How to play
Use Roost to recover after taking a hit, then U-turn to bring an attacker in. Body Press uses Defense rather than Attack.
Choose six Pokémon. See your score. Find your next teammate.
POKÉDEX #823 · GENERATION 8
Defensive pivot
Build a team with Corviknight ↓Generation 9 · casual singles · base form
Use Roost to recover after taking a hit, then U-turn to bring an attacker in. Body Press uses Defense rather than Attack.
Fire and Electric attacks are super effective. Brave Bird recoil and repeated hits can wear it down; Roost temporarily removes Flying typing for that turn.
This editorial starting point is not a ranked-format recommendation or a legality check. It does not specify EVs or Tera type. Moves, items and abilities here do not change the builder score.
A Ground partner covers Electric attacks; a Water partner helps against Fire attackers.
Immune to Electric and resists Fire attacks.
Immune to Electric and resists Fire; still needs Ice coverage.
These are typing-based starting pairs, not a complete competitive team. Check the remaining four slots and your game’s rules.
Compare computed teammate suggestions →Skarmory shares Steel/Flying typing, but offers a different support movepool.
Try Skarmory →Typing only. Abilities, items and battle effects can change these matchups.
Level 18
Corvisquire#822Level 38
Corviknight#823Standard main-series evolution conditions. Regional forms and games with special evolution systems can differ.
Start with Corviknight. Add teammates and compare your type-and-base-stat score.
Base species #001–1025, using Generation 9 data. A casual planning pool, not a VGC, ranked, or Showdown National Dex legality validator. Regional, Mega and alternate forms are not included yet.
Types & base stats only · Not a win probability.
Keep up to 20 teams in this browser. Clearing browser data removes saved teams.
No saved teams yet.
FIND A BETTER FIT
Fill your empty slots first. Each candidate is scored using the same rules as your current team. Only positive score changes are shown.
Team score 54 → 80
Team score 54 → 80
Team score 54 → 80
Team score 54 → 79
Team score 54 → 79
Team score 54 → 79
Suggestions optimize this initial planning heuristic. Your preferences and actual battle strategy may favor another Pokémon.
Incoming damage assumes typing only. 0× = immune, ½× / ¼× = resistant, 2× / 4× = weak. Resistance counts include immunities.
| Attack | Corviknight | Weak | Resist |
|---|---|---|---|
| Normal | ½× | 0 | 1 |
| Fire | 2× | 1 | 0 |
| Water | 1× | 0 | 0 |
| Electric | 2× | 1 | 0 |
| Grass | ¼× | 0 | 1 |
| Ice | 1× | 0 | 0 |
| Fighting | 1× | 0 | 0 |
| Poison | 0× | 0 | 1 |
| Ground | 0× | 0 | 1 |
| Flying | ½× | 0 | 1 |
| Psychic | ½× | 0 | 1 |
| Bug | ¼× | 0 | 1 |
| Rock | 1× | 0 | 0 |
| Ghost | 1× | 0 | 0 |
| Dragon | ½× | 0 | 1 |
| Dark | 1× | 0 | 0 |
| Steel | ½× | 0 | 1 |
| Fairy | ½× | 0 | 1 |
Against single-type targets, using only same-type attacks. This is not coverage against every dual-type species.
Offense (25%): neutral-or-better type coverage and strongest attacking base stats. Defense (30%): team resistances, unprotected and repeated weaknesses, and 4× vulnerabilities. Coverage (25%): fraction of 18 single-type targets hit super effectively by your own types. Synergy (20%): teammates resisting each other’s weaknesses, physical/special/bulk stat signals and base Speed ≥100. Scores are rounded to 0–100; the total uses the displayed subscores.
Rating bands: Excellent ≥80, Good ≥65, Fair ≥45, Poor below 45. An empty team has no rating.
Small teams are provisional and are not given a separate completion bonus. Adding a Pokémon can lower the score if it creates new weaknesses or lowers averages. These initial heuristics have not been calibrated against battle outcomes.
Data: Pokémon Showdown / @pkmn/dex · Sprites: PokéAPI contributors · Base species only
Starter advice written for this guide; mechanics checked against Pokémon Showdown’s Generation 9 data.
Reviewed October 6, 2026. Suggest a correction.