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Level 20To Kirlia

Level 30To Gardevoir

GardevoirLast stage shown

#0282 · GENERATION 3

Gardevoir Build Guide

PsychicFairy

Special attacker with team healing support

Build a Gardevoir team ↓

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Custom Pokédex collection.

Starter moveset

Generation 9 · casual singles · base form

ITEMChoice Scarf
ABILITYTrace
NATURETimid
1
Moonblast
2
Psychic
3
Mystical Fire
4
Healing Wish

How to play

Choice Scarf raises Speed and locks Gardevoir into one move until it switches. Healing Wish sacrifices Gardevoir to heal the next suitable teammate that enters.

Watch out for

Key risk. Poison, Ghost and Steel attacks are super effective. Trace’s value depends on the copied ability; a Choice lock can leave you in an unfavorable matchup.

About this example

This editorial starting point is not a ranked-format recommendation or a legality check. It does not specify EVs or Tera type. Moves, items and abilities here do not change the builder score.

BATTLE PLAN

When to attack, set up or switch

Choice Scarf raises Speed and locks Gardevoir into one move until it switches. Healing Wish sacrifices Gardevoir to heal the next suitable teammate that enters.

You choose an attack

Check likely switch-ins before committing to a Choice lock. Repeating the same move can give an opponent time to recover or set up.

A teammate is worth restoring

Consider Healing Wish only when sacrificing Gardevoir is the right trade. It gives up Gardevoir to heal the next suitable teammate that enters.

What does a safe pivot mean?

A teammate uses a switching move to bring Gardevoir in. A slower pivot may take the opponent’s hit first. Turn order and the opponent’s move still matter.

ITEM & ABILITY

How this build works

Choice Scarf raises Speed and locks Gardevoir into one move until it switches. Trace’s value depends on the ability copied in that matchup.

Watch the tradeoff. Poison, Ghost and Steel attacks are super effective. Trace’s value depends on the copied ability; a Choice lock can leave you in an unfavorable matchup.

These battle mechanics do not change the builder’s type-and-base-stat score. The tool does not simulate moves, abilities, held items or damage.

COMPARE YOUR OPTIONS

Gardevoir or Sylveon?

Sylveon offers a slower Fairy special attacker with Pixilate and a different defensive profile.

Base stats · standard forms in the local Generation 9 dataset
StatGardevoirSylveon
HP6895
Attack6565
Defense6565
Sp. Attack125110
Sp. Defense115130
Speed8060

Base stats are not final battle stats. Level, nature, IVs, EVs and battle effects affect the result. Check availability in your game before choosing an alternative.

Teammate ideas

A Steel teammate can cover Poison and Steel attacks. A Dark teammate helps against Ghost attacks.

These are typing-based starting pairs, not a complete competitive team. Check the remaining four slots and your game’s rules.

Compare computed teammate suggestions →
Alternative: Sylveon

Sylveon offers a slower Fairy special attacker with Pixilate and a different defensive profile.

Read Sylveon guide →

Try Sylveon →

Type matchups

Weak to

Poison2×Ghost2×Steel2×
Resistances and immunities
Fighting0.25×Psychic0.5×Dragon0×

Typing only. Abilities, items and battle effects can change these matchups.

HP68
Attack65
Defense65
Sp. Attack125
Sp. Defense115
Speed80

Evolution chain

  1. Ralts#280
  2. Level 20

    Kirlia#281
  3. Level 30

    Gardevoir#282

Standard main-series evolution conditions. Regional forms and games with special evolution systems can differ.

Build your Gardevoir team

Start with Gardevoir. Add teammates and compare your type-and-base-stat score.

TEAM WORKSPACE

Your team 1 / 6

Team score 47 of 100/ 100Fair
Gen 9 · National Dex · Casual Settings & scope
Format scope · casual planning

Base species #001–1025, using Generation 9 data. A casual planning pool, not a VGC, ranked, or Showdown National Dex legality validator. Regional, Mega and alternate forms are not included yet.

SLOT 01#282

Gardevoir

PsychicFairy
SLOT 02
SLOT 03
SLOT 04
SLOT 05
SLOT 06

Understand your team

Offense89
Defense60
Coverage22
Synergy8

Types & base stats only · Not a win probability.

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    FIND A BETTER FIT

    Recommended Pokémon

    Fill your empty slots first. Each candidate is scored using the same rules as your current team. Only positive score changes are shown.

    +28 pts

    Kingambit

    DarkSteel

    Team score 47 → 75

    Why this Pokémon?
    • Adds Poison resistance or immunity
    • Adds Ghost resistance or immunity
    • Adds Steel resistance or immunity
    +26 pts

    Bisharp

    DarkSteel

    Team score 47 → 73

    Why this Pokémon?
    • Adds Poison resistance or immunity
    • Adds Ghost resistance or immunity
    • Adds Steel resistance or immunity
    +26 pts

    Kartana

    GrassSteel

    Team score 47 → 73

    Why this Pokémon?
    • Adds Poison resistance or immunity
    • Adds Steel resistance or immunity
    • Adds super-effective coverage against Water, Ice, Ground and more
    +26 pts

    Iron Treads

    GroundSteel

    Team score 47 → 73

    Why this Pokémon?
    • Adds Poison resistance or immunity
    • Adds Steel resistance or immunity
    • Adds super-effective coverage against Fire, Electric, Ice and more
    +24 pts

    Magnezone

    ElectricSteel

    Team score 47 → 71

    Why this Pokémon?
    • Adds Poison resistance or immunity
    • Adds Steel resistance or immunity
    • Adds super-effective coverage against Water, Ice, Flying and more
    +24 pts

    Heatran

    FireSteel

    Team score 47 → 71

    Why this Pokémon?
    • Adds Poison resistance or immunity
    • Adds Steel resistance or immunity
    • Adds super-effective coverage against Grass, Ice, Bug and more

    Suggestions optimize this initial planning heuristic. Your preferences and actual battle strategy may favor another Pokémon.

    Key insights
    • Ghost attacks threaten 1 of 1 teammates, with no teammate resisting them by type.
    • Poison attacks threaten 1 of 1 teammates, with no teammate resisting them by type.
    • Your own types can hit 4 of 18 single-type targets super effectively. Actual move coverage can differ.
    • No teammate has a base Speed of 100 or higher. Consider adding a faster option.
    Detailed type analysis · all 18 types

    Incoming damage assumes typing only. 0× = immune, ½× / ¼× = resistant, 2× / 4× = weak. Resistance counts include immunities.

    Incoming damage by attacking type
    AttackGardevoirWeakResist
    Normal1×00
    Fire1×00
    Water1×00
    Electric1×00
    Grass1×00
    Ice1×00
    Fighting¼×01
    Poison2×10
    Ground1×00
    Flying1×00
    Psychic½×01
    Bug1×00
    Rock1×00
    Ghost2×10
    Dragon0×01
    Dark1×00
    Steel2×10
    Fairy1×00

    Offensive type coverage

    Against single-type targets, using only same-type attacks. This is not coverage against every dual-type species.

    NormalNeutral
    FireNeutral
    WaterNeutral
    ElectricNeutral
    GrassNeutral
    IceNeutral
    Fighting✓ Super effective
    Poison✓ Super effective
    GroundNeutral
    FlyingNeutral
    PsychicNeutral
    BugNeutral
    RockNeutral
    GhostNeutral
    Dragon✓ Super effective
    Dark✓ Super effective
    SteelResisted
    FairyNeutral
    How is the score calculated?

    Offense (25%): neutral-or-better type coverage and strongest attacking base stats. Defense (30%): team resistances, unprotected and repeated weaknesses, and 4× vulnerabilities. Coverage (25%): fraction of 18 single-type targets hit super effectively by your own types. Synergy (20%): teammates resisting each other’s weaknesses, physical/special/bulk stat signals and base Speed ≥100. Scores are rounded to 0–100; the total uses the displayed subscores.

    Rating bands: Excellent ≥80, Good ≥65, Fair ≥45, Poor below 45. An empty team has no rating.

    Small teams are provisional and are not given a separate completion bonus. Adding a Pokémon can lower the score if it creates new weaknesses or lowers averages. These initial heuristics have not been calibrated against battle outcomes.

    Choose Pokémon · Slot 1

    1025 Pokémon found · already selected teammates are disabled

    Data: Pokémon Showdown / @pkmn/dex · Sprites: PokéAPI contributors · Base species only

    Sources & guide notes

    Starter advice written for this guide; mechanics checked against Pokémon Showdown’s Generation 9 data.

    Starter moveset reviewed October 6, 2026; battle notes added October 16, 2026. Suggest a correction.

    Disclaimer: This is an unofficial fan-made tool, not affiliated with or endorsed by The Pokémon Company, Nintendo, Creatures or GAME FREAK. Pokémon names, artwork and type symbols belong to their respective owners.

    Scores and recommendations are casual planning estimates based on typing and base stats, not win probabilities or guarantees. Moves, abilities, items and competitive rules can change actual results. Read the methodology and limitations.