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Scizor Teammate Suggestions
Scizor is already selected. Add a teammate and see how the recommendations change with your whole team.
Gen 9 · National Dex · Casual Settings & scope
Format scope · casual planning
Base species #001–1025, using Generation 9 data. A casual planning pool, not a VGC, ranked, or Showdown National Dex legality validator. Regional, Mega and alternate forms are not included yet.
Understand your team
Types & base stats only · Not a win probability.
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FIND A BETTER FIT
Recommended Pokémon
Fill your empty slots first. Each candidate is scored using the same rules as your current team. Only positive score changes are shown.
Garchomp
Team score 55 → 83
Why this Pokémon?
- Adds Fire resistance or immunity
- Adds super-effective coverage against Fire, Electric, Poison and more
- Defense 76 → 85
Palkia
Team score 55 → 82
Why this Pokémon?
- Adds Fire resistance or immunity
- Adds super-effective coverage against Fire, Ground, Dragon
- Defense 76 → 84
Walking Wake
Team score 55 → 81
Why this Pokémon?
- Adds Fire resistance or immunity
- Adds super-effective coverage against Fire, Ground, Dragon
- Defense 76 → 84
Swampert
Team score 55 → 80
Why this Pokémon?
- Adds Fire resistance or immunity
- Adds super-effective coverage against Fire, Electric, Poison and more
- Defense 76 → 85
Flygon
Team score 55 → 80
Why this Pokémon?
- Adds Fire resistance or immunity
- Adds super-effective coverage against Fire, Electric, Poison and more
- Defense 76 → 85
Zygarde
Team score 55 → 80
Why this Pokémon?
- Adds Fire resistance or immunity
- Adds super-effective coverage against Fire, Electric, Poison and more
- Defense 76 → 85
Suggestions optimize this initial planning heuristic. Your preferences and actual battle strategy may favor another Pokémon.
Key insights
- Fire attacks threaten 1 of 1 teammates, with no teammate resisting them by type.
- Scizor takes 4× damage from Fire attacks by type.
- Your own types can hit 6 of 18 single-type targets super effectively. Actual move coverage can differ.
- No teammate has a base Speed of 100 or higher. Consider adding a faster option.
Detailed type analysis · all 18 types
Incoming damage assumes typing only. 0× = immune, ½× / ¼× = resistant, 2× / 4× = weak. Resistance counts include immunities.
| Attack | Scizor | Weak | Resist |
|---|---|---|---|
| Normal | ½× | 0 | 1 |
| Fire | 4× | 1 | 0 |
| Water | 1× | 0 | 0 |
| Electric | 1× | 0 | 0 |
| Grass | ¼× | 0 | 1 |
| Ice | ½× | 0 | 1 |
| Fighting | 1× | 0 | 0 |
| Poison | 0× | 0 | 1 |
| Ground | 1× | 0 | 0 |
| Flying | 1× | 0 | 0 |
| Psychic | ½× | 0 | 1 |
| Bug | ½× | 0 | 1 |
| Rock | 1× | 0 | 0 |
| Ghost | 1× | 0 | 0 |
| Dragon | ½× | 0 | 1 |
| Dark | 1× | 0 | 0 |
| Steel | ½× | 0 | 1 |
| Fairy | ½× | 0 | 1 |
Offensive type coverage
Against single-type targets, using only same-type attacks. This is not coverage against every dual-type species.
How is the score calculated?
Offense (25%): neutral-or-better type coverage and strongest attacking base stats. Defense (30%): team resistances, unprotected and repeated weaknesses, and 4× vulnerabilities. Coverage (25%): fraction of 18 single-type targets hit super effectively by your own types. Synergy (20%): teammates resisting each other’s weaknesses, physical/special/bulk stat signals and base Speed ≥100. Scores are rounded to 0–100; the total uses the displayed subscores.
Rating bands: Excellent ≥80, Good ≥65, Fair ≥45, Poor below 45. An empty team has no rating.
Small teams are provisional and are not given a separate completion bonus. Adding a Pokémon can lower the score if it creates new weaknesses or lowers averages. These initial heuristics have not been calibrated against battle outcomes.
Data: Pokémon Showdown / @pkmn/dex · Sprites: PokéAPI contributors · Base species only
First teammate candidates for Scizor
These candidates are calculated for a two-member team with Scizor. They optimize our type-and-base-stat heuristic, rather than representing a competitive tier list. Add more teammates above for recommendations that use the updated team.
Garchomp · +28 points
Dragon / Ground · Two-member score: 83/100.
- Adds Fire resistance or immunity
- Adds super-effective coverage against Fire, Electric, Poison and more
- Defense 76 → 85
Palkia · +27 points
Water / Dragon · Two-member score: 82/100.
- Adds Fire resistance or immunity
- Adds super-effective coverage against Fire, Ground, Dragon
- Defense 76 → 84
Walking Wake · +26 points
Water / Dragon · Two-member score: 81/100.
- Adds Fire resistance or immunity
- Adds super-effective coverage against Fire, Ground, Dragon
- Defense 76 → 84
Why there is no universal best teammate
A candidate can patch a type weakness but still conflict with your preferred strategy or moveset. Our recommendations change with each added or replaced member and exclude Pokémon already in the team.
See Scizor stats and type matchups →