How to play
Torch Song raises Special Attack when it successfully hits. Use Slack Off to recover and Will-O-Wisp against a suitable physical attacker; Unaware ignores relevant opposing stat boosts.
Choose six Pokémon. See your score. Find your next teammate.
Level 16To Crocalor
Level 36To Skeledirge
SkeledirgeLast stage shown
#0911 · GENERATION 9
Bulky special setup attacker
Build a Skeledirge team ↓Hover or tap the cards.
Custom Pokédex collection.
Generation 9 · casual singles · base form
Torch Song raises Special Attack when it successfully hits. Use Slack Off to recover and Will-O-Wisp against a suitable physical attacker; Unaware ignores relevant opposing stat boosts.
Key risk. Water, Ground, Rock, Ghost and Dark attacks are super effective. Unaware does not stop every damage boost, and burns do not weaken special attacks.
This editorial starting point is not a ranked-format recommendation or a legality check. It does not specify EVs or Tera type. Moves, items and abilities here do not change the builder score.
BATTLE PLAN
Torch Song raises Special Attack when it successfully hits. Use Slack Off to recover and Will-O-Wisp against a suitable physical attacker; Unaware ignores relevant opposing stat boosts.
Consider Will-O-Wisp to weaken it — but burns do not reduce special attacks, and Fire types cannot be burned at all.
Use Slack Off to recover without switching. Heavy-Duty Boots only prevent entry-hazard damage; they do not change the type matchups listed above.
A teammate uses a switching move to bring Skeledirge in. A slower pivot may take the opponent’s hit first. Turn order and the opponent’s move still matter.
ITEM & ABILITY
Unaware ignores relevant opposing stat boosts whether Skeledirge is attacking or being attacked. Torch Song raises Special Attack every time it successfully hits, so damage and setup come from the same move.
Watch the tradeoff. Water, Ground, Rock, Ghost and Dark attacks are super effective. Unaware does not stop every damage boost, and burns do not weaken special attacks.
These battle mechanics do not change the builder’s type-and-base-stat score. The tool does not simulate moves, abilities, held items or damage.
COMPARE YOUR OPTIONS
Arcanine provides Fire typing and Intimidate with a physical attacking role.
| Stat | Skeledirge | Arcanine |
|---|---|---|
| HP | 104 | 90 |
| Attack | 75 | 110 |
| Defense | 100 | 80 |
| Sp. Attack | 110 | 100 |
| Sp. Defense | 75 | 80 |
| Speed | 66 | 95 |
Base stats are not final battle stats. Level, nature, IVs, EVs and battle effects affect the result. Check availability in your game before choosing an alternative.
A Dark teammate can resist Ghost and Dark attacks. A Ground partner can help against Rock attackers.
Resists Ghost and Dark attacks.
Resists Rock and has Water immunity with Storm Drain.
These are typing-based starting pairs, not a complete competitive team. Check the remaining four slots and your game’s rules.
Compare computed teammate suggestions →Arcanine provides Fire typing and Intimidate with a physical attacking role.
Try Arcanine →Typing only. Abilities, items and battle effects can change these matchups.
Level 16
Crocalor#910Level 36
Skeledirge#911Standard main-series evolution conditions. Regional forms and games with special evolution systems can differ.
Start with Skeledirge. Add teammates and compare your type-and-base-stat score.
Base species #001–1025, using Generation 9 data. A casual planning pool, not a VGC, ranked, or Showdown National Dex legality validator. Regional, Mega and alternate forms are not included yet.
Types & base stats only · Not a win probability.
Keep up to 20 teams in this browser. Clearing browser data removes saved teams.
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FIND A BETTER FIT
Fill your empty slots first. Each candidate is scored using the same rules as your current team. Only positive score changes are shown.
Team score 54 → 80
Team score 54 → 80
Team score 54 → 79
Team score 54 → 79
Team score 54 → 78
Team score 54 → 78
Suggestions optimize this initial planning heuristic. Your preferences and actual battle strategy may favor another Pokémon.
Incoming damage assumes typing only. 0× = immune, ½× / ¼× = resistant, 2× / 4× = weak. Resistance counts include immunities.
| Attack | Skeledirge | Weak | Resist |
|---|---|---|---|
| Normal | 0× | 0 | 1 |
| Fire | ½× | 0 | 1 |
| Water | 2× | 1 | 0 |
| Electric | 1× | 0 | 0 |
| Grass | ½× | 0 | 1 |
| Ice | ½× | 0 | 1 |
| Fighting | 0× | 0 | 1 |
| Poison | ½× | 0 | 1 |
| Ground | 2× | 1 | 0 |
| Flying | 1× | 0 | 0 |
| Psychic | 1× | 0 | 0 |
| Bug | ¼× | 0 | 1 |
| Rock | 2× | 1 | 0 |
| Ghost | 2× | 1 | 0 |
| Dragon | 1× | 0 | 0 |
| Dark | 2× | 1 | 0 |
| Steel | ½× | 0 | 1 |
| Fairy | ½× | 0 | 1 |
Against single-type targets, using only same-type attacks. This is not coverage against every dual-type species.
Offense (25%): neutral-or-better type coverage and strongest attacking base stats. Defense (30%): team resistances, unprotected and repeated weaknesses, and 4× vulnerabilities. Coverage (25%): fraction of 18 single-type targets hit super effectively by your own types. Synergy (20%): teammates resisting each other’s weaknesses, physical/special/bulk stat signals and base Speed ≥100. Scores are rounded to 0–100; the total uses the displayed subscores.
Rating bands: Excellent ≥80, Good ≥65, Fair ≥45, Poor below 45. An empty team has no rating.
Small teams are provisional and are not given a separate completion bonus. Adding a Pokémon can lower the score if it creates new weaknesses or lowers averages. These initial heuristics have not been calibrated against battle outcomes.
Data: Pokémon Showdown / @pkmn/dex · Sprites: PokéAPI contributors · Base species only
Starter advice written for this guide; mechanics checked against Pokémon Showdown’s Generation 9 data.
Starter moveset reviewed October 6, 2026; battle notes added October 16, 2026. Suggest a correction.