How to play
Pixilate converts Hyper Voice into a boosted Fairy attack. Use Wish and Protect for delayed recovery or Calm Mind when a safe setup turn appears.
Choose six Pokémon. See your score. Find your next teammate.
High friendship + level up while knowing a Fairy move (Generation 9)To Sylveon
SylveonLast stage shown
#0700 · GENERATION 6
Special attacker and healing support
Build a Sylveon team ↓Hover or tap the cards.
Custom Pokédex collection.
Generation 9 · casual singles · base form
Pixilate converts Hyper Voice into a boosted Fairy attack. Use Wish and Protect for delayed recovery or Calm Mind when a safe setup turn appears.
Key risk. Poison and Steel attacks are super effective. Low Speed and delayed Wish healing make turn planning important.
This editorial starting point is not a ranked-format recommendation or a legality check. It does not specify EVs or Tera type. Moves, items and abilities here do not change the builder score.
BATTLE PLAN
Pixilate converts Hyper Voice into a boosted Fairy attack. Use Wish and Protect for delayed recovery or Calm Mind when a safe setup turn appears.
Consider Calm Mind, then attack with Hyper Voice. Keep a plan for Poison and Steel targets rather than assuming a boost removes those problems.
Plan the Wish → Protect sequence around the opponent’s next turn. Sylveon’s low Speed and delayed healing can leave room for opposing pressure.
A teammate uses a switching move to bring Sylveon in. A slower pivot may take the opponent’s hit first. Turn order and the opponent’s move still matter.
ITEM & ABILITY
Pixilate turns Hyper Voice into a boosted Fairy attack. Wish and Protect provide delayed recovery, while Calm Mind raises Special Attack and Special Defense.
Watch the tradeoff. Poison and Steel attacks are super effective. Low Speed and delayed Wish healing make turn planning important.
These battle mechanics do not change the builder’s type-and-base-stat score. The tool does not simulate moves, abilities, held items or damage.
COMPARE YOUR OPTIONS
Gardevoir offers higher Speed and Psychic coverage, without Pixilate.
| Stat | Sylveon | Gardevoir |
|---|---|---|
| HP | 95 | 68 |
| Attack | 65 | 65 |
| Defense | 65 | 65 |
| Sp. Attack | 110 | 125 |
| Sp. Defense | 130 | 115 |
| Speed | 60 | 80 |
Base stats are not final battle stats. Level, nature, IVs, EVs and battle effects affect the result. Check availability in your game before choosing an alternative.
A Steel teammate can cover Poison attacks. A Ground or Fire attacker can pressure Steel types.
Immune to Poison and takes neutral Steel damage.
Resists Poison and can pressure Steel types with Earthquake.
These are typing-based starting pairs, not a complete competitive team. Check the remaining four slots and your game’s rules.
Compare computed teammate suggestions →Gardevoir offers higher Speed and Psychic coverage, without Pixilate.
Try Gardevoir →Typing only. Abilities, items and battle effects can change these matchups.
High friendship + level up while knowing a Fairy move (Generation 9)
Sylveon#700Standard main-series evolution conditions. Regional forms and games with special evolution systems can differ.
Start with Sylveon. Add teammates and compare your type-and-base-stat score.
Base species #001–1025, using Generation 9 data. A casual planning pool, not a VGC, ranked, or Showdown National Dex legality validator. Regional, Mega and alternate forms are not included yet.
Types & base stats only · Not a win probability.
Keep up to 20 teams in this browser. Clearing browser data removes saved teams.
No saved teams yet.
FIND A BETTER FIT
Fill your empty slots first. Each candidate is scored using the same rules as your current team. Only positive score changes are shown.
Team score 47 → 76
Team score 47 → 75
Team score 47 → 73
Team score 47 → 73
Team score 47 → 72
Team score 47 → 72
Suggestions optimize this initial planning heuristic. Your preferences and actual battle strategy may favor another Pokémon.
Incoming damage assumes typing only. 0× = immune, ½× / ¼× = resistant, 2× / 4× = weak. Resistance counts include immunities.
| Attack | Sylveon | Weak | Resist |
|---|---|---|---|
| Normal | 1× | 0 | 0 |
| Fire | 1× | 0 | 0 |
| Water | 1× | 0 | 0 |
| Electric | 1× | 0 | 0 |
| Grass | 1× | 0 | 0 |
| Ice | 1× | 0 | 0 |
| Fighting | ½× | 0 | 1 |
| Poison | 2× | 1 | 0 |
| Ground | 1× | 0 | 0 |
| Flying | 1× | 0 | 0 |
| Psychic | 1× | 0 | 0 |
| Bug | ½× | 0 | 1 |
| Rock | 1× | 0 | 0 |
| Ghost | 1× | 0 | 0 |
| Dragon | 0× | 0 | 1 |
| Dark | ½× | 0 | 1 |
| Steel | 2× | 1 | 0 |
| Fairy | 1× | 0 | 0 |
Against single-type targets, using only same-type attacks. This is not coverage against every dual-type species.
Offense (25%): neutral-or-better type coverage and strongest attacking base stats. Defense (30%): team resistances, unprotected and repeated weaknesses, and 4× vulnerabilities. Coverage (25%): fraction of 18 single-type targets hit super effectively by your own types. Synergy (20%): teammates resisting each other’s weaknesses, physical/special/bulk stat signals and base Speed ≥100. Scores are rounded to 0–100; the total uses the displayed subscores.
Rating bands: Excellent ≥80, Good ≥65, Fair ≥45, Poor below 45. An empty team has no rating.
Small teams are provisional and are not given a separate completion bonus. Adding a Pokémon can lower the score if it creates new weaknesses or lowers averages. These initial heuristics have not been calibrated against battle outcomes.
Data: Pokémon Showdown / @pkmn/dex · Sprites: PokéAPI contributors · Base species only
Starter advice written for this guide; mechanics checked against Pokémon Showdown’s Generation 9 data.
Starter moveset reviewed October 6, 2026; battle notes added October 16, 2026. Suggest a correction.