How to play
Curse raises Attack and Defense while lowering Speed. Thick Fat reduces damage from Fire and Ice moves; Rest restores HP and removes status at the cost of sleep turns.
Choose six Pokémon. See your score. Find your next teammate.
High friendship + level upTo Snorlax
SnorlaxLast stage shown
#0143 · GENERATION 1
Bulky physical setup attacker
Build a Snorlax team ↓Hover or tap the cards.
Custom Pokédex collection.
Generation 9 · casual singles · base form
Curse raises Attack and Defense while lowering Speed. Thick Fat reduces damage from Fire and Ice moves; Rest restores HP and removes status at the cost of sleep turns.
Key risk. Fighting attacks are super effective. Rest gives opponents time to act, while low Speed and critical hits can complicate setup.
This editorial starting point is not a ranked-format recommendation or a legality check. It does not specify EVs or Tera type. Moves, items and abilities here do not change the builder score.
BATTLE PLAN
Curse raises Attack and Defense while lowering Speed. Thick Fat reduces damage from Fire and Ice moves; Rest restores HP and removes status at the cost of sleep turns.
Use Curse. Each use makes Snorlax hit harder and take physical damage better, but it also drops Speed — and those stat changes are lost if Snorlax switches out.
Rest clears status and restores HP, then hands the opponent free turns. Leftovers is the smaller commitment when a safe switch is already available.
A teammate uses a switching move to bring Snorlax in. A slower pivot may take the opponent’s hit first. Turn order and the opponent’s move still matter.
ITEM & ABILITY
Thick Fat reduces incoming Fire and Ice damage. Curse raises Attack and Defense while lowering Speed, and Rest heals fully but leaves Snorlax asleep for turns.
Watch the tradeoff. Fighting attacks are super effective. Rest gives opponents time to act, while low Speed and critical hits can complicate setup.
These battle mechanics do not change the builder’s type-and-base-stat score. The tool does not simulate moves, abilities, held items or damage.
COMPARE YOUR OPTIONS
Umbreon offers defensive support and Wish recovery with a different typing and fewer attacking options.
| Stat | Snorlax | Umbreon |
|---|---|---|
| HP | 160 | 95 |
| Attack | 110 | 65 |
| Defense | 65 | 110 |
| Sp. Attack | 65 | 60 |
| Sp. Defense | 110 | 130 |
| Speed | 30 | 65 |
Base stats are not final battle stats. Level, nature, IVs, EVs and battle effects affect the result. Check availability in your game before choosing an alternative.
A Ghost teammate can cover Fighting attacks. A Fairy or Flying teammate can resist Fighting while adding a different attacking role.
Immune to Fighting; Snorlax is immune to Ghost attacks.
Resists Fighting attacks and adds special damage.
These are typing-based starting pairs, not a complete competitive team. Check the remaining four slots and your game’s rules.
Compare computed teammate suggestions →Umbreon offers defensive support and Wish recovery with a different typing and fewer attacking options.
Try Umbreon →Typing only. Abilities, items and battle effects can change these matchups.
High friendship + level up
Snorlax#143Standard main-series evolution conditions. Regional forms and games with special evolution systems can differ.
Start with Snorlax. Add teammates and compare your type-and-base-stat score.
Base species #001–1025, using Generation 9 data. A casual planning pool, not a VGC, ranked, or Showdown National Dex legality validator. Regional, Mega and alternate forms are not included yet.
Types & base stats only · Not a win probability.
Keep up to 20 teams in this browser. Clearing browser data removes saved teams.
No saved teams yet.
FIND A BETTER FIT
Fill your empty slots first. Each candidate is scored using the same rules as your current team. Only positive score changes are shown.
Team score 41 → 67
Team score 41 → 67
Team score 41 → 65
Team score 41 → 64
Team score 41 → 64
Team score 41 → 64
Suggestions optimize this initial planning heuristic. Your preferences and actual battle strategy may favor another Pokémon.
Incoming damage assumes typing only. 0× = immune, ½× / ¼× = resistant, 2× / 4× = weak. Resistance counts include immunities.
| Attack | Snorlax | Weak | Resist |
|---|---|---|---|
| Normal | 1× | 0 | 0 |
| Fire | 1× | 0 | 0 |
| Water | 1× | 0 | 0 |
| Electric | 1× | 0 | 0 |
| Grass | 1× | 0 | 0 |
| Ice | 1× | 0 | 0 |
| Fighting | 2× | 1 | 0 |
| Poison | 1× | 0 | 0 |
| Ground | 1× | 0 | 0 |
| Flying | 1× | 0 | 0 |
| Psychic | 1× | 0 | 0 |
| Bug | 1× | 0 | 0 |
| Rock | 1× | 0 | 0 |
| Ghost | 0× | 0 | 1 |
| Dragon | 1× | 0 | 0 |
| Dark | 1× | 0 | 0 |
| Steel | 1× | 0 | 0 |
| Fairy | 1× | 0 | 0 |
Against single-type targets, using only same-type attacks. This is not coverage against every dual-type species.
Offense (25%): neutral-or-better type coverage and strongest attacking base stats. Defense (30%): team resistances, unprotected and repeated weaknesses, and 4× vulnerabilities. Coverage (25%): fraction of 18 single-type targets hit super effectively by your own types. Synergy (20%): teammates resisting each other’s weaknesses, physical/special/bulk stat signals and base Speed ≥100. Scores are rounded to 0–100; the total uses the displayed subscores.
Rating bands: Excellent ≥80, Good ≥65, Fair ≥45, Poor below 45. An empty team has no rating.
Small teams are provisional and are not given a separate completion bonus. Adding a Pokémon can lower the score if it creates new weaknesses or lowers averages. These initial heuristics have not been calibrated against battle outcomes.
Data: Pokémon Showdown / @pkmn/dex · Sprites: PokéAPI contributors · Base species only
Starter advice written for this guide; mechanics checked against Pokémon Showdown’s Generation 9 data.
Starter moveset reviewed October 6, 2026; battle notes added October 16, 2026. Suggest a correction.