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POKÉDEX #026 · GENERATION 1

Raichu Build Guide

Electric

Fast special pivot

Build a team with Raichu ↓

Starter moveset

Generation 9 · casual singles · base form

ITEMLife Orb
ABILITYLightning Rod
NATURETimid
1
Thunderbolt
2
Volt Switch
3
Grass Knot
4
Surf

How to play

Use Volt Switch against a favorable matchup to bring another teammate in. Lightning Rod grants Electric immunity and can raise Special Attack.

Watch out for

Ground types block Electric moves. Low bulk and Life Orb recoil make repeated direct switches risky.

About this example

This editorial starting point is not a ranked-format recommendation or a legality check. It does not specify EVs or Tera type. Moves, items and abilities here do not change the builder score.

Teammate ideas

A Flying teammate covers Ground attacks. Add a bulky partner to handle hits Raichu cannot take.

These are typing-based starting pairs, not a complete competitive team. Check the remaining four slots and your game’s rules.

Compare computed teammate suggestions →
Alternative: Pikachu

Pikachu trades Raichu’s higher Speed and bulk for access to Light Ball.

Read Pikachu guide →

Try Pikachu →

Type matchups

Weak to

Ground2×
Resistances and immunities
Electric0.5×Flying0.5×Steel0.5×

Typing only. Abilities, items and battle effects can change these matchups.

HP60
Attack90
Defense55
Sp. Attack90
Sp. Defense80
Speed110

Evolution chain

  1. Pichu#172
  2. High friendship + level up

    Pikachu#025
  3. Thunder Stone

    Raichu#026

Standard main-series evolution conditions. Regional forms and games with special evolution systems can differ.

Build your Raichu team

Start with Raichu. Add teammates and compare your type-and-base-stat score.

TEAM WORKSPACE

Your team 1 / 6

Team score 43 of 100/ 100Poor
Gen 9 · National Dex · Casual Settings & scope
Format scope · casual planning

Base species #001–1025, using Generation 9 data. A casual planning pool, not a VGC, ranked, or Showdown National Dex legality validator. Regional, Mega and alternate forms are not included yet.

SLOT 01#026

Raichu

Electric
SLOT 02
SLOT 03
SLOT 04
SLOT 05
SLOT 06

Understand your team

Offense70
Defense64
Coverage11
Synergy18

Types & base stats only · Not a win probability.

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    FIND A BETTER FIT

    Recommended Pokémon

    Fill your empty slots first. Each candidate is scored using the same rules as your current team. Only positive score changes are shown.

    +29 pts

    Golisopod

    BugWater

    Team score 43 → 72

    Why this Pokémon?
    • Adds Ground resistance or immunity
    • Adds super-effective coverage against Fire, Grass, Ground and more
    • Defense 64 → 74
    +28 pts

    Gyarados

    WaterFlying

    Team score 43 → 71

    Why this Pokémon?
    • Adds Ground resistance or immunity
    • Adds super-effective coverage against Fire, Grass, Fighting and more
    • Defense 64 → 76
    +28 pts

    Skarmory

    SteelFlying

    Team score 43 → 71

    Why this Pokémon?
    • Adds Ground resistance or immunity
    • Adds super-effective coverage against Grass, Ice, Fighting and more
    • Defense 64 → 83
    +28 pts

    Corviknight

    FlyingSteel

    Team score 43 → 71

    Why this Pokémon?
    • Adds Ground resistance or immunity
    • Adds super-effective coverage against Grass, Ice, Fighting and more
    • Defense 64 → 83
    +27 pts

    Araquanid

    WaterBug

    Team score 43 → 70

    Why this Pokémon?
    • Adds Ground resistance or immunity
    • Adds super-effective coverage against Fire, Grass, Ground and more
    • Defense 64 → 74
    +27 pts

    Celesteela

    SteelFlying

    Team score 43 → 70

    Why this Pokémon?
    • Adds Ground resistance or immunity
    • Adds super-effective coverage against Grass, Ice, Fighting and more
    • Defense 64 → 83

    Suggestions optimize this initial planning heuristic. Your preferences and actual battle strategy may favor another Pokémon.

    Key insights
    • Ground attacks threaten 1 of 1 teammates, with no teammate resisting them by type.
    • Your own types can hit 2 of 18 single-type targets super effectively. Actual move coverage can differ.
    Detailed type analysis · all 18 types

    Incoming damage assumes typing only. 0× = immune, ½× / ¼× = resistant, 2× / 4× = weak. Resistance counts include immunities.

    Incoming damage by attacking type
    AttackRaichuWeakResist
    Normal1×00
    Fire1×00
    Water1×00
    Electric½×01
    Grass1×00
    Ice1×00
    Fighting1×00
    Poison1×00
    Ground2×10
    Flying½×01
    Psychic1×00
    Bug1×00
    Rock1×00
    Ghost1×00
    Dragon1×00
    Dark1×00
    Steel½×01
    Fairy1×00

    Offensive type coverage

    Against single-type targets, using only same-type attacks. This is not coverage against every dual-type species.

    NormalNeutral
    FireNeutral
    Water✓ Super effective
    ElectricResisted
    GrassResisted
    IceNeutral
    FightingNeutral
    PoisonNeutral
    GroundImmune target
    Flying✓ Super effective
    PsychicNeutral
    BugNeutral
    RockNeutral
    GhostNeutral
    DragonResisted
    DarkNeutral
    SteelNeutral
    FairyNeutral
    How is the score calculated?

    Offense (25%): neutral-or-better type coverage and strongest attacking base stats. Defense (30%): team resistances, unprotected and repeated weaknesses, and 4× vulnerabilities. Coverage (25%): fraction of 18 single-type targets hit super effectively by your own types. Synergy (20%): teammates resisting each other’s weaknesses, physical/special/bulk stat signals and base Speed ≥100. Scores are rounded to 0–100; the total uses the displayed subscores.

    Rating bands: Excellent ≥80, Good ≥65, Fair ≥45, Poor below 45. An empty team has no rating.

    Small teams are provisional and are not given a separate completion bonus. Adding a Pokémon can lower the score if it creates new weaknesses or lowers averages. These initial heuristics have not been calibrated against battle outcomes.

    Choose Pokémon · Slot 1

    1025 Pokémon found · already selected teammates are disabled

    Data: Pokémon Showdown / @pkmn/dex · Sprites: PokéAPI contributors · Base species only

    Sources & guide notes

    Starter advice written for this guide; mechanics checked against Pokémon Showdown’s Generation 9 data.

    Reviewed October 6, 2026. Suggest a correction.

    Disclaimer: This is an unofficial fan-made tool, not affiliated with or endorsed by The Pokémon Company, Nintendo, Creatures or GAME FREAK. Pokémon names, artwork and type symbols belong to their respective owners.

    Scores and recommendations are casual planning estimates based on typing and base stats, not win probabilities or guarantees. Moves, abilities, items and competitive rules can change actual results. Read the methodology and limitations.