting them by type.
    • Your own types can hit 4 of 18 single-type targets super effectively. Actual move coverage can differ.
    Detailed type analysis · all 18 types

    Incoming damage assumes typing only. 0× = immune, ½× / ¼× = resistant, 2× / 4× = weak. Resistance counts include immunities.

    Incoming damage by attacking type
    AttackGengarWeakResist
    Normal0×01
    Fire1×00
    Water1×00
    Electric1×00
    Grass½×01
    Ice1×00
    Fighting0×01
    Poison¼×01
    Ground2×10
    Flying1×00
    Psychic2×10
    Bug¼×01
    Rock1×00
    Ghost2×10
    Dragon1×00
    Dark2×10
    Steel1×00
    Fairy½×01

    Offensive type coverage

    Against single-type targets, using only same-type attacks. This is not coverage against every dual-type species.

    NormalNeutral
    FireNeutral
    WaterNeutral
    ElectricNeutral
    Grass✓ Super effective
    IceNeutral
    FightingNeutral
    PoisonNeutral
    GroundNeutral
    FlyingNeutral
    Psychic✓ Super effective
    BugNeutral
    RockNeutral
    Ghost✓ Super effective
    DragonNeutral
    DarkNeutral
    SteelNeutral
    Fairy✓ Super effective
    How is the score calculated?

    Offense (25%): neutral-or-better type coverage and strongest attacking base stats. Defense (30%): team resistances, unprotected and repeated weaknesses, and 4× vulnerabilities. Coverage (25%): fraction of 18 single-type targets hit super effectively by your own types. Synergy (20%): teammates resisting each other’s weaknesses, physical/special/bulk stat signals and base Speed ≥100. Scores are rounded to 0–100; the total uses the displayed subscores.

    Rating bands: Excellent ≥80, Good ≥65, Fair ≥45, Poor below 45. An empty team has no rating.

    Small teams are provisional and are not given a separate completion bonus. Adding a Pokémon can lower the score if it creates new weaknesses or lowers averages. These initial heuristics have not been calibrated against battle outcomes.

    Choose Pokémon · Slot 1

    1025 Pokémon found · already selected teammates are disabled

    Data: Pokémon Showdown / @pkmn/dex · Sprites: PokéAPI contributors · Base species only

    Sources & guide notes

    Starter advice written for this guide; mechanics checked against Pokémon Showdown’s Generation 9 data.

    Reviewed October 6, 2026. Suggest a correction.

    Disclaimer: This is an unofficial fan-made tool, not affiliated with or endorsed by The Pokémon Company, Nintendo, Creatures or GAME FREAK. Pokémon names, artwork and type symbols belong to their respective owners.

    Scores and recommendations are casual planning estimates based on typing and base stats, not win probabilities or guarantees. Moves, abilities, items and competitive rules can change actual results. Read the methodology and limitations.