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Level 30To Pupitar

Level 55To Tyranitar

TyranitarLast stage shown

#0248 · GENERATION 2

Tyranitar Build Guide

RockDark

Physical attacker with sand support

Build a Tyranitar team ↓

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Custom Pokédex collection.

Starter moveset

Generation 9 · casual singles · base form

ITEMLeftovers
ABILITYSand Stream
NATUREAdamant
1
Stone Edge
2
Crunch
3
Earthquake
4
Dragon Dance

How to play

Sand Stream starts a sandstorm on entry. Rock types gain Special Defense in sand; look for a safe Dragon Dance turn before attacking.

Watch out for

Key risk. Fighting attacks deal 4× damage. Sand can damage teammates that are not protected, and Stone Edge can miss.

About this example

This editorial starting point is not a ranked-format recommendation or a legality check. It does not specify EVs or Tera type. Moves, items and abilities here do not change the builder score.

BATTLE PLAN

When to attack, set up or switch

Sand Stream starts a sandstorm on entry. Rock types gain Special Defense in sand; look for a safe Dragon Dance turn before attacking.

You have time to set up

Consider Dragon Dance before attacking. Check Fighting coverage first; a Special Defense benefit in sand is not an answer to every incoming attack.

You add Tyranitar to a team

Check sand damage across all six slots. A teammate that loses HP to sand may need a different role or support; the typing-only builder does not simulate weather.

What does a safe pivot mean?

A teammate uses a switching move to bring Tyranitar in. A slower pivot may take the opponent’s hit first. Turn order and the opponent’s move still matter.

ITEM & ABILITY

How this build works

Sand Stream starts sand on entry. Rock types gain Special Defense in sand, but that boost does not fix Tyranitar’s 4× Fighting weakness.

Watch the tradeoff. Fighting attacks deal 4× damage. Sand can damage teammates that are not protected, and Stone Edge can miss.

These battle mechanics do not change the builder’s type-and-base-stat score. The tool does not simulate moves, abilities, held items or damage.

COMPARE YOUR OPTIONS

Tyranitar or Garchomp?

Garchomp offers a faster physical attacker and Ground coverage, without starting sand.

Base stats · standard forms in the local Generation 9 dataset
StatTyranitarGarchomp
HP100108
Attack134130
Defense11095
Sp. Attack9580
Sp. Defense10085
Speed61102

Base stats are not final battle stats. Level, nature, IVs, EVs and battle effects affect the result. Check availability in your game before choosing an alternative.

Teammate ideas

A Flying or Fairy teammate can resist Fighting attacks. Check the effects of sand on every teammate.

These are typing-based starting pairs, not a complete competitive team. Check the remaining four slots and your game’s rules.

Compare computed teammate suggestions →
Alternative: Garchomp

Garchomp offers a faster physical attacker and Ground coverage, without starting sand.

Read Garchomp guide →

Try Garchomp →

Type matchups

Weak to

Water2×Grass2×Fighting4×Ground2×Bug2×Steel2×Fairy2×
Resistances and immunities
Normal0.5×Fire0.5×Poison0.5×Flying0.5×Psychic0×Ghost0.5×Dark0.5×

Typing only. Abilities, items and battle effects can change these matchups.

HP100
Attack134
Defense110
Sp. Attack95
Sp. Defense100
Speed61

Evolution chain

  1. Larvitar#246
  2. Level 30

    Pupitar#247
  3. Level 55

    Tyranitar#248

Standard main-series evolution conditions. Regional forms and games with special evolution systems can differ.

Build your Tyranitar team

Start with Tyranitar. Add teammates and compare your type-and-base-stat score.

TEAM WORKSPACE

Your team 1 / 6

Team score 52 of 100/ 100Fair
Gen 9 · National Dex · Casual Settings & scope
Format scope · casual planning

Base species #001–1025, using Generation 9 data. A casual planning pool, not a VGC, ranked, or Showdown National Dex legality validator. Regional, Mega and alternate forms are not included yet.

SLOT 01#248

Tyranitar

RockDark
SLOT 02
SLOT 03
SLOT 04
SLOT 05
SLOT 06

Understand your team

Offense92
Defense58
Coverage33
Synergy17

Types & base stats only · Not a win probability.

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    FIND A BETTER FIT

    Recommended Pokémon

    Fill your empty slots first. Each candidate is scored using the same rules as your current team. Only positive score changes are shown.

    +26 pts

    Pheromosa

    BugFighting

    Team score 52 → 78

    Why this Pokémon?
    • Adds Grass resistance or immunity
    • Adds Fighting resistance or immunity
    • Adds Ground resistance or immunity
    +25 pts

    Celebi

    PsychicGrass

    Team score 52 → 77

    Why this Pokémon?
    • Adds Water resistance or immunity
    • Adds Grass resistance or immunity
    • Adds Fighting resistance or immunity
    +25 pts

    Whimsicott

    GrassFairy

    Team score 52 → 77

    Why this Pokémon?
    • Adds Water resistance or immunity
    • Adds Grass resistance or immunity
    • Adds Fighting resistance or immunity
    +24 pts

    Vileplume

    GrassPoison

    Team score 52 → 76

    Why this Pokémon?
    • Adds Water resistance or immunity
    • Adds Grass resistance or immunity
    • Adds Fighting resistance or immunity
    +24 pts

    Exeggutor

    GrassPsychic

    Team score 52 → 76

    Why this Pokémon?
    • Adds Water resistance or immunity
    • Adds Grass resistance or immunity
    • Adds Fighting resistance or immunity
    +24 pts

    Roserade

    GrassPoison

    Team score 52 → 76

    Why this Pokémon?
    • Adds Water resistance or immunity
    • Adds Grass resistance or immunity
    • Adds Fighting resistance or immunity

    Suggestions optimize this initial planning heuristic. Your preferences and actual battle strategy may favor another Pokémon.

    Key insights
    • Fighting attacks threaten 1 of 1 teammates, with no teammate resisting them by type.
    • Bug attacks threaten 1 of 1 teammates, with no teammate resisting them by type.
    • Tyranitar takes 4× damage from Fighting attacks by type.
    • Your own types can hit 6 of 18 single-type targets super effectively. Actual move coverage can differ.
    • No teammate has a base Speed of 100 or higher. Consider adding a faster option.
    Detailed type analysis · all 18 types

    Incoming damage assumes typing only. 0× = immune, ½× / ¼× = resistant, 2× / 4× = weak. Resistance counts include immunities.

    Incoming damage by attacking type
    AttackTyranitarWeakResist
    Normal½×01
    Fire½×01
    Water2×10
    Electric1×00
    Grass2×10
    Ice1×00
    Fighting4×10
    Poison½×01
    Ground2×10
    Flying½×01
    Psychic0×01
    Bug2×10
    Rock1×00
    Ghost½×01
    Dragon1×00
    Dark½×01
    Steel2×10
    Fairy2×10

    Offensive type coverage

    Against single-type targets, using only same-type attacks. This is not coverage against every dual-type species.

    NormalNeutral
    Fire✓ Super effective
    WaterNeutral
    ElectricNeutral
    GrassNeutral
    Ice✓ Super effective
    FightingResisted
    PoisonNeutral
    GroundNeutral
    Flying✓ Super effective
    Psychic✓ Super effective
    Bug✓ Super effective
    RockNeutral
    Ghost✓ Super effective
    DragonNeutral
    DarkNeutral
    SteelNeutral
    FairyNeutral
    How is the score calculated?

    Offense (25%): neutral-or-better type coverage and strongest attacking base stats. Defense (30%): team resistances, unprotected and repeated weaknesses, and 4× vulnerabilities. Coverage (25%): fraction of 18 single-type targets hit super effectively by your own types. Synergy (20%): teammates resisting each other’s weaknesses, physical/special/bulk stat signals and base Speed ≥100. Scores are rounded to 0–100; the total uses the displayed subscores.

    Rating bands: Excellent ≥80, Good ≥65, Fair ≥45, Poor below 45. An empty team has no rating.

    Small teams are provisional and are not given a separate completion bonus. Adding a Pokémon can lower the score if it creates new weaknesses or lowers averages. These initial heuristics have not been calibrated against battle outcomes.

    Choose Pokémon · Slot 1

    1025 Pokémon found · already selected teammates are disabled

    Data: Pokémon Showdown / @pkmn/dex · Sprites: PokéAPI contributors · Base species only

    Sources & guide notes

    Starter advice written for this guide; mechanics checked against Pokémon Showdown’s Generation 9 data.

    Starter moveset reviewed October 6, 2026; battle notes added October 16, 2026. Suggest a correction.

    Disclaimer: This is an unofficial fan-made tool, not affiliated with or endorsed by The Pokémon Company, Nintendo, Creatures or GAME FREAK. Pokémon names, artwork and type symbols belong to their respective owners.

    Scores and recommendations are casual planning estimates based on typing and base stats, not win probabilities or guarantees. Moves, abilities, items and competitive rules can change actual results. Read the methodology and limitations.