How to play
Flash Fire grants Fire immunity and boosts Fire attacks when activated by a Fire move. Trailblaze raises Speed after a successful hit; Quick Attack provides priority.
Choose six Pokémon. See your score. Find your next teammate.
Fire StoneTo Flareon
FlareonLast stage shown
#0136 · GENERATION 1
Physical Fire attacker
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Custom Pokédex collection.
Generation 9 · casual singles · base form
Flash Fire grants Fire immunity and boosts Fire attacks when activated by a Fire move. Trailblaze raises Speed after a successful hit; Quick Attack provides priority.
Key risk. Water, Ground and Rock attacks are super effective. Flare Blitz causes recoil, and one Speed boost does not guarantee you move first.
This editorial starting point is not a ranked-format recommendation or a legality check. It does not specify EVs or Tera type. Moves, items and abilities here do not change the builder score.
BATTLE PLAN
Flash Fire grants Fire immunity and boosts Fire attacks when activated by a Fire move. Trailblaze raises Speed after a successful hit; Quick Attack provides priority.
Switching in absorbs it and strengthens Flare Blitz — but the recoil still applies, and Water, Ground and Rock answers are still super effective.
Quick Attack gives priority, and Trailblaze raises Speed after a successful hit. One Speed boost does not guarantee you move first against every target.
A teammate uses a switching move to bring Flareon in. A slower pivot may take the opponent’s hit first. Turn order and the opponent’s move still matter.
ITEM & ABILITY
Flash Fire grants a Fire immunity and boosts Flareon’s own Fire attacks when a Fire move activates it. Flare Blitz deals heavy damage but inflicts recoil on the user every time it is used.
Watch the tradeoff. Water, Ground and Rock attacks are super effective. Flare Blitz causes recoil, and one Speed boost does not guarantee you move first.
These battle mechanics do not change the builder’s type-and-base-stat score. The tool does not simulate moves, abilities, held items or damage.
COMPARE YOUR OPTIONS
Arcanine offers higher Speed and Intimidate with a similar physical Fire role.
| Stat | Flareon | Arcanine |
|---|---|---|
| HP | 65 | 90 |
| Attack | 130 | 110 |
| Defense | 60 | 80 |
| Sp. Attack | 95 | 100 |
| Sp. Defense | 110 | 80 |
| Speed | 65 | 95 |
Base stats are not final battle stats. Level, nature, IVs, EVs and battle effects affect the result. Check availability in your game before choosing an alternative.
A Flying partner covers Ground attacks. A bulky Water teammate helps against Rock and Water attackers.
Immune to Ground and resists Water attacks.
Resists Rock and has Water immunity with Storm Drain.
These are typing-based starting pairs, not a complete competitive team. Check the remaining four slots and your game’s rules.
Compare computed teammate suggestions →Arcanine offers higher Speed and Intimidate with a similar physical Fire role.
Try Arcanine →Typing only. Abilities, items and battle effects can change these matchups.
Fire Stone
Flareon#136Standard main-series evolution conditions. Regional forms and games with special evolution systems can differ.
Start with Flareon. Add teammates and compare your type-and-base-stat score.
Base species #001–1025, using Generation 9 data. A casual planning pool, not a VGC, ranked, or Showdown National Dex legality validator. Regional, Mega and alternate forms are not included yet.
Types & base stats only · Not a win probability.
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FIND A BETTER FIT
Fill your empty slots first. Each candidate is scored using the same rules as your current team. Only positive score changes are shown.
Team score 47 → 74
Team score 47 → 73
Team score 47 → 73
Team score 47 → 73
Team score 47 → 73
Team score 47 → 72
Suggestions optimize this initial planning heuristic. Your preferences and actual battle strategy may favor another Pokémon.
Incoming damage assumes typing only. 0× = immune, ½× / ¼× = resistant, 2× / 4× = weak. Resistance counts include immunities.
| Attack | Flareon | Weak | Resist |
|---|---|---|---|
| Normal | 1× | 0 | 0 |
| Fire | ½× | 0 | 1 |
| Water | 2× | 1 | 0 |
| Electric | 1× | 0 | 0 |
| Grass | ½× | 0 | 1 |
| Ice | ½× | 0 | 1 |
| Fighting | 1× | 0 | 0 |
| Poison | 1× | 0 | 0 |
| Ground | 2× | 1 | 0 |
| Flying | 1× | 0 | 0 |
| Psychic | 1× | 0 | 0 |
| Bug | ½× | 0 | 1 |
| Rock | 2× | 1 | 0 |
| Ghost | 1× | 0 | 0 |
| Dragon | 1× | 0 | 0 |
| Dark | 1× | 0 | 0 |
| Steel | ½× | 0 | 1 |
| Fairy | ½× | 0 | 1 |
Against single-type targets, using only same-type attacks. This is not coverage against every dual-type species.
Offense (25%): neutral-or-better type coverage and strongest attacking base stats. Defense (30%): team resistances, unprotected and repeated weaknesses, and 4× vulnerabilities. Coverage (25%): fraction of 18 single-type targets hit super effectively by your own types. Synergy (20%): teammates resisting each other’s weaknesses, physical/special/bulk stat signals and base Speed ≥100. Scores are rounded to 0–100; the total uses the displayed subscores.
Rating bands: Excellent ≥80, Good ≥65, Fair ≥45, Poor below 45. An empty team has no rating.
Small teams are provisional and are not given a separate completion bonus. Adding a Pokémon can lower the score if it creates new weaknesses or lowers averages. These initial heuristics have not been calibrated against battle outcomes.
Data: Pokémon Showdown / @pkmn/dex · Sprites: PokéAPI contributors · Base species only
Starter advice written for this guide; mechanics checked against Pokémon Showdown’s Generation 9 data.
Starter moveset reviewed October 6, 2026; battle notes added October 16, 2026. Suggest a correction.