How to play
Bring Lucario in after a teammate faints or through a safe pivot. Use Swords Dance when a switch is likely, then choose Close Combat or Meteor Mash for damage. Save Extreme Speed for weakened faster targets.
Choose six Pokémon. See your score. Find your next teammate.
POKÉDEX #448 · GENERATION 4
Physical setup attacker
Build a team with Lucario ↓Generation 9 · casual singles · base form
Boost Attack by two stages before attempting to sweep.
Strong Fighting damage, but lowers both defenses afterward.
High-priority Normal attack; Ghost types are immune.
Steel damage for Fairy targets; can raise Attack but may miss.
Bring Lucario in after a teammate faints or through a safe pivot. Use Swords Dance when a switch is likely, then choose Close Combat or Meteor Mash for damage. Save Extreme Speed for weakened faster targets.
Close Combat lowers both defenses. Ground, Fire and Fighting attacks threaten Lucario; Ghost types are immune to Extreme Speed.
This editorial starting point is not a ranked-format recommendation or a legality check. It does not specify EVs or Tera type. Moves, items and abilities here do not change the builder score.
A Flying teammate covers Ground attacks and can resist Fighting. A Water teammate helps cover Fire attackers.
Gyarados is immune to Ground and resists Fire and Fighting, covering all Lucario type weaknesses. Its own 4× Electric weakness still needs an answer.
Slowbro resists Fire and Fighting and supplies physical bulk. Lucario resists Dark, Grass and Bug for Slowbro, but neither is immune to Ground.
These are typing-based starting pairs, not a complete competitive team. Check the remaining four slots and your game’s rules.
Compare computed teammate suggestions →Scizor provides Steel-type priority through Bullet Punch, with a different set of weaknesses.
Try Scizor →Typing only. Abilities, items and battle effects can change these matchups.
High friendship + level up during daytime
Lucario#448Standard main-series evolution conditions. Regional forms and games with special evolution systems can differ.
Start with Lucario. Add teammates and compare your type-and-base-stat score.
Base species #001–1025, using Generation 9 data. A casual planning pool, not a VGC, ranked, or Showdown National Dex legality validator. Regional, Mega and alternate forms are not included yet.
Types & base stats only · Not a win probability.
Keep up to 20 teams in this browser. Use Share team to move them to another device. Clearing browser data removes saved teams.
No saved teams yet.
FIND A BETTER FIT
Fill your empty slots first. Each candidate is scored using the same rules as your current team. Only positive score changes are shown.
Team score 54 → 80
Team score 54 → 80
Team score 54 → 79
Team score 54 → 78
Team score 54 → 78
Team score 54 → 78
Suggestions optimize this initial planning heuristic. Your preferences and actual battle strategy may favor another Pokémon.
Incoming damage assumes typing only. 0× = immune, ½× / ¼× = resistant, 2× / 4× = weak. Resistance counts include immunities.
| Attack | Lucario | Weak | Resist |
|---|---|---|---|
| Normal | ½× | 0 | 1 |
| Fire | 2× | 1 | 0 |
| Water | 1× | 0 | 0 |
| Electric | 1× | 0 | 0 |
| Grass | ½× | 0 | 1 |
| Ice | ½× | 0 | 1 |
| Fighting | 2× | 1 | 0 |
| Poison | 0× | 0 | 1 |
| Ground | 2× | 1 | 0 |
| Flying | 1× | 0 | 0 |
| Psychic | 1× | 0 | 0 |
| Bug | ¼× | 0 | 1 |
| Rock | ¼× | 0 | 1 |
| Ghost | 1× | 0 | 0 |
| Dragon | ½× | 0 | 1 |
| Dark | ½× | 0 | 1 |
| Steel | ½× | 0 | 1 |
| Fairy | 1× | 0 | 0 |
Against single-type targets, using only same-type attacks. This is not coverage against every dual-type species.
Offense (25%): neutral-or-better type coverage and strongest attacking base stats. Defense (30%): team resistances, unprotected and repeated weaknesses, and 4× vulnerabilities. Coverage (25%): fraction of 18 single-type targets hit super effectively by your own types. Synergy (20%): teammates resisting each other’s weaknesses, physical/special/bulk stat signals and base Speed ≥100. Scores are rounded to 0–100; the total uses the displayed subscores.
Rating bands: Excellent ≥80, Good ≥65, Fair ≥45, Poor below 45. An empty team has no rating.
Small teams are provisional and are not given a separate completion bonus. Adding a Pokémon can lower the score if it creates new weaknesses or lowers averages. These initial heuristics have not been calibrated against battle outcomes.
Data: Pokémon Showdown / @pkmn/dex · Sprites: PokéAPI contributors · Base species only
Starter advice written for this guide; mechanics checked against Pokémon Showdown’s Generation 9 data.
Reviewed October 6, 2026. Suggest a correction.