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Umbreon Teammate Suggestions

Umbreon is already selected. Add a teammate and see how the recommendations change with your whole team.

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Team score 40 of 100/ 100Poor
Gen 9 · National Dex · Casual Settings & scope
Format scope · casual planning

Base species #001–1025, using Generation 9 data. A casual planning pool, not a VGC, ranked, or Showdown National Dex legality validator. Regional, Mega and alternate forms are not included yet.

SLOT 01#197

Umbreon

Dark
SLOT 02
SLOT 03
SLOT 04
SLOT 05
SLOT 06

Understand your team

Offense65
Defense60
Coverage11
Synergy17

Types & base stats only · Not a win probability.

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    FIND A BETTER FIT

    Recommended Pokémon

    Fill your empty slots first. Each candidate is scored using the same rules as your current team. Only positive score changes are shown.

    +30 pts

    Blacephalon

    FireGhost

    Team score 40 → 70

    Why this Pokémon?
    • Adds Fighting resistance or immunity
    • Adds Bug resistance or immunity
    • Adds Fairy resistance or immunity
    +30 pts

    Iron Moth

    FirePoison

    Team score 40 → 70

    Why this Pokémon?
    • Adds Fighting resistance or immunity
    • Adds Bug resistance or immunity
    • Adds Fairy resistance or immunity
    +29 pts

    Tentacruel

    WaterPoison

    Team score 40 → 69

    Why this Pokémon?
    • Adds Fighting resistance or immunity
    • Adds Bug resistance or immunity
    • Adds Fairy resistance or immunity
    +29 pts

    Toxtricity

    ElectricPoison

    Team score 40 → 69

    Why this Pokémon?
    • Adds Fighting resistance or immunity
    • Adds Bug resistance or immunity
    • Adds Fairy resistance or immunity
    +29 pts

    Gholdengo

    SteelGhost

    Team score 40 → 69

    Why this Pokémon?
    • Adds Fighting resistance or immunity
    • Adds Bug resistance or immunity
    • Adds Fairy resistance or immunity
    +28 pts

    Gengar

    GhostPoison

    Team score 40 → 68

    Why this Pokémon?
    • Adds Fighting resistance or immunity
    • Adds Bug resistance or immunity
    • Adds Fairy resistance or immunity

    Suggestions optimize this initial planning heuristic. Your preferences and actual battle strategy may favor another Pokémon.

    Key insights
    • Bug attacks threaten 1 of 1 teammates, with no teammate resisting them by type.
    • Fairy attacks threaten 1 of 1 teammates, with no teammate resisting them by type.
    • Your own types can hit 2 of 18 single-type targets super effectively. Actual move coverage can differ.
    • No teammate has a base Speed of 100 or higher. Consider adding a faster option.
    Detailed type analysis · all 18 types

    Incoming damage assumes typing only. 0× = immune, ½× / ¼× = resistant, 2× / 4× = weak. Resistance counts include immunities.

    Incoming damage by attacking type
    AttackUmbreonWeakResist
    Normal1×00
    Fire1×00
    Water1×00
    Electric1×00
    Grass1×00
    Ice1×00
    Fighting2×10
    Poison1×00
    Ground1×00
    Flying1×00
    Psychic0×01
    Bug2×10
    Rock1×00
    Ghost½×01
    Dragon1×00
    Dark½×01
    Steel1×00
    Fairy2×10

    Offensive type coverage

    Against single-type targets, using only same-type attacks. This is not coverage against every dual-type species.

    NormalNeutral
    FireNeutral
    WaterNeutral
    ElectricNeutral
    GrassNeutral
    IceNeutral
    FightingResisted
    PoisonNeutral
    GroundNeutral
    FlyingNeutral
    Psychic✓ Super effective
    BugNeutral
    RockNeutral
    Ghost✓ Super effective
    DragonNeutral
    DarkResisted
    SteelNeutral
    FairyResisted
    How is the score calculated?

    Offense (25%): neutral-or-better type coverage and strongest attacking base stats. Defense (30%): team resistances, unprotected and repeated weaknesses, and 4× vulnerabilities. Coverage (25%): fraction of 18 single-type targets hit super effectively by your own types. Synergy (20%): teammates resisting each other’s weaknesses, physical/special/bulk stat signals and base Speed ≥100. Scores are rounded to 0–100; the total uses the displayed subscores.

    Rating bands: Excellent ≥80, Good ≥65, Fair ≥45, Poor below 45. An empty team has no rating.

    Small teams are provisional and are not given a separate completion bonus. Adding a Pokémon can lower the score if it creates new weaknesses or lowers averages. These initial heuristics have not been calibrated against battle outcomes.

    Choose Pokémon · Slot 1

    1025 Pokémon found · already selected teammates are disabled

    Data: Pokémon Showdown / @pkmn/dex · Sprites: PokéAPI contributors · Base species only

    First teammate candidates for Umbreon

    These candidates are calculated for a two-member team with Umbreon. They optimize our type-and-base-stat heuristic, rather than representing a competitive tier list. Add more teammates above for recommendations that use the updated team.

    Blacephalon · +30 points

    Fire / Ghost · Two-member score: 70/100.

    • Adds Fighting resistance or immunity
    • Adds Bug resistance or immunity
    • Adds Fairy resistance or immunity
    Build with Umbreon →

    Iron Moth · +30 points

    Fire / Poison · Two-member score: 70/100.

    • Adds Fighting resistance or immunity
    • Adds Bug resistance or immunity
    • Adds Fairy resistance or immunity
    Build with Umbreon →

    Tentacruel · +29 points

    Water / Poison · Two-member score: 69/100.

    • Adds Fighting resistance or immunity
    • Adds Bug resistance or immunity
    • Adds Fairy resistance or immunity
    Build with Umbreon →

    Why there is no universal best teammate

    A candidate can patch a type weakness but still conflict with your preferred strategy or moveset. Our recommendations change with each added or replaced member and exclude Pokémon already in the team.

    See Umbreon stats and type matchups →

    Disclaimer: This is an unofficial fan-made tool, not affiliated with or endorsed by The Pokémon Company, Nintendo, Creatures or GAME FREAK. Pokémon names, artwork and type symbols belong to their respective owners.

    Scores and recommendations are casual planning estimates based on typing and base stats, not win probabilities or guarantees. Moves, abilities, items and competitive rules can change actual results. Read the methodology and limitations.