How to play
Choice Scarf raises Speed and locks Gardevoir into one move until it switches. Healing Wish sacrifices Gardevoir to heal the next suitable teammate that enters.
Choose six Pokémon. See your score. Find your next teammate.
Level 20To Kirlia
Level 30To Gardevoir
GardevoirLast stage shown
#0282 · GENERATION 3
Special attacker with team healing support
Build a Gardevoir team ↓Hover or tap the cards.
Custom Pokédex collection.
Generation 9 · casual singles · base form
Choice Scarf raises Speed and locks Gardevoir into one move until it switches. Healing Wish sacrifices Gardevoir to heal the next suitable teammate that enters.
Key risk. Poison, Ghost and Steel attacks are super effective. Trace’s value depends on the copied ability; a Choice lock can leave you in an unfavorable matchup.
This editorial starting point is not a ranked-format recommendation or a legality check. It does not specify EVs or Tera type. Moves, items and abilities here do not change the builder score.
BATTLE PLAN
Choice Scarf raises Speed and locks Gardevoir into one move until it switches. Healing Wish sacrifices Gardevoir to heal the next suitable teammate that enters.
Check likely switch-ins before committing to a Choice lock. Repeating the same move can give an opponent time to recover or set up.
Consider Healing Wish only when sacrificing Gardevoir is the right trade. It gives up Gardevoir to heal the next suitable teammate that enters.
A teammate uses a switching move to bring Gardevoir in. A slower pivot may take the opponent’s hit first. Turn order and the opponent’s move still matter.
ITEM & ABILITY
Choice Scarf raises Speed and locks Gardevoir into one move until it switches. Trace’s value depends on the ability copied in that matchup.
Watch the tradeoff. Poison, Ghost and Steel attacks are super effective. Trace’s value depends on the copied ability; a Choice lock can leave you in an unfavorable matchup.
These battle mechanics do not change the builder’s type-and-base-stat score. The tool does not simulate moves, abilities, held items or damage.
COMPARE YOUR OPTIONS
Sylveon offers a slower Fairy special attacker with Pixilate and a different defensive profile.
| Stat | Gardevoir | Sylveon |
|---|---|---|
| HP | 68 | 95 |
| Attack | 65 | 65 |
| Defense | 65 | 65 |
| Sp. Attack | 125 | 110 |
| Sp. Defense | 115 | 130 |
| Speed | 80 | 60 |
Base stats are not final battle stats. Level, nature, IVs, EVs and battle effects affect the result. Check availability in your game before choosing an alternative.
A Steel teammate can cover Poison and Steel attacks. A Dark teammate helps against Ghost attacks.
Immune to Poison and resists Steel attacks.
Resists Ghost attacks; Gardevoir resists Fighting.
These are typing-based starting pairs, not a complete competitive team. Check the remaining four slots and your game’s rules.
Compare computed teammate suggestions →Sylveon offers a slower Fairy special attacker with Pixilate and a different defensive profile.
Try Sylveon →Typing only. Abilities, items and battle effects can change these matchups.
Level 20
Kirlia#281Level 30
Gardevoir#282Standard main-series evolution conditions. Regional forms and games with special evolution systems can differ.
Start with Gardevoir. Add teammates and compare your type-and-base-stat score.
Base species #001–1025, using Generation 9 data. A casual planning pool, not a VGC, ranked, or Showdown National Dex legality validator. Regional, Mega and alternate forms are not included yet.
Types & base stats only · Not a win probability.
Keep up to 20 teams in this browser. Clearing browser data removes saved teams.
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FIND A BETTER FIT
Fill your empty slots first. Each candidate is scored using the same rules as your current team. Only positive score changes are shown.
Team score 47 → 75
Team score 47 → 73
Team score 47 → 73
Team score 47 → 73
Team score 47 → 71
Team score 47 → 71
Suggestions optimize this initial planning heuristic. Your preferences and actual battle strategy may favor another Pokémon.
Incoming damage assumes typing only. 0× = immune, ½× / ¼× = resistant, 2× / 4× = weak. Resistance counts include immunities.
| Attack | Gardevoir | Weak | Resist |
|---|---|---|---|
| Normal | 1× | 0 | 0 |
| Fire | 1× | 0 | 0 |
| Water | 1× | 0 | 0 |
| Electric | 1× | 0 | 0 |
| Grass | 1× | 0 | 0 |
| Ice | 1× | 0 | 0 |
| Fighting | ¼× | 0 | 1 |
| Poison | 2× | 1 | 0 |
| Ground | 1× | 0 | 0 |
| Flying | 1× | 0 | 0 |
| Psychic | ½× | 0 | 1 |
| Bug | 1× | 0 | 0 |
| Rock | 1× | 0 | 0 |
| Ghost | 2× | 1 | 0 |
| Dragon | 0× | 0 | 1 |
| Dark | 1× | 0 | 0 |
| Steel | 2× | 1 | 0 |
| Fairy | 1× | 0 | 0 |
Against single-type targets, using only same-type attacks. This is not coverage against every dual-type species.
Offense (25%): neutral-or-better type coverage and strongest attacking base stats. Defense (30%): team resistances, unprotected and repeated weaknesses, and 4× vulnerabilities. Coverage (25%): fraction of 18 single-type targets hit super effectively by your own types. Synergy (20%): teammates resisting each other’s weaknesses, physical/special/bulk stat signals and base Speed ≥100. Scores are rounded to 0–100; the total uses the displayed subscores.
Rating bands: Excellent ≥80, Good ≥65, Fair ≥45, Poor below 45. An empty team has no rating.
Small teams are provisional and are not given a separate completion bonus. Adding a Pokémon can lower the score if it creates new weaknesses or lowers averages. These initial heuristics have not been calibrated against battle outcomes.
Data: Pokémon Showdown / @pkmn/dex · Sprites: PokéAPI contributors · Base species only
Starter advice written for this guide; mechanics checked against Pokémon Showdown’s Generation 9 data.
Starter moveset reviewed October 6, 2026; battle notes added October 16, 2026. Suggest a correction.