How to play
Magic Bounce reflects eligible status moves, including many hazard and status attempts. Use a safe turn to boost Special Attack and Special Defense with Calm Mind.
Choose six Pokémon. See your score. Find your next teammate.
High friendship + level up during daytime; avoid meeting Sylveon’s conditionsTo Espeon
EspeonLast stage shown
#0196 · GENERATION 2
Special setup attacker with reflected support moves
Build a Espeon team ↓Hover or tap the cards.
Custom Pokédex collection.
Generation 9 · casual singles · base form
Magic Bounce reflects eligible status moves, including many hazard and status attempts. Use a safe turn to boost Special Attack and Special Defense with Calm Mind.
Key risk. Bug, Ghost and Dark attacks are super effective. Magic Bounce does not stop direct attacks or every status move; Dark types are immune to Psychic.
This editorial starting point is not a ranked-format recommendation or a legality check. It does not specify EVs or Tera type. Moves, items and abilities here do not change the builder score.
BATTLE PLAN
Magic Bounce reflects eligible status moves, including many hazard and status attempts. Use a safe turn to boost Special Attack and Special Defense with Calm Mind.
Espeon can come in and bounce it. A direct Bug, Ghost or Dark attack is not reflected, so work out which of the two they are likely to choose.
Use Calm Mind to raise Special Attack and Special Defense together. Dark types are immune to Psychic and resist Shadow Ball, so Dazzling Gleam is the answer for them.
A teammate uses a switching move to bring Espeon in. A slower pivot may take the opponent’s hit first. Turn order and the opponent’s move still matter.
ITEM & ABILITY
Magic Bounce reflects eligible status moves, including many hazard and status attempts. It does nothing against a direct attack, so Espeon’s matchups are still decided by typing and bulk.
Watch the tradeoff. Bug, Ghost and Dark attacks are super effective. Magic Bounce does not stop direct attacks or every status move; Dark types are immune to Psychic.
These battle mechanics do not change the builder’s type-and-base-stat score. The tool does not simulate moves, abilities, held items or damage.
COMPARE YOUR OPTIONS
Gardevoir adds Fairy typing and a different support toolkit, with lower base Speed.
| Stat | Espeon | Gardevoir |
|---|---|---|
| HP | 65 | 68 |
| Attack | 65 | 65 |
| Defense | 60 | 65 |
| Sp. Attack | 130 | 125 |
| Sp. Defense | 95 | 115 |
| Speed | 110 | 80 |
Base stats are not final battle stats. Level, nature, IVs, EVs and battle effects affect the result. Check availability in your game before choosing an alternative.
A Fairy teammate can resist Bug and Dark attacks. A Dark partner can resist Ghost attacks.
Resists Bug and Dark attacks.
Resists Ghost and Dark attacks.
These are typing-based starting pairs, not a complete competitive team. Check the remaining four slots and your game’s rules.
Compare computed teammate suggestions →Gardevoir adds Fairy typing and a different support toolkit, with lower base Speed.
Try Gardevoir →Typing only. Abilities, items and battle effects can change these matchups.
High friendship + level up during daytime; avoid meeting Sylveon’s conditions
Espeon#196Standard main-series evolution conditions. Regional forms and games with special evolution systems can differ.
Start with Espeon. Add teammates and compare your type-and-base-stat score.
Base species #001–1025, using Generation 9 data. A casual planning pool, not a VGC, ranked, or Showdown National Dex legality validator. Regional, Mega and alternate forms are not included yet.
Types & base stats only · Not a win probability.
Keep up to 20 teams in this browser. Clearing browser data removes saved teams.
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FIND A BETTER FIT
Fill your empty slots first. Each candidate is scored using the same rules as your current team. Only positive score changes are shown.
Team score 45 → 72
Team score 45 → 72
Team score 45 → 71
Team score 45 → 71
Team score 45 → 69
Team score 45 → 69
Suggestions optimize this initial planning heuristic. Your preferences and actual battle strategy may favor another Pokémon.
Incoming damage assumes typing only. 0× = immune, ½× / ¼× = resistant, 2× / 4× = weak. Resistance counts include immunities.
| Attack | Espeon | Weak | Resist |
|---|---|---|---|
| Normal | 1× | 0 | 0 |
| Fire | 1× | 0 | 0 |
| Water | 1× | 0 | 0 |
| Electric | 1× | 0 | 0 |
| Grass | 1× | 0 | 0 |
| Ice | 1× | 0 | 0 |
| Fighting | ½× | 0 | 1 |
| Poison | 1× | 0 | 0 |
| Ground | 1× | 0 | 0 |
| Flying | 1× | 0 | 0 |
| Psychic | ½× | 0 | 1 |
| Bug | 2× | 1 | 0 |
| Rock | 1× | 0 | 0 |
| Ghost | 2× | 1 | 0 |
| Dragon | 1× | 0 | 0 |
| Dark | 2× | 1 | 0 |
| Steel | 1× | 0 | 0 |
| Fairy | 1× | 0 | 0 |
Against single-type targets, using only same-type attacks. This is not coverage against every dual-type species.
Offense (25%): neutral-or-better type coverage and strongest attacking base stats. Defense (30%): team resistances, unprotected and repeated weaknesses, and 4× vulnerabilities. Coverage (25%): fraction of 18 single-type targets hit super effectively by your own types. Synergy (20%): teammates resisting each other’s weaknesses, physical/special/bulk stat signals and base Speed ≥100. Scores are rounded to 0–100; the total uses the displayed subscores.
Rating bands: Excellent ≥80, Good ≥65, Fair ≥45, Poor below 45. An empty team has no rating.
Small teams are provisional and are not given a separate completion bonus. Adding a Pokémon can lower the score if it creates new weaknesses or lowers averages. These initial heuristics have not been calibrated against battle outcomes.
Data: Pokémon Showdown / @pkmn/dex · Sprites: PokéAPI contributors · Base species only
Starter advice written for this guide; mechanics checked against Pokémon Showdown’s Generation 9 data.
Starter moveset reviewed October 6, 2026; battle notes added October 16, 2026. Suggest a correction.