How to play
Choice Scarf raises Speed while locking Krookodile into one move until it switches. Intimidate can soften a physical attacker, and Knock Off can remove an eligible item.
Choose six Pokémon. See your score. Find your next teammate.
Level 29To Krokorok
Level 40To Krookodile
KrookodileLast stage shown
#0553 · GENERATION 5
Physical pivot and coverage attacker
Build a Krookodile team ↓Hover or tap the cards.
Custom Pokédex collection.
Generation 9 · casual singles · base form
Choice Scarf raises Speed while locking Krookodile into one move until it switches. Intimidate can soften a physical attacker, and Knock Off can remove an eligible item.
Key risk. Water, Grass, Ice, Fighting, Bug and Fairy attacks are super effective. Flying types are immune to Earthquake; Choice locking and inaccurate Stone Edge require careful decisions.
This editorial starting point is not a ranked-format recommendation or a legality check. It does not specify EVs or Tera type. Moves, items and abilities here do not change the builder score.
BATTLE PLAN
Choice Scarf raises Speed while locking Krookodile into one move until it switches. Intimidate can soften a physical attacker, and Knock Off can remove an eligible item.
The scarf lets Krookodile strike first, but Flying targets are immune to Earthquake and Stone Edge can miss — check before staking the lock on one move.
Knock Off stays useful even on a resisted switch because it can remove an eligible held item. Switching out is the only thing that resets the Choice lock.
A teammate uses a switching move to bring Krookodile in. A slower pivot may take the opponent’s hit first. Turn order and the opponent’s move still matter.
ITEM & ABILITY
Choice Scarf raises Speed and locks Krookodile into one move until it switches, so it can overtake a boosted attacker once, but not for free. Intimidate softens a physical attacker as it enters.
Watch the tradeoff. Water, Grass, Ice, Fighting, Bug and Fairy attacks are super effective. Flying types are immune to Earthquake; Choice locking and inaccurate Stone Edge require careful decisions.
These battle mechanics do not change the builder’s type-and-base-stat score. The tool does not simulate moves, abilities, held items or damage.
COMPARE YOUR OPTIONS
Garchomp offers higher base Speed and Dragon typing with a different physical attacking role.
| Stat | Krookodile | Garchomp |
|---|---|---|
| HP | 95 | 108 |
| Attack | 117 | 130 |
| Defense | 80 | 95 |
| Sp. Attack | 65 | 80 |
| Sp. Defense | 70 | 85 |
| Speed | 92 | 102 |
Base stats are not final battle stats. Level, nature, IVs, EVs and battle effects affect the result. Check availability in your game before choosing an alternative.
A Steel/Flying teammate can cover several weaknesses. A Water partner can help against Water and Ice attackers.
Resists Grass, Bug and Fairy; takes neutral Ice and Fighting damage.
Resists Water and Ice attacks.
These are typing-based starting pairs, not a complete competitive team. Check the remaining four slots and your game’s rules.
Compare computed teammate suggestions →Garchomp offers higher base Speed and Dragon typing with a different physical attacking role.
Try Garchomp →Typing only. Abilities, items and battle effects can change these matchups.
Level 29
Krokorok#552Level 40
Krookodile#553Standard main-series evolution conditions. Regional forms and games with special evolution systems can differ.
Start with Krookodile. Add teammates and compare your type-and-base-stat score.
Base species #001–1025, using Generation 9 data. A casual planning pool, not a VGC, ranked, or Showdown National Dex legality validator. Regional, Mega and alternate forms are not included yet.
Types & base stats only · Not a win probability.
Keep up to 20 teams in this browser. Clearing browser data removes saved teams.
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FIND A BETTER FIT
Fill your empty slots first. Each candidate is scored using the same rules as your current team. Only positive score changes are shown.
Team score 52 → 79
Team score 52 → 78
Team score 52 → 77
Team score 52 → 77
Team score 52 → 77
Team score 52 → 77
Suggestions optimize this initial planning heuristic. Your preferences and actual battle strategy may favor another Pokémon.
Incoming damage assumes typing only. 0× = immune, ½× / ¼× = resistant, 2× / 4× = weak. Resistance counts include immunities.
| Attack | Krookodile | Weak | Resist |
|---|---|---|---|
| Normal | 1× | 0 | 0 |
| Fire | 1× | 0 | 0 |
| Water | 2× | 1 | 0 |
| Electric | 0× | 0 | 1 |
| Grass | 2× | 1 | 0 |
| Ice | 2× | 1 | 0 |
| Fighting | 2× | 1 | 0 |
| Poison | ½× | 0 | 1 |
| Ground | 1× | 0 | 0 |
| Flying | 1× | 0 | 0 |
| Psychic | 0× | 0 | 1 |
| Bug | 2× | 1 | 0 |
| Rock | ½× | 0 | 1 |
| Ghost | ½× | 0 | 1 |
| Dragon | 1× | 0 | 0 |
| Dark | ½× | 0 | 1 |
| Steel | 1× | 0 | 0 |
| Fairy | 2× | 1 | 0 |
Against single-type targets, using only same-type attacks. This is not coverage against every dual-type species.
Offense (25%): neutral-or-better type coverage and strongest attacking base stats. Defense (30%): team resistances, unprotected and repeated weaknesses, and 4× vulnerabilities. Coverage (25%): fraction of 18 single-type targets hit super effectively by your own types. Synergy (20%): teammates resisting each other’s weaknesses, physical/special/bulk stat signals and base Speed ≥100. Scores are rounded to 0–100; the total uses the displayed subscores.
Rating bands: Excellent ≥80, Good ≥65, Fair ≥45, Poor below 45. An empty team has no rating.
Small teams are provisional and are not given a separate completion bonus. Adding a Pokémon can lower the score if it creates new weaknesses or lowers averages. These initial heuristics have not been calibrated against battle outcomes.
Data: Pokémon Showdown / @pkmn/dex · Sprites: PokéAPI contributors · Base species only
Starter advice written for this guide; mechanics checked against Pokémon Showdown’s Generation 9 data.
Starter moveset reviewed October 6, 2026; battle notes added October 16, 2026. Suggest a correction.