How to play
Unaware lets Quagsire ignore relevant opposing stat boosts when attacking or taking damage. Recover restores HP while Toxic can pressure an eligible target over time.
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Level 20To Quagsire
QuagsireLast stage shown
#0195 · GENERATION 2
Defensive support and recovery
Build a Quagsire team ↓Hover or tap the cards.
Custom Pokédex collection.
Generation 9 · casual singles · base form
Unaware lets Quagsire ignore relevant opposing stat boosts when attacking or taking damage. Recover restores HP while Toxic can pressure an eligible target over time.
Key risk. Grass attacks deal 4× damage. Unaware does not stop every source of extra damage; strong unboosted attacks can still overwhelm it. Steel and Poison types are immune to Toxic from this set.
This editorial starting point is not a ranked-format recommendation or a legality check. It does not specify EVs or Tera type. Moves, items and abilities here do not change the builder score.
BATTLE PLAN
Unaware lets Quagsire ignore relevant opposing stat boosts when attacking or taking damage. Recover restores HP while Toxic can pressure an eligible target over time.
Quagsire can still take the hit and answer. Choose the attack that fits the target’s typing — Unaware does not change what resists or blocks the move itself.
Use Toxic, but check the target first: Steel and Poison types are immune to it. Against those, Earthquake or Surf is the only source of damage this set has.
A teammate uses a switching move to bring Quagsire in. A slower pivot may take the opponent’s hit first. Turn order and the opponent’s move still matter.
ITEM & ABILITY
Unaware affects both sides of the exchange: Quagsire ignores relevant opposing stat boosts when attacking and when taking damage. It does not reduce the raw power of an unboosted attack, and Leftovers only recovers HP between turns.
Watch the tradeoff. Grass attacks deal 4× damage. Unaware does not stop every source of extra damage; strong unboosted attacks can still overwhelm it. Steel and Poison types are immune to Toxic from this set.
These battle mechanics do not change the builder’s type-and-base-stat score. The tool does not simulate moves, abilities, held items or damage.
COMPARE YOUR OPTIONS
Gastrodon shares Water/Ground typing but uses Storm Drain for Water immunity instead of Unaware.
| Stat | Quagsire | Gastrodon |
|---|---|---|
| HP | 95 | 111 |
| Attack | 85 | 83 |
| Defense | 85 | 68 |
| Sp. Attack | 65 | 92 |
| Sp. Defense | 65 | 82 |
| Speed | 35 | 39 |
Base stats are not final battle stats. Level, nature, IVs, EVs and battle effects affect the result. Check availability in your game before choosing an alternative.
A Grass-resistant partner helps protect its main weakness. Add a faster attacker to compensate for its low Speed.
Resists Grass attacks and is immune to Ground.
Resists Grass and provides special damage.
These are typing-based starting pairs, not a complete competitive team. Check the remaining four slots and your game’s rules.
Compare computed teammate suggestions →Gastrodon shares Water/Ground typing but uses Storm Drain for Water immunity instead of Unaware.
Try Gastrodon →Typing only. Abilities, items and battle effects can change these matchups.
Level 20
Quagsire#195Standard main-series evolution conditions. Regional forms and games with special evolution systems can differ.
Start with Quagsire. Add teammates and compare your type-and-base-stat score.
Base species #001–1025, using Generation 9 data. A casual planning pool, not a VGC, ranked, or Showdown National Dex legality validator. Regional, Mega and alternate forms are not included yet.
Types & base stats only · Not a win probability.
Keep up to 20 teams in this browser. Clearing browser data removes saved teams.
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FIND A BETTER FIT
Fill your empty slots first. Each candidate is scored using the same rules as your current team. Only positive score changes are shown.
Team score 49 → 81
Team score 49 → 79
Team score 49 → 79
Team score 49 → 78
Team score 49 → 78
Team score 49 → 78
Suggestions optimize this initial planning heuristic. Your preferences and actual battle strategy may favor another Pokémon.
Incoming damage assumes typing only. 0× = immune, ½× / ¼× = resistant, 2× / 4× = weak. Resistance counts include immunities.
| Attack | Quagsire | Weak | Resist |
|---|---|---|---|
| Normal | 1× | 0 | 0 |
| Fire | ½× | 0 | 1 |
| Water | 1× | 0 | 0 |
| Electric | 0× | 0 | 1 |
| Grass | 4× | 1 | 0 |
| Ice | 1× | 0 | 0 |
| Fighting | 1× | 0 | 0 |
| Poison | ½× | 0 | 1 |
| Ground | 1× | 0 | 0 |
| Flying | 1× | 0 | 0 |
| Psychic | 1× | 0 | 0 |
| Bug | 1× | 0 | 0 |
| Rock | ½× | 0 | 1 |
| Ghost | 1× | 0 | 0 |
| Dragon | 1× | 0 | 0 |
| Dark | 1× | 0 | 0 |
| Steel | ½× | 0 | 1 |
| Fairy | 1× | 0 | 0 |
Against single-type targets, using only same-type attacks. This is not coverage against every dual-type species.
Offense (25%): neutral-or-better type coverage and strongest attacking base stats. Defense (30%): team resistances, unprotected and repeated weaknesses, and 4× vulnerabilities. Coverage (25%): fraction of 18 single-type targets hit super effectively by your own types. Synergy (20%): teammates resisting each other’s weaknesses, physical/special/bulk stat signals and base Speed ≥100. Scores are rounded to 0–100; the total uses the displayed subscores.
Rating bands: Excellent ≥80, Good ≥65, Fair ≥45, Poor below 45. An empty team has no rating.
Small teams are provisional and are not given a separate completion bonus. Adding a Pokémon can lower the score if it creates new weaknesses or lowers averages. These initial heuristics have not been calibrated against battle outcomes.
Data: Pokémon Showdown / @pkmn/dex · Sprites: PokéAPI contributors · Base species only
Starter advice written for this guide; mechanics checked against Pokémon Showdown’s Generation 9 data.
Starter moveset reviewed October 6, 2026; battle notes added October 16, 2026. Suggest a correction.