How to play
Assault Vest boosts Special Defense but prevents using status moves. Sap Sipper grants Grass immunity and raises Attack when a Grass move activates it, though this set attacks specially.
Choose six Pokémon. See your score. Find your next teammate.
Level 40To Sliggoo
Level 50 or higher + level up in overworld rain (not Rain Dance)To Goodra
GoodraLast stage shown
#0706 · GENERATION 6
Bulky special attacker
Build a Goodra team ↓Hover or tap the cards.
Custom Pokédex collection.
Generation 9 · casual singles · base form
Assault Vest boosts Special Defense but prevents using status moves. Sap Sipper grants Grass immunity and raises Attack when a Grass move activates it, though this set attacks specially.
Key risk. Ice, Dragon and Fairy attacks are super effective. Assault Vest does not raise physical Defense or provide healing, and this set has no recovery move.
This editorial starting point is not a ranked-format recommendation or a legality check. It does not specify EVs or Tera type. Moves, items and abilities here do not change the builder score.
BATTLE PLAN
Assault Vest boosts Special Defense but prevents using status moves. Sap Sipper grants Grass immunity and raises Attack when a Grass move activates it, though this set attacks specially.
This set cannot take one. With no recovery move, switch out rather than spending a turn Goodra cannot use.
Sap Sipper turns it into an immunity — but the Attack boost is wasted here, since the listed moves deal special damage. Choose the coverage move that fits the target instead.
A teammate uses a switching move to bring Goodra in. A slower pivot may take the opponent’s hit first. Turn order and the opponent’s move still matter.
ITEM & ABILITY
Assault Vest raises Special Defense and makes status moves unusable, so this set has no setup and no recovery move. Sap Sipper grants a Grass immunity and raises Attack when it activates, but all four listed attacks are special.
Watch the tradeoff. Ice, Dragon and Fairy attacks are super effective. Assault Vest does not raise physical Defense or provide healing, and this set has no recovery move.
These battle mechanics do not change the builder’s type-and-base-stat score. The tool does not simulate moves, abilities, held items or damage.
COMPARE YOUR OPTIONS
Primarina offers a Water/Fairy special attacker with Dragon immunity and a different defensive profile.
| Stat | Goodra | Primarina |
|---|---|---|
| HP | 90 | 80 |
| Attack | 100 | 74 |
| Defense | 70 | 74 |
| Sp. Attack | 110 | 126 |
| Sp. Defense | 150 | 116 |
| Speed | 80 | 60 |
Base stats are not final battle stats. Level, nature, IVs, EVs and battle effects affect the result. Check availability in your game before choosing an alternative.
A Steel teammate can resist Ice, Dragon and Fairy attacks. A physically sturdy partner helps complement its special bulk.
Resists Dragon and Fairy; takes neutral Ice damage.
Resists Ice, Dragon and Fairy attacks.
These are typing-based starting pairs, not a complete competitive team. Check the remaining four slots and your game’s rules.
Compare computed teammate suggestions →Primarina offers a Water/Fairy special attacker with Dragon immunity and a different defensive profile.
Try Primarina →Typing only. Abilities, items and battle effects can change these matchups.
Level 40
Sliggoo#705Level 50 or higher + level up in overworld rain (not Rain Dance)
Goodra#706Standard main-series evolution conditions. Regional forms and games with special evolution systems can differ.
Start with Goodra. Add teammates and compare your type-and-base-stat score.
Base species #001–1025, using Generation 9 data. A casual planning pool, not a VGC, ranked, or Showdown National Dex legality validator. Regional, Mega and alternate forms are not included yet.
Types & base stats only · Not a win probability.
Keep up to 20 teams in this browser. Clearing browser data removes saved teams.
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FIND A BETTER FIT
Fill your empty slots first. Each candidate is scored using the same rules as your current team. Only positive score changes are shown.
Team score 44 → 77
Team score 44 → 76
Team score 44 → 76
Team score 44 → 74
Team score 44 → 73
Team score 44 → 73
Suggestions optimize this initial planning heuristic. Your preferences and actual battle strategy may favor another Pokémon.
Incoming damage assumes typing only. 0× = immune, ½× / ¼× = resistant, 2× / 4× = weak. Resistance counts include immunities.
| Attack | Goodra | Weak | Resist |
|---|---|---|---|
| Normal | 1× | 0 | 0 |
| Fire | ½× | 0 | 1 |
| Water | ½× | 0 | 1 |
| Electric | ½× | 0 | 1 |
| Grass | ½× | 0 | 1 |
| Ice | 2× | 1 | 0 |
| Fighting | 1× | 0 | 0 |
| Poison | 1× | 0 | 0 |
| Ground | 1× | 0 | 0 |
| Flying | 1× | 0 | 0 |
| Psychic | 1× | 0 | 0 |
| Bug | 1× | 0 | 0 |
| Rock | 1× | 0 | 0 |
| Ghost | 1× | 0 | 0 |
| Dragon | 2× | 1 | 0 |
| Dark | 1× | 0 | 0 |
| Steel | 1× | 0 | 0 |
| Fairy | 2× | 1 | 0 |
Against single-type targets, using only same-type attacks. This is not coverage against every dual-type species.
Offense (25%): neutral-or-better type coverage and strongest attacking base stats. Defense (30%): team resistances, unprotected and repeated weaknesses, and 4× vulnerabilities. Coverage (25%): fraction of 18 single-type targets hit super effectively by your own types. Synergy (20%): teammates resisting each other’s weaknesses, physical/special/bulk stat signals and base Speed ≥100. Scores are rounded to 0–100; the total uses the displayed subscores.
Rating bands: Excellent ≥80, Good ≥65, Fair ≥45, Poor below 45. An empty team has no rating.
Small teams are provisional and are not given a separate completion bonus. Adding a Pokémon can lower the score if it creates new weaknesses or lowers averages. These initial heuristics have not been calibrated against battle outcomes.
Data: Pokémon Showdown / @pkmn/dex · Sprites: PokéAPI contributors · Base species only
Starter advice written for this guide; mechanics checked against Pokémon Showdown’s Generation 9 data.
Starter moveset reviewed October 6, 2026; battle notes added October 16, 2026. Suggest a correction.