How to play
Use a suitable sleep opportunity to create room for an attack. Giga Drain restores HP while dealing damage, and Black Sludge provides recovery for Poison types.
Choose six Pokémon. See your score. Find your next teammate.
Level 16To Ivysaur
Level 32To Venusaur
VenusaurLast stage shown
#0003 · GENERATION 1
Special attacker with sleep support
Build a Venusaur team ↓Hover or tap the cards.
Custom Pokédex collection.
Generation 9 · casual singles · base form
Use a suitable sleep opportunity to create room for an attack. Giga Drain restores HP while dealing damage, and Black Sludge provides recovery for Poison types.
Key risk. Sleep Powder can miss and fails against Grass types and other protected targets. Fire, Ice, Flying and Psychic attacks are super effective. Check your format’s sleep rules.
This editorial starting point is not a ranked-format recommendation or a legality check. It does not specify EVs or Tera type. Moves, items and abilities here do not change the builder score.
BATTLE PLAN
Use a suitable sleep opportunity to create room for an attack. Giga Drain restores HP while dealing damage, and Black Sludge provides recovery for Poison types.
Consider Sleep Powder against an eligible target, but account for misses. Grass types and other protected targets are unaffected; check the format’s sleep rules.
Use Giga Drain when the matchup supports it. Do not trade into a strong Fire, Ice, Flying or Psychic attack just to recover a little HP.
A teammate uses a switching move to bring Venusaur in. A slower pivot may take the opponent’s hit first. Turn order and the opponent’s move still matter.
ITEM & ABILITY
Giga Drain restores HP while dealing damage. Black Sludge supplies additional recovery for a Poison type; neither guarantees that Venusaur can stay in against a super-effective hit.
Watch the tradeoff. Sleep Powder can miss and fails against Grass types and other protected targets. Fire, Ice, Flying and Psychic attacks are super effective. Check your format’s sleep rules.
These battle mechanics do not change the builder’s type-and-base-stat score. The tool does not simulate moves, abilities, held items or damage.
COMPARE YOUR OPTIONS
Amoonguss shares Grass/Poison typing and offers a slower, bulkier support role.
| Stat | Venusaur | Amoonguss |
|---|---|---|
| HP | 80 | 114 |
| Attack | 82 | 85 |
| Defense | 83 | 70 |
| Sp. Attack | 100 | 85 |
| Sp. Defense | 100 | 80 |
| Speed | 80 | 30 |
Base stats are not final battle stats. Level, nature, IVs, EVs and battle effects affect the result. Check availability in your game before choosing an alternative.
A Steel teammate can resist Flying and Psychic attacks. A Water teammate helps against Fire and Ice attacks.
Resists Flying and Psychic attacks; both need a Fire answer.
Resists Fire; Venusaur resists its Grass weakness.
These are typing-based starting pairs, not a complete competitive team. Check the remaining four slots and your game’s rules.
Compare computed teammate suggestions →Amoonguss shares Grass/Poison typing and offers a slower, bulkier support role.
Try Amoonguss →Typing only. Abilities, items and battle effects can change these matchups.
Level 16
Ivysaur#002Level 32
Venusaur#003Standard main-series evolution conditions. Regional forms and games with special evolution systems can differ.
Start with Venusaur. Add teammates and compare your type-and-base-stat score.
Base species #001–1025, using Generation 9 data. A casual planning pool, not a VGC, ranked, or Showdown National Dex legality validator. Regional, Mega and alternate forms are not included yet.
Types & base stats only · Not a win probability.
Keep up to 20 teams in this browser. Clearing browser data removes saved teams.
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FIND A BETTER FIT
Fill your empty slots first. Each candidate is scored using the same rules as your current team. Only positive score changes are shown.
Team score 47 → 75
Team score 47 → 75
Team score 47 → 75
Team score 47 → 74
Team score 47 → 73
Team score 47 → 73
Suggestions optimize this initial planning heuristic. Your preferences and actual battle strategy may favor another Pokémon.
Incoming damage assumes typing only. 0× = immune, ½× / ¼× = resistant, 2× / 4× = weak. Resistance counts include immunities.
| Attack | Venusaur | Weak | Resist |
|---|---|---|---|
| Normal | 1× | 0 | 0 |
| Fire | 2× | 1 | 0 |
| Water | ½× | 0 | 1 |
| Electric | ½× | 0 | 1 |
| Grass | ¼× | 0 | 1 |
| Ice | 2× | 1 | 0 |
| Fighting | ½× | 0 | 1 |
| Poison | 1× | 0 | 0 |
| Ground | 1× | 0 | 0 |
| Flying | 2× | 1 | 0 |
| Psychic | 2× | 1 | 0 |
| Bug | 1× | 0 | 0 |
| Rock | 1× | 0 | 0 |
| Ghost | 1× | 0 | 0 |
| Dragon | 1× | 0 | 0 |
| Dark | 1× | 0 | 0 |
| Steel | 1× | 0 | 0 |
| Fairy | ½× | 0 | 1 |
Against single-type targets, using only same-type attacks. This is not coverage against every dual-type species.
Offense (25%): neutral-or-better type coverage and strongest attacking base stats. Defense (30%): team resistances, unprotected and repeated weaknesses, and 4× vulnerabilities. Coverage (25%): fraction of 18 single-type targets hit super effectively by your own types. Synergy (20%): teammates resisting each other’s weaknesses, physical/special/bulk stat signals and base Speed ≥100. Scores are rounded to 0–100; the total uses the displayed subscores.
Rating bands: Excellent ≥80, Good ≥65, Fair ≥45, Poor below 45. An empty team has no rating.
Small teams are provisional and are not given a separate completion bonus. Adding a Pokémon can lower the score if it creates new weaknesses or lowers averages. These initial heuristics have not been calibrated against battle outcomes.
Data: Pokémon Showdown / @pkmn/dex · Sprites: PokéAPI contributors · Base species only
Starter advice written for this guide; mechanics checked against Pokémon Showdown’s Generation 9 data.
Starter moveset reviewed October 6, 2026; battle notes added October 16, 2026. Suggest a correction.