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Lucario Teammate Suggestions

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54/ 100Fair
Gen 9 · National Dex · Casual Settings & scope
Format scope · casual planning

Base species #001–1025, using Generation 9 data. A casual planning pool, not a VGC, ranked, or Showdown National Dex legality validator. Regional, Mega and alternate forms are not included yet.

SLOT 01#448

Lucario

FightingSteel
SLOT 02
SLOT 03
SLOT 04
SLOT 05
SLOT 06

Understand your team

Offense90
Defense73
Coverage33
Synergy8

Types & base stats only · Not a win probability.

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    FIND A BETTER FIT

    Recommended Pokémon

    Fill your empty slots first. Each candidate is scored using the same rules as your current team. Only positive score changes are shown.

    +26 pts

    Gyarados

    WaterFlying

    Team score 54 → 80

    Why this Pokémon?
    • Adds Fire resistance or immunity
    • Adds Fighting resistance or immunity
    • Adds Ground resistance or immunity
    +26 pts

    Salamence

    DragonFlying

    Team score 54 → 80

    Why this Pokémon?
    • Adds Fire resistance or immunity
    • Adds Fighting resistance or immunity
    • Adds Ground resistance or immunity
    +25 pts

    Dragonite

    DragonFlying

    Team score 54 → 79

    Why this Pokémon?
    • Adds Fire resistance or immunity
    • Adds Fighting resistance or immunity
    • Adds Ground resistance or immunity
    +24 pts

    Zapdos

    ElectricFlying

    Team score 54 → 78

    Why this Pokémon?
    • Adds Fighting resistance or immunity
    • Adds Ground resistance or immunity
    • Adds super-effective coverage against Water, Grass, Fighting and more
    +24 pts

    Rayquaza

    DragonFlying

    Team score 54 → 78

    Why this Pokémon?
    • Adds Fire resistance or immunity
    • Adds Fighting resistance or immunity
    • Adds Ground resistance or immunity
    +24 pts

    Thundurus

    ElectricFlying

    Team score 54 → 78

    Why this Pokémon?
    • Adds Fighting resistance or immunity
    • Adds Ground resistance or immunity
    • Adds super-effective coverage against Water, Grass, Fighting and more

    Suggestions optimize this initial planning heuristic. Your preferences and actual battle strategy may favor another Pokémon.

    Key insights
    • Fighting attacks threaten 1 of 1 teammates, with no teammate resisting them by type.
    • Fire attacks threaten 1 of 1 teammates, with no teammate resisting them by type.
    • Your own types can hit 6 of 18 single-type targets super effectively. Actual move coverage can differ.
    • No teammate has a base Speed of 100 or higher. Consider adding a faster option.
    Detailed type analysis · all 18 types

    Incoming damage assumes typing only. 0× = immune, ½× / ¼× = resistant, 2× / 4× = weak. Resistance counts include immunities.

    Incoming damage by attacking type
    AttackLucarioWeakResist
    Normal½×01
    Fire2×10
    Water1×00
    Electric1×00
    Grass½×01
    Ice½×01
    Fighting2×10
    Poison0×01
    Ground2×10
    Flying1×00
    Psychic1×00
    Bug¼×01
    Rock¼×01
    Ghost1×00
    Dragon½×01
    Dark½×01
    Steel½×01
    Fairy1×00

    Offensive type coverage

    Against single-type targets, using only same-type attacks. This is not coverage against every dual-type species.

    Normal✓ Super effective
    FireNeutral
    WaterNeutral
    ElectricNeutral
    GrassNeutral
    Ice✓ Super effective
    FightingNeutral
    PoisonNeutral
    GroundNeutral
    FlyingNeutral
    PsychicNeutral
    BugNeutral
    Rock✓ Super effective
    GhostNeutral
    DragonNeutral
    Dark✓ Super effective
    Steel✓ Super effective
    Fairy✓ Super effective
    How is the score calculated?

    Offense (25%): neutral-or-better type coverage and strongest attacking base stats. Defense (30%): team resistances, unprotected and repeated weaknesses, and 4× vulnerabilities. Coverage (25%): fraction of 18 single-type targets hit super effectively by your own types. Synergy (20%): teammates resisting each other’s weaknesses, physical/special/bulk stat signals and base Speed ≥100. Scores are rounded to 0–100; the total uses the displayed subscores.

    Rating bands: Excellent ≥80, Good ≥65, Fair ≥45, Poor below 45. An empty team has no rating.

    Small teams are provisional and are not given a separate completion bonus. Adding a Pokémon can lower the score if it creates new weaknesses or lowers averages. These initial heuristics have not been calibrated against battle outcomes.

    Choose Pokémon · Slot 1

    1025 Pokémon found · already selected teammates are disabled

    Data: Pokémon Showdown / @pkmn/dex · Sprites: PokéAPI contributors · Base species only

    First teammate candidates for Lucario

    These candidates are calculated for a two-member team with Lucario. They optimize our type-and-base-stat heuristic, rather than representing a competitive tier list. Add more teammates above for recommendations that use the updated team.

    Gyarados · +26 points

    Water / Flying · Two-member score: 80/100.

    • Adds Fire resistance or immunity
    • Adds Fighting resistance or immunity
    • Adds Ground resistance or immunity
    Try Lucario + Gyarados →

    Salamence · +26 points

    Dragon / Flying · Two-member score: 80/100.

    • Adds Fire resistance or immunity
    • Adds Fighting resistance or immunity
    • Adds Ground resistance or immunity
    Try Lucario + Salamence →

    Dragonite · +25 points

    Dragon / Flying · Two-member score: 79/100.

    • Adds Fire resistance or immunity
    • Adds Fighting resistance or immunity
    • Adds Ground resistance or immunity
    Try Lucario + Dragonite →

    Why there is no universal best teammate

    A candidate can patch a type weakness but still conflict with your preferred strategy or moveset. Our recommendations change with each added or replaced member and exclude Pokémon already in the team.

    See Lucario stats and type matchups →

    Disclaimer: This is an unofficial fan-made tool, not affiliated with or endorsed by The Pokémon Company, Nintendo, Creatures or GAME FREAK. Pokémon names, artwork and type symbols belong to their respective owners.

    Scores and recommendations are casual planning estimates based on typing and base stats, not win probabilities or guarantees. Moves, abilities, items and competitive rules can change actual results. Read the methodology and limitations.