How to play
Water Absorb grants Water immunity and can restore HP. Wish heals on the following turn; Protect can help Vaporeon receive that recovery.
Choose six Pokémon. See your score. Find your next teammate.
Water StoneTo Vaporeon
VaporeonLast stage shown
#0134 · GENERATION 1
Bulky Water support and Wish recovery
Build a Vaporeon team ↓Hover or tap the cards.
Custom Pokédex collection.
Generation 9 · casual singles · base form
Water Absorb grants Water immunity and can restore HP. Wish heals on the following turn; Protect can help Vaporeon receive that recovery.
Key risk. Electric and Grass attacks are super effective. Wish takes a turn to resolve, and passive turns can give an opponent setup opportunities.
This editorial starting point is not a ranked-format recommendation or a legality check. It does not specify EVs or Tera type. Moves, items and abilities here do not change the builder score.
BATTLE PLAN
Water Absorb grants Water immunity and can restore HP. Wish heals on the following turn; Protect can help Vaporeon receive that recovery.
Use Wish, then Protect on the next turn so the delayed healing actually lands. That passive turn can also hand the opponent a free setup.
Neither type is absorbed, and both are super effective. Switch out or bank the hit behind Wish, but do not expect Water Absorb to help here.
A teammate uses a switching move to bring Vaporeon in. A slower pivot may take the opponent’s hit first. Turn order and the opponent’s move still matter.
ITEM & ABILITY
Water Absorb grants a Water immunity and restores HP when a Water move activates it. Wish heals on the following turn instead of immediately, which is why the Protect turn matters on this set.
Watch the tradeoff. Electric and Grass attacks are super effective. Wish takes a turn to resolve, and passive turns can give an opponent setup opportunities.
These battle mechanics do not change the builder’s type-and-base-stat score. The tool does not simulate moves, abilities, held items or damage.
COMPARE YOUR OPTIONS
Milotic offers immediate recovery through Recover and stat-reset utility with Haze.
| Stat | Vaporeon | Milotic |
|---|---|---|
| HP | 130 | 95 |
| Attack | 65 | 60 |
| Defense | 60 | 79 |
| Sp. Attack | 110 | 100 |
| Sp. Defense | 95 | 125 |
| Speed | 65 | 81 |
Base stats are not final battle stats. Level, nature, IVs, EVs and battle effects affect the result. Check availability in your game before choosing an alternative.
A Ground partner covers Electric attacks. A Steel or Fire teammate can resist Grass attacks.
Immune to Electric; Vaporeon resists Ice attacks.
Resists Grass; Vaporeon resists Scizor’s Fire weakness.
These are typing-based starting pairs, not a complete competitive team. Check the remaining four slots and your game’s rules.
Compare computed teammate suggestions →Milotic offers immediate recovery through Recover and stat-reset utility with Haze.
Try Milotic →Typing only. Abilities, items and battle effects can change these matchups.
Water Stone
Vaporeon#134Standard main-series evolution conditions. Regional forms and games with special evolution systems can differ.
Start with Vaporeon. Add teammates and compare your type-and-base-stat score.
Base species #001–1025, using Generation 9 data. A casual planning pool, not a VGC, ranked, or Showdown National Dex legality validator. Regional, Mega and alternate forms are not included yet.
Types & base stats only · Not a win probability.
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FIND A BETTER FIT
Fill your empty slots first. Each candidate is scored using the same rules as your current team. Only positive score changes are shown.
Team score 47 → 75
Team score 47 → 74
Team score 47 → 74
Team score 47 → 73
Team score 47 → 72
Team score 47 → 72
Suggestions optimize this initial planning heuristic. Your preferences and actual battle strategy may favor another Pokémon.
Incoming damage assumes typing only. 0× = immune, ½× / ¼× = resistant, 2× / 4× = weak. Resistance counts include immunities.
| Attack | Vaporeon | Weak | Resist |
|---|---|---|---|
| Normal | 1× | 0 | 0 |
| Fire | ½× | 0 | 1 |
| Water | ½× | 0 | 1 |
| Electric | 2× | 1 | 0 |
| Grass | 2× | 1 | 0 |
| Ice | ½× | 0 | 1 |
| Fighting | 1× | 0 | 0 |
| Poison | 1× | 0 | 0 |
| Ground | 1× | 0 | 0 |
| Flying | 1× | 0 | 0 |
| Psychic | 1× | 0 | 0 |
| Bug | 1× | 0 | 0 |
| Rock | 1× | 0 | 0 |
| Ghost | 1× | 0 | 0 |
| Dragon | 1× | 0 | 0 |
| Dark | 1× | 0 | 0 |
| Steel | ½× | 0 | 1 |
| Fairy | 1× | 0 | 0 |
Against single-type targets, using only same-type attacks. This is not coverage against every dual-type species.
Offense (25%): neutral-or-better type coverage and strongest attacking base stats. Defense (30%): team resistances, unprotected and repeated weaknesses, and 4× vulnerabilities. Coverage (25%): fraction of 18 single-type targets hit super effectively by your own types. Synergy (20%): teammates resisting each other’s weaknesses, physical/special/bulk stat signals and base Speed ≥100. Scores are rounded to 0–100; the total uses the displayed subscores.
Rating bands: Excellent ≥80, Good ≥65, Fair ≥45, Poor below 45. An empty team has no rating.
Small teams are provisional and are not given a separate completion bonus. Adding a Pokémon can lower the score if it creates new weaknesses or lowers averages. These initial heuristics have not been calibrated against battle outcomes.
Data: Pokémon Showdown / @pkmn/dex · Sprites: PokéAPI contributors · Base species only
Starter advice written for this guide; mechanics checked against Pokémon Showdown’s Generation 9 data.
Starter moveset reviewed October 6, 2026; battle notes added October 16, 2026. Suggest a correction.