How to play
Use Dragon Dance on a safe turn to raise Attack and Speed. Lum Berry can cure one status condition; Mold Breaker lets applicable moves ignore certain opposing abilities.
Choose six Pokémon. See your score. Find your next teammate.
Level 38To Fraxure
Level 48To Haxorus
HaxorusLast stage shown
#0612 · GENERATION 5
Physical setup attacker
Build a Haxorus team ↓Hover or tap the cards.
Custom Pokédex collection.
Generation 9 · casual singles · base form
Use Dragon Dance on a safe turn to raise Attack and Speed. Lum Berry can cure one status condition; Mold Breaker lets applicable moves ignore certain opposing abilities.
Key risk. Ice, Dragon and Fairy attacks are super effective. Mold Breaker does not remove type immunities: Fairy types still ignore Dragon Claw and Flying types avoid Earthquake.
This editorial starting point is not a ranked-format recommendation or a legality check. It does not specify EVs or Tera type. Moves, items and abilities here do not change the builder score.
BATTLE PLAN
Use Dragon Dance on a safe turn to raise Attack and Speed. Lum Berry can cure one status condition; Mold Breaker lets applicable moves ignore certain opposing abilities.
Use Dragon Dance to raise Attack and Speed together. Check the switch-in first — Mold Breaker does not make an immune target a valid target.
Lum Berry absorbs one status condition, then it is gone. Steel types still resist Dragon Claw regardless of the ability, so keep Earthquake or a teammate for those.
A teammate uses a switching move to bring Haxorus in. A slower pivot may take the opponent’s hit first. Turn order and the opponent’s move still matter.
ITEM & ABILITY
Mold Breaker lets applicable moves ignore certain opposing abilities. It does not remove type immunities: a Fairy target still ignores Dragon Claw and a Flying target still avoids Earthquake. Lum Berry cures one status condition and is then consumed.
Watch the tradeoff. Ice, Dragon and Fairy attacks are super effective. Mold Breaker does not remove type immunities: Fairy types still ignore Dragon Claw and Flying types avoid Earthquake.
These battle mechanics do not change the builder’s type-and-base-stat score. The tool does not simulate moves, abilities, held items or damage.
COMPARE YOUR OPTIONS
Garchomp adds Ground typing and Stealth Rock support, but has a 4× Ice weakness.
| Stat | Haxorus | Garchomp |
|---|---|---|
| HP | 76 | 108 |
| Attack | 147 | 130 |
| Defense | 90 | 95 |
| Sp. Attack | 60 | 80 |
| Sp. Defense | 70 | 85 |
| Speed | 97 | 102 |
Base stats are not final battle stats. Level, nature, IVs, EVs and battle effects affect the result. Check availability in your game before choosing an alternative.
A Steel teammate can resist Ice, Dragon and Fairy attacks. Add a special attacker to balance physical damage.
Resists Ice, Dragon and Fairy attacks.
Resists Ice and is immune to Dragon attacks.
These are typing-based starting pairs, not a complete competitive team. Check the remaining four slots and your game’s rules.
Compare computed teammate suggestions →Garchomp adds Ground typing and Stealth Rock support, but has a 4× Ice weakness.
Try Garchomp →Typing only. Abilities, items and battle effects can change these matchups.
Level 38
Fraxure#611Level 48
Haxorus#612Standard main-series evolution conditions. Regional forms and games with special evolution systems can differ.
Start with Haxorus. Add teammates and compare your type-and-base-stat score.
Base species #001–1025, using Generation 9 data. A casual planning pool, not a VGC, ranked, or Showdown National Dex legality validator. Regional, Mega and alternate forms are not included yet.
Types & base stats only · Not a win probability.
Keep up to 20 teams in this browser. Clearing browser data removes saved teams.
No saved teams yet.
FIND A BETTER FIT
Fill your empty slots first. Each candidate is scored using the same rules as your current team. Only positive score changes are shown.
Team score 45 → 75
Team score 45 → 75
Team score 45 → 75
Team score 45 → 74
Team score 45 → 74
Team score 45 → 74
Suggestions optimize this initial planning heuristic. Your preferences and actual battle strategy may favor another Pokémon.
Incoming damage assumes typing only. 0× = immune, ½× / ¼× = resistant, 2× / 4× = weak. Resistance counts include immunities.
| Attack | Haxorus | Weak | Resist |
|---|---|---|---|
| Normal | 1× | 0 | 0 |
| Fire | ½× | 0 | 1 |
| Water | ½× | 0 | 1 |
| Electric | ½× | 0 | 1 |
| Grass | ½× | 0 | 1 |
| Ice | 2× | 1 | 0 |
| Fighting | 1× | 0 | 0 |
| Poison | 1× | 0 | 0 |
| Ground | 1× | 0 | 0 |
| Flying | 1× | 0 | 0 |
| Psychic | 1× | 0 | 0 |
| Bug | 1× | 0 | 0 |
| Rock | 1× | 0 | 0 |
| Ghost | 1× | 0 | 0 |
| Dragon | 2× | 1 | 0 |
| Dark | 1× | 0 | 0 |
| Steel | 1× | 0 | 0 |
| Fairy | 2× | 1 | 0 |
Against single-type targets, using only same-type attacks. This is not coverage against every dual-type species.
Offense (25%): neutral-or-better type coverage and strongest attacking base stats. Defense (30%): team resistances, unprotected and repeated weaknesses, and 4× vulnerabilities. Coverage (25%): fraction of 18 single-type targets hit super effectively by your own types. Synergy (20%): teammates resisting each other’s weaknesses, physical/special/bulk stat signals and base Speed ≥100. Scores are rounded to 0–100; the total uses the displayed subscores.
Rating bands: Excellent ≥80, Good ≥65, Fair ≥45, Poor below 45. An empty team has no rating.
Small teams are provisional and are not given a separate completion bonus. Adding a Pokémon can lower the score if it creates new weaknesses or lowers averages. These initial heuristics have not been calibrated against battle outcomes.
Data: Pokémon Showdown / @pkmn/dex · Sprites: PokéAPI contributors · Base species only
Starter advice written for this guide; mechanics checked against Pokémon Showdown’s Generation 9 data.
Starter moveset reviewed October 6, 2026; battle notes added October 16, 2026. Suggest a correction.