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Level 38To Toxapex

ToxapexLast stage shown

#0748 · GENERATION 7

Toxapex Build Guide

PoisonWater

Defensive support and reset utility

Build a Toxapex team ↓

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Custom Pokédex collection.

Starter moveset

Generation 9 · casual singles · base form

ITEMBlack Sludge
ABILITYRegenerator
NATUREBold
1
Surf
2
Recover
3
Haze
4
Toxic

How to play

Switch between favorable matchups to recover HP with Regenerator. Haze clears stat changes on the field, while Recover restores HP without switching.

Watch out for

Key risk. Electric, Ground and Psychic attacks are super effective. Low damage can give opponents opportunities, and Haze removes your own stat changes too.

About this example

This editorial starting point is not a ranked-format recommendation or a legality check. It does not specify EVs or Tera type. Moves, items and abilities here do not change the builder score.

BATTLE PLAN

When to attack, set up or switch

Switch between favorable matchups to recover HP with Regenerator. Haze clears stat changes on the field, while Recover restores HP without switching.

An opponent has finished boosting

Haze clears the boosts — including your own. If a teammate or Toxapex itself still benefits from a stat change, weigh that before resetting the field.

You need HP back

Use Recover when Toxapex must stay in. Switching to a favourable matchup instead also triggers Regenerator, but Surf and Toxic are this set’s only damage.

What does a safe pivot mean?

A teammate uses a switching move to bring Toxapex in. A slower pivot may take the opponent’s hit first. Turn order and the opponent’s move still matter.

ITEM & ABILITY

How this build works

Regenerator restores HP when Toxapex switches out, so moving to a better matchup is itself recovery. Black Sludge recovers while it stays in, and Haze resets stat changes for both sides.

Watch the tradeoff. Electric, Ground and Psychic attacks are super effective. Low damage can give opponents opportunities, and Haze removes your own stat changes too.

These battle mechanics do not change the builder’s type-and-base-stat score. The tool does not simulate moves, abilities, held items or damage.

COMPARE YOUR OPTIONS

Toxapex or Slowbro?

Slowbro offers a different Water-based defensive role with Regenerator and more Special Attack.

Base stats · standard forms in the local Generation 9 dataset
StatToxapexSlowbro
HP5095
Attack6375
Defense152110
Sp. Attack53100
Sp. Defense14280
Speed3530

Base stats are not final battle stats. Level, nature, IVs, EVs and battle effects affect the result. Check availability in your game before choosing an alternative.

Teammate ideas

A Ground partner covers Electric attacks. A Flying teammate covers Ground attacks; check Psychic coverage separately.

These are typing-based starting pairs, not a complete competitive team. Check the remaining four slots and your game’s rules.

Compare computed teammate suggestions →
Alternative: Slowbro

Slowbro offers a different Water-based defensive role with Regenerator and more Special Attack.

Read Slowbro guide →

Try Slowbro →

Type matchups

Weak to

Electric2×Ground2×Psychic2×
Resistances and immunities
Fire0.5×Water0.5×Ice0.5×Fighting0.5×Poison0.5×Bug0.5×Steel0.5×Fairy0.5×

Typing only. Abilities, items and battle effects can change these matchups.

HP50
Attack63
Defense152
Sp. Attack53
Sp. Defense142
Speed35

Evolution chain

  1. Mareanie#747
  2. Level 38

    Toxapex#748

Standard main-series evolution conditions. Regional forms and games with special evolution systems can differ.

Build your Toxapex team

Start with Toxapex. Add teammates and compare your type-and-base-stat score.

TEAM WORKSPACE

Your team 1 / 6

Team score 50 of 100/ 100Fair
Gen 9 · National Dex · Casual Settings & scope
Format scope · casual planning

Base species #001–1025, using Generation 9 data. A casual planning pool, not a VGC, ranked, or Showdown National Dex legality validator. Regional, Mega and alternate forms are not included yet.

SLOT 01#748

Toxapex

PoisonWater
SLOT 02
SLOT 03
SLOT 04
SLOT 05
SLOT 06

Understand your team

Offense74
Defense71
Coverage28
Synergy17

Types & base stats only · Not a win probability.

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    FIND A BETTER FIT

    Recommended Pokémon

    Fill your empty slots first. Each candidate is scored using the same rules as your current team. Only positive score changes are shown.

    +25 pts

    Cacturne

    GrassDark

    Team score 50 → 75

    Why this Pokémon?
    • Adds Electric resistance or immunity
    • Adds Ground resistance or immunity
    • Adds Psychic resistance or immunity
    +25 pts

    Landorus

    GroundFlying

    Team score 50 → 75

    Why this Pokémon?
    • Adds Electric resistance or immunity
    • Adds Ground resistance or immunity
    • Adds super-effective coverage against Electric, Fighting, Poison and more
    +25 pts

    Zarude

    DarkGrass

    Team score 50 → 75

    Why this Pokémon?
    • Adds Electric resistance or immunity
    • Adds Ground resistance or immunity
    • Adds Psychic resistance or immunity
    +25 pts

    Meowscarada

    GrassDark

    Team score 50 → 75

    Why this Pokémon?
    • Adds Electric resistance or immunity
    • Adds Ground resistance or immunity
    • Adds Psychic resistance or immunity
    +24 pts

    Whimsicott

    GrassFairy

    Team score 50 → 74

    Why this Pokémon?
    • Adds Electric resistance or immunity
    • Adds Ground resistance or immunity
    • Adds super-effective coverage against Water, Fighting, Dragon and more
    +24 pts

    Krookodile

    GroundDark

    Team score 50 → 74

    Why this Pokémon?
    • Adds Electric resistance or immunity
    • Adds Psychic resistance or immunity
    • Adds super-effective coverage against Electric, Poison, Psychic and more

    Suggestions optimize this initial planning heuristic. Your preferences and actual battle strategy may favor another Pokémon.

    Key insights
    • Electric attacks threaten 1 of 1 teammates, with no teammate resisting them by type.
    • Ground attacks threaten 1 of 1 teammates, with no teammate resisting them by type.
    • Your own types can hit 5 of 18 single-type targets super effectively. Actual move coverage can differ.
    • No teammate has a base Speed of 100 or higher. Consider adding a faster option.
    Detailed type analysis · all 18 types

    Incoming damage assumes typing only. 0× = immune, ½× / ¼× = resistant, 2× / 4× = weak. Resistance counts include immunities.

    Incoming damage by attacking type
    AttackToxapexWeakResist
    Normal1×00
    Fire½×01
    Water½×01
    Electric2×10
    Grass1×00
    Ice½×01
    Fighting½×01
    Poison½×01
    Ground2×10
    Flying1×00
    Psychic2×10
    Bug½×01
    Rock1×00
    Ghost1×00
    Dragon1×00
    Dark1×00
    Steel½×01
    Fairy½×01

    Offensive type coverage

    Against single-type targets, using only same-type attacks. This is not coverage against every dual-type species.

    NormalNeutral
    Fire✓ Super effective
    WaterNeutral
    ElectricNeutral
    Grass✓ Super effective
    IceNeutral
    FightingNeutral
    PoisonNeutral
    Ground✓ Super effective
    FlyingNeutral
    PsychicNeutral
    BugNeutral
    Rock✓ Super effective
    GhostNeutral
    DragonNeutral
    DarkNeutral
    SteelNeutral
    Fairy✓ Super effective
    How is the score calculated?

    Offense (25%): neutral-or-better type coverage and strongest attacking base stats. Defense (30%): team resistances, unprotected and repeated weaknesses, and 4× vulnerabilities. Coverage (25%): fraction of 18 single-type targets hit super effectively by your own types. Synergy (20%): teammates resisting each other’s weaknesses, physical/special/bulk stat signals and base Speed ≥100. Scores are rounded to 0–100; the total uses the displayed subscores.

    Rating bands: Excellent ≥80, Good ≥65, Fair ≥45, Poor below 45. An empty team has no rating.

    Small teams are provisional and are not given a separate completion bonus. Adding a Pokémon can lower the score if it creates new weaknesses or lowers averages. These initial heuristics have not been calibrated against battle outcomes.

    Choose Pokémon · Slot 1

    1025 Pokémon found · already selected teammates are disabled

    Data: Pokémon Showdown / @pkmn/dex · Sprites: PokéAPI contributors · Base species only

    Sources & guide notes

    Starter advice written for this guide; mechanics checked against Pokémon Showdown’s Generation 9 data.

    Starter moveset reviewed October 6, 2026; battle notes added October 16, 2026. Suggest a correction.

    Disclaimer: This is an unofficial fan-made tool, not affiliated with or endorsed by The Pokémon Company, Nintendo, Creatures or GAME FREAK. Pokémon names, artwork and type symbols belong to their respective owners.

    Scores and recommendations are casual planning estimates based on typing and base stats, not win probabilities or guarantees. Moves, abilities, items and competitive rules can change actual results. Read the methodology and limitations.