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Espeon Teammate Suggestions

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Your team 1 / 6

Team score 45 of 100/ 100Fair
Gen 9 · National Dex · Casual Settings & scope
Format scope · casual planning

Base species #001–1025, using Generation 9 data. A casual planning pool, not a VGC, ranked, or Showdown National Dex legality validator. Regional, Mega and alternate forms are not included yet.

SLOT 01#196

Espeon

Psychic
SLOT 02
SLOT 03
SLOT 04
SLOT 05
SLOT 06

Understand your team

Offense85
Defense57
Coverage11
Synergy18

Types & base stats only · Not a win probability.

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    FIND A BETTER FIT

    Recommended Pokémon

    Fill your empty slots first. Each candidate is scored using the same rules as your current team. Only positive score changes are shown.

    +27 pts

    Kingambit

    DarkSteel

    Team score 45 → 72

    Why this Pokémon?
    • Adds Ghost resistance or immunity
    • Adds Dark resistance or immunity
    • Adds super-effective coverage against Ice, Psychic, Rock and more
    +27 pts

    Iron Hands

    FightingElectric

    Team score 45 → 72

    Why this Pokémon?
    • Adds Bug resistance or immunity
    • Adds Dark resistance or immunity
    • Adds super-effective coverage against Normal, Water, Ice and more
    +26 pts

    Terrakion

    RockFighting

    Team score 45 → 71

    Why this Pokémon?
    • Adds Bug resistance or immunity
    • Adds Dark resistance or immunity
    • Adds super-effective coverage against Normal, Fire, Ice and more
    +26 pts

    Okidogi

    PoisonFighting

    Team score 45 → 71

    Why this Pokémon?
    • Adds Bug resistance or immunity
    • Adds Dark resistance or immunity
    • Adds super-effective coverage against Normal, Grass, Ice and more
    +24 pts

    Poliwrath

    WaterFighting

    Team score 45 → 69

    Why this Pokémon?
    • Adds Bug resistance or immunity
    • Adds Dark resistance or immunity
    • Adds super-effective coverage against Normal, Fire, Ice and more
    +24 pts

    Blaziken

    FireFighting

    Team score 45 → 69

    Why this Pokémon?
    • Adds Bug resistance or immunity
    • Adds Dark resistance or immunity
    • Adds super-effective coverage against Normal, Grass, Ice and more

    Suggestions optimize this initial planning heuristic. Your preferences and actual battle strategy may favor another Pokémon.

    Key insights
    • Bug attacks threaten 1 of 1 teammates, with no teammate resisting them by type.
    • Dark attacks threaten 1 of 1 teammates, with no teammate resisting them by type.
    • Your own types can hit 2 of 18 single-type targets super effectively. Actual move coverage can differ.
    Detailed type analysis · all 18 types

    Incoming damage assumes typing only. 0× = immune, ½× / ¼× = resistant, 2× / 4× = weak. Resistance counts include immunities.

    Incoming damage by attacking type
    AttackEspeonWeakResist
    Normal1×00
    Fire1×00
    Water1×00
    Electric1×00
    Grass1×00
    Ice1×00
    Fighting½×01
    Poison1×00
    Ground1×00
    Flying1×00
    Psychic½×01
    Bug2×10
    Rock1×00
    Ghost2×10
    Dragon1×00
    Dark2×10
    Steel1×00
    Fairy1×00

    Offensive type coverage

    Against single-type targets, using only same-type attacks. This is not coverage against every dual-type species.

    NormalNeutral
    FireNeutral
    WaterNeutral
    ElectricNeutral
    GrassNeutral
    IceNeutral
    Fighting✓ Super effective
    Poison✓ Super effective
    GroundNeutral
    FlyingNeutral
    PsychicResisted
    BugNeutral
    RockNeutral
    GhostNeutral
    DragonNeutral
    DarkImmune target
    SteelResisted
    FairyNeutral
    How is the score calculated?

    Offense (25%): neutral-or-better type coverage and strongest attacking base stats. Defense (30%): team resistances, unprotected and repeated weaknesses, and 4× vulnerabilities. Coverage (25%): fraction of 18 single-type targets hit super effectively by your own types. Synergy (20%): teammates resisting each other’s weaknesses, physical/special/bulk stat signals and base Speed ≥100. Scores are rounded to 0–100; the total uses the displayed subscores.

    Rating bands: Excellent ≥80, Good ≥65, Fair ≥45, Poor below 45. An empty team has no rating.

    Small teams are provisional and are not given a separate completion bonus. Adding a Pokémon can lower the score if it creates new weaknesses or lowers averages. These initial heuristics have not been calibrated against battle outcomes.

    Choose Pokémon · Slot 1

    1025 Pokémon found · already selected teammates are disabled

    Data: Pokémon Showdown / @pkmn/dex · Sprites: PokéAPI contributors · Base species only

    First teammate candidates for Espeon

    These candidates are calculated for a two-member team with Espeon. They optimize our type-and-base-stat heuristic, rather than representing a competitive tier list. Add more teammates above for recommendations that use the updated team.

    Kingambit · +27 points

    Dark / Steel · Two-member score: 72/100.

    • Adds Ghost resistance or immunity
    • Adds Dark resistance or immunity
    • Adds super-effective coverage against Ice, Psychic, Rock and more
    Build with Espeon →

    Iron Hands · +27 points

    Fighting / Electric · Two-member score: 72/100.

    • Adds Bug resistance or immunity
    • Adds Dark resistance or immunity
    • Adds super-effective coverage against Normal, Water, Ice and more
    Build with Espeon →

    Terrakion · +26 points

    Rock / Fighting · Two-member score: 71/100.

    • Adds Bug resistance or immunity
    • Adds Dark resistance or immunity
    • Adds super-effective coverage against Normal, Fire, Ice and more
    Build with Espeon →

    Why there is no universal best teammate

    A candidate can patch a type weakness but still conflict with your preferred strategy or moveset. Our recommendations change with each added or replaced member and exclude Pokémon already in the team.

    See Espeon stats and type matchups →

    Disclaimer: This is an unofficial fan-made tool, not affiliated with or endorsed by The Pokémon Company, Nintendo, Creatures or GAME FREAK. Pokémon names, artwork and type symbols belong to their respective owners.

    Scores and recommendations are casual planning estimates based on typing and base stats, not win probabilities or guarantees. Moves, abilities, items and competitive rules can change actual results. Read the methodology and limitations.