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Level 14To Quilava

Level 36To Typhlosion

TyphlosionLast stage shown

#0157 · GENERATION 2

Typhlosion Build Guide

Fire

Fast special attacker

Build a Typhlosion team ↓

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Custom Pokédex collection.

Starter moveset

Generation 9 · casual singles · base form

ITEMChoice Scarf
ABILITYBlaze
NATURETimid
1
Eruption
2
Flamethrower
3
Focus Blast
4
Shadow Ball

How to play

Use Eruption while HP is high. Its power decreases with remaining HP, so Flamethrower gives a consistent Fire option after taking damage. Choice Scarf raises Speed.

Watch out for

Key risk. Choice Scarf locks you into one move until switching. Hazards and chip damage weaken Eruption; Focus Blast can miss. This guide covers standard Typhlosion, not the Hisuian form.

About this example

This editorial starting point is not a ranked-format recommendation or a legality check. It does not specify EVs or Tera type. Moves, items and abilities here do not change the builder score.

BATTLE PLAN

When to attack, set up or switch

Use Eruption while HP is high. Its power decreases with remaining HP, so Flamethrower gives a consistent Fire option after taking damage. Choice Scarf raises Speed.

Your HP is still high

Use Eruption now. Entry hazards and chip damage weaken it for the rest of the battle, and Flamethrower is the consistent Fire option afterwards.

You need a special attack to land

Focus Blast can miss, so keep another answer instead of treating it as guaranteed coverage. Switching is what resets the Choice lock when the locked move turns bad.

What does a safe pivot mean?

A teammate uses a switching move to bring Typhlosion in. A slower pivot may take the opponent’s hit first. Turn order and the opponent’s move still matter.

ITEM & ABILITY

How this build works

Eruption’s power falls as Typhlosion’s HP falls, which makes it an opening threat rather than a late-game finisher. Choice Scarf raises Speed but locks Typhlosion into one move until it switches.

Watch the tradeoff. Choice Scarf locks you into one move until switching. Hazards and chip damage weaken Eruption; Focus Blast can miss. This guide covers standard Typhlosion, not the Hisuian form.

These battle mechanics do not change the builder’s type-and-base-stat score. The tool does not simulate moves, abilities, held items or damage.

COMPARE YOUR OPTIONS

Typhlosion or Charizard?

Charizard offers Ground immunity and a different Fire role, with a much larger Rock weakness.

Base stats · standard forms in the local Generation 9 dataset
StatTyphlosionCharizard
HP7878
Attack8484
Defense7878
Sp. Attack109109
Sp. Defense8585
Speed100100

Base stats are not final battle stats. Level, nature, IVs, EVs and battle effects affect the result. Check availability in your game before choosing an alternative.

Teammate ideas

Hazard removal helps preserve Eruption power. A Ground partner can cover Electric attacks aimed at a Water teammate and pressure Rock types.

These are typing-based starting pairs, not a complete competitive team. Check the remaining four slots and your game’s rules.

Compare computed teammate suggestions →
Alternative: Charizard

Charizard offers Ground immunity and a different Fire role, with a much larger Rock weakness.

Read Charizard guide →

Try Charizard →

Type matchups

Weak to

Water2×Ground2×Rock2×
Resistances and immunities
Fire0.5×Grass0.5×Ice0.5×Bug0.5×Steel0.5×Fairy0.5×

Typing only. Abilities, items and battle effects can change these matchups.

HP78
Attack84
Defense78
Sp. Attack109
Sp. Defense85
Speed100

Evolution chain

  1. Cyndaquil#155
  2. Level 14

    Quilava#156
  3. Level 36

    Typhlosion#157

Standard main-series evolution conditions. Regional forms and games with special evolution systems can differ.

Build your Typhlosion team

Start with Typhlosion. Add teammates and compare your type-and-base-stat score.

TEAM WORKSPACE

Your team 1 / 6

Team score 48 of 100/ 100Fair
Generate a random team
Gen 9 · National Dex · Casual Settings & scope
Format scope · casual planning

Base species #001–1025, using Generation 9 data. A casual planning pool, not a VGC, ranked, or Showdown National Dex legality validator. Regional, Mega and alternate forms are not included yet.

SLOT 01#157

Typhlosion

Fire
SLOT 02
SLOT 03
SLOT 04
SLOT 05
SLOT 06

Understand your team

Offense75
Defense66
Coverage22
Synergy18

Types & base stats only · Not a win probability.

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    FIND A BETTER FIT

    Recommended Pokémon

    Fill your empty slots first. Each candidate is scored using the same rules as your current team. Only positive score changes are shown.

    +28 pts

    Tapu Bulu

    GrassFairy

    Team score 48 → 76

    Why this Pokémon?
    • Adds Water resistance or immunity
    • Adds Ground resistance or immunity
    • Adds super-effective coverage against Water, Fighting, Ground and more
    +27 pts

    Torterra

    GrassGround

    Team score 48 → 75

    Why this Pokémon?
    • Adds Ground resistance or immunity
    • Adds Rock resistance or immunity
    • Adds super-effective coverage against Fire, Water, Electric and more
    +27 pts

    Ting-Lu

    DarkGround

    Team score 48 → 75

    Why this Pokémon?
    • Adds Rock resistance or immunity
    • Adds super-effective coverage against Fire, Electric, Poison and more
    • Defense 66 → 81
    +26 pts

    Chesnaught

    GrassFighting

    Team score 48 → 74

    Why this Pokémon?
    • Adds Water resistance or immunity
    • Adds Ground resistance or immunity
    • Adds Rock resistance or immunity
    +26 pts

    Zarude

    DarkGrass

    Team score 48 → 74

    Why this Pokémon?
    • Adds Water resistance or immunity
    • Adds Ground resistance or immunity
    • Adds super-effective coverage against Water, Ground, Psychic and more
    +26 pts

    Brute Bonnet

    GrassDark

    Team score 48 → 74

    Why this Pokémon?
    • Adds Water resistance or immunity
    • Adds Ground resistance or immunity
    • Adds super-effective coverage against Water, Ground, Psychic and more

    Suggestions optimize this initial planning heuristic. Your preferences and actual battle strategy may favor another Pokémon.

    Key insights
    • Ground attacks threaten 1 of 1 teammates, with no teammate resisting them by type.
    • Rock attacks threaten 1 of 1 teammates, with no teammate resisting them by type.
    • Your own types can hit 4 of 18 single-type targets super effectively. Actual move coverage can differ.
    Detailed type analysis · all 18 types

    Incoming damage assumes typing only. 0× = immune, ½× / ¼× = resistant, 2× / 4× = weak. Resistance counts include immunities.

    Incoming damage by attacking type
    AttackTyphlosionWeakResist
    Normal1×00
    Fire½×01
    Water2×10
    Electric1×00
    Grass½×01
    Ice½×01
    Fighting1×00
    Poison1×00
    Ground2×10
    Flying1×00
    Psychic1×00
    Bug½×01
    Rock2×10
    Ghost1×00
    Dragon1×00
    Dark1×00
    Steel½×01
    Fairy½×01

    Offensive type coverage

    Against single-type targets, using only same-type attacks. This is not coverage against every dual-type species.

    NormalNeutral
    FireResisted
    WaterResisted
    ElectricNeutral
    Grass✓ Super effective
    Ice✓ Super effective
    FightingNeutral
    PoisonNeutral
    GroundNeutral
    FlyingNeutral
    PsychicNeutral
    Bug✓ Super effective
    RockResisted
    GhostNeutral
    DragonResisted
    DarkNeutral
    Steel✓ Super effective
    FairyNeutral
    How is the score calculated?

    Offense (25%): neutral-or-better type coverage and strongest attacking base stats. Defense (30%): team resistances, unprotected and repeated weaknesses, and 4× vulnerabilities. Coverage (25%): fraction of 18 single-type targets hit super effectively by your own types. Synergy (20%): teammates resisting each other’s weaknesses, physical/special/bulk stat signals and base Speed ≥100. Scores are rounded to 0–100; the total uses the displayed subscores.

    Rating bands: Excellent ≥80, Good ≥65, Fair ≥45, Poor below 45. An empty team has no rating.

    Small teams are provisional and are not given a separate completion bonus. Adding a Pokémon can lower the score if it creates new weaknesses or lowers averages. These initial heuristics have not been calibrated against battle outcomes.

    Choose Pokémon · Slot 1

    1025 Pokémon found · already selected teammates are disabled

    Data: Pokémon Showdown / @pkmn/dex · Sprites: PokéAPI contributors · Base species only

    Sources & guide notes

    Starter advice written for this guide; mechanics checked against Pokémon Showdown’s Generation 9 data.

    Starter moveset reviewed October 6, 2026; battle notes added October 20, 2026. Suggest a correction.

    Disclaimer: This is an unofficial fan-made tool, not affiliated with or endorsed by The Pokémon Company, Nintendo, Creatures or GAME FREAK. Pokémon names, artwork and type symbols belong to their respective owners.

    Scores and recommendations are casual planning estimates based on typing and base stats, not win probabilities or guarantees. Moves, abilities, items and competitive rules can change actual results. Read the methodology and limitations.