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Level 17To Brionne

Level 34To Primarina

PrimarinaLast stage shown

#0730 · GENERATION 7

Primarina Build Guide

WaterFairy

Special setup attacker

Build a Primarina team ↓

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Custom Pokédex collection.

Starter moveset

Generation 9 · casual singles · base form

ITEMLeftovers
ABILITYTorrent
NATUREModest
1
Surf
2
Moonblast
3
Calm Mind
4
Psychic

How to play

Use Calm Mind when you have a safe turn to boost Special Attack and Special Defense. Water and Fairy attacks provide its main coverage.

Watch out for

Key risk. Grass, Electric and Poison attacks are super effective. Its low Speed and lack of recovery in this set can make extended exchanges difficult.

About this example

This editorial starting point is not a ranked-format recommendation or a legality check. It does not specify EVs or Tera type. Moves, items and abilities here do not change the builder score.

BATTLE PLAN

When to attack, set up or switch

Use Calm Mind when you have a safe turn to boost Special Attack and Special Defense. Water and Fairy attacks provide its main coverage.

You have a safe turn

Consider Calm Mind before using Surf or Moonblast. Do not treat the Special Defense boost as protection from physical Grass, Electric or Poison attacks.

The exchange is wearing you down

Preserve HP rather than forcing another boost. Leftovers recovery is gradual, so bring a partner in when Primarina cannot sustain the incoming hits.

What does a safe pivot mean?

A teammate uses a switching move to bring Primarina in. A slower pivot may take the opponent’s hit first. Turn order and the opponent’s move still matter.

ITEM & ABILITY

How this build works

Calm Mind raises Special Attack and Special Defense. This set uses Leftovers for gradual recovery, but it has no recovery move and remains slow.

Watch the tradeoff. Grass, Electric and Poison attacks are super effective. Its low Speed and lack of recovery in this set can make extended exchanges difficult.

These battle mechanics do not change the builder’s type-and-base-stat score. The tool does not simulate moves, abilities, held items or damage.

COMPARE YOUR OPTIONS

Primarina or Azumarill?

Azumarill shares Water/Fairy typing but uses Huge Power for physical attacks and Aqua Jet priority.

Base stats · standard forms in the local Generation 9 dataset
StatPrimarinaAzumarill
HP80100
Attack7450
Defense7480
Sp. Attack12660
Sp. Defense11680
Speed6050

Base stats are not final battle stats. Level, nature, IVs, EVs and battle effects affect the result. Check availability in your game before choosing an alternative.

Teammate ideas

A Ground teammate covers Electric and resists Poison. A Steel partner can help with Grass and Poison attacks.

These are typing-based starting pairs, not a complete competitive team. Check the remaining four slots and your game’s rules.

Compare computed teammate suggestions →
Alternative: Azumarill

Azumarill shares Water/Fairy typing but uses Huge Power for physical attacks and Aqua Jet priority.

Read Azumarill guide →

Try Azumarill →

Type matchups

Weak to

Electric2×Grass2×Poison2×
Resistances and immunities
Fire0.5×Water0.5×Ice0.5×Fighting0.5×Bug0.5×Dragon0×Dark0.5×

Typing only. Abilities, items and battle effects can change these matchups.

HP80
Attack74
Defense74
Sp. Attack126
Sp. Defense116
Speed60

Evolution chain

  1. Popplio#728
  2. Level 17

    Brionne#729
  3. Level 34

    Primarina#730

Standard main-series evolution conditions. Regional forms and games with special evolution systems can differ.

Build your Primarina team

Start with Primarina. Add teammates and compare your type-and-base-stat score.

TEAM WORKSPACE

Your team 1 / 6

Team score 56 of 100/ 100Fair
Gen 9 · National Dex · Casual Settings & scope
Format scope · casual planning

Base species #001–1025, using Generation 9 data. A casual planning pool, not a VGC, ranked, or Showdown National Dex legality validator. Regional, Mega and alternate forms are not included yet.

SLOT 01#730

Primarina

WaterFairy
SLOT 02
SLOT 03
SLOT 04
SLOT 05
SLOT 06

Understand your team

Offense93
Defense69
Coverage33
Synergy17

Types & base stats only · Not a win probability.

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    FIND A BETTER FIT

    Recommended Pokémon

    Fill your empty slots first. Each candidate is scored using the same rules as your current team. Only positive score changes are shown.

    +28 pts

    Kartana

    GrassSteel

    Team score 56 → 84

    Why this Pokémon?
    • Adds Electric resistance or immunity
    • Adds Grass resistance or immunity
    • Adds Poison resistance or immunity
    +26 pts

    Iron Treads

    GroundSteel

    Team score 56 → 82

    Why this Pokémon?
    • Adds Electric resistance or immunity
    • Adds Poison resistance or immunity
    • Adds super-effective coverage against Electric, Ice, Poison and more
    +24 pts

    Magnezone

    ElectricSteel

    Team score 56 → 80

    Why this Pokémon?
    • Adds Electric resistance or immunity
    • Adds Grass resistance or immunity
    • Adds Poison resistance or immunity
    +24 pts

    Excadrill

    GroundSteel

    Team score 56 → 80

    Why this Pokémon?
    • Adds Electric resistance or immunity
    • Adds Poison resistance or immunity
    • Adds super-effective coverage against Electric, Ice, Poison and more
    +24 pts

    Ferrothorn

    GrassSteel

    Team score 56 → 80

    Why this Pokémon?
    • Adds Electric resistance or immunity
    • Adds Grass resistance or immunity
    • Adds Poison resistance or immunity
    +24 pts

    Landorus

    GroundFlying

    Team score 56 → 80

    Why this Pokémon?
    • Adds Electric resistance or immunity
    • Adds Poison resistance or immunity
    • Adds super-effective coverage against Electric, Grass, Poison and more

    Suggestions optimize this initial planning heuristic. Your preferences and actual battle strategy may favor another Pokémon.

    Key insights
    • Electric attacks threaten 1 of 1 teammates, with no teammate resisting them by type.
    • Grass attacks threaten 1 of 1 teammates, with no teammate resisting them by type.
    • Your own types can hit 6 of 18 single-type targets super effectively. Actual move coverage can differ.
    • No teammate has a base Speed of 100 or higher. Consider adding a faster option.
    Detailed type analysis · all 18 types

    Incoming damage assumes typing only. 0× = immune, ½× / ¼× = resistant, 2× / 4× = weak. Resistance counts include immunities.

    Incoming damage by attacking type
    AttackPrimarinaWeakResist
    Normal1×00
    Fire½×01
    Water½×01
    Electric2×10
    Grass2×10
    Ice½×01
    Fighting½×01
    Poison2×10
    Ground1×00
    Flying1×00
    Psychic1×00
    Bug½×01
    Rock1×00
    Ghost1×00
    Dragon0×01
    Dark½×01
    Steel1×00
    Fairy1×00

    Offensive type coverage

    Against single-type targets, using only same-type attacks. This is not coverage against every dual-type species.

    NormalNeutral
    Fire✓ Super effective
    WaterNeutral
    ElectricNeutral
    GrassNeutral
    IceNeutral
    Fighting✓ Super effective
    PoisonNeutral
    Ground✓ Super effective
    FlyingNeutral
    PsychicNeutral
    BugNeutral
    Rock✓ Super effective
    GhostNeutral
    Dragon✓ Super effective
    Dark✓ Super effective
    SteelNeutral
    FairyNeutral
    How is the score calculated?

    Offense (25%): neutral-or-better type coverage and strongest attacking base stats. Defense (30%): team resistances, unprotected and repeated weaknesses, and 4× vulnerabilities. Coverage (25%): fraction of 18 single-type targets hit super effectively by your own types. Synergy (20%): teammates resisting each other’s weaknesses, physical/special/bulk stat signals and base Speed ≥100. Scores are rounded to 0–100; the total uses the displayed subscores.

    Rating bands: Excellent ≥80, Good ≥65, Fair ≥45, Poor below 45. An empty team has no rating.

    Small teams are provisional and are not given a separate completion bonus. Adding a Pokémon can lower the score if it creates new weaknesses or lowers averages. These initial heuristics have not been calibrated against battle outcomes.

    Choose Pokémon · Slot 1

    1025 Pokémon found · already selected teammates are disabled

    Data: Pokémon Showdown / @pkmn/dex · Sprites: PokéAPI contributors · Base species only

    Sources & guide notes

    Starter advice written for this guide; mechanics checked against Pokémon Showdown’s Generation 9 data.

    Starter moveset reviewed October 6, 2026; battle notes added October 16, 2026. Suggest a correction.

    Disclaimer: This is an unofficial fan-made tool, not affiliated with or endorsed by The Pokémon Company, Nintendo, Creatures or GAME FREAK. Pokémon names, artwork and type symbols belong to their respective owners.

    Scores and recommendations are casual planning estimates based on typing and base stats, not win probabilities or guarantees. Moves, abilities, items and competitive rules can change actual results. Read the methodology and limitations.