How to play
Technician boosts eligible low-power moves, including Mach Punch and each Bullet Seed hit. Spore can create a setup opportunity against a target that is not immune.
Choose six Pokémon. See your score. Find your next teammate.
Level 23 or higher; delay evolution to learn Spore as ShroomishTo Breloom
BreloomLast stage shown
#0286 · GENERATION 3
Physical attacker with priority and sleep pressure
Build a Breloom team ↓Hover or tap the cards.
Custom Pokédex collection.
Generation 9 · casual singles · base form
Technician boosts eligible low-power moves, including Mach Punch and each Bullet Seed hit. Spore can create a setup opportunity against a target that is not immune.
Key risk. Flying attacks deal 4× damage. Focus Sash requires full HP, and Grass types or other protected targets ignore Spore. In Generation 9, learn Spore as Shroomish before evolving; check your format’s sleep rules.
This editorial starting point is not a ranked-format recommendation or a legality check. It does not specify EVs or Tera type. Moves, items and abilities here do not change the builder score.
BATTLE PLAN
Technician boosts eligible low-power moves, including Mach Punch and each Bullet Seed hit. Spore can create a setup opportunity against a target that is not immune.
Spore is what creates the setup turn for Swords Dance — but Grass types and other protected targets ignore it, and this set generates no sleep-inducing alternative.
Mach Punch strikes first and Technician strengthens it. That does not change typing: Flying attacks deal 4× damage, and priority cannot reduce them.
A teammate uses a switching move to bring Breloom in. A slower pivot may take the opponent’s hit first. Turn order and the opponent’s move still matter.
ITEM & ABILITY
Technician boosts eligible low-power moves, including Mach Punch and each individual hit of Bullet Seed. Focus Sash only works while Breloom is at full HP, so hazards and chip damage remove that insurance before the battle starts.
Watch the tradeoff. Flying attacks deal 4× damage. Focus Sash requires full HP, and Grass types or other protected targets ignore Spore. In Generation 9, learn Spore as Shroomish before evolving; check your format’s sleep rules.
These battle mechanics do not change the builder’s type-and-base-stat score. The tool does not simulate moves, abilities, held items or damage.
COMPARE YOUR OPTIONS
Meowscarada offers a faster Grass attacker and U-turn, without Mach Punch or Spore.
| Stat | Breloom | Meowscarada |
|---|---|---|
| HP | 60 | 76 |
| Attack | 130 | 110 |
| Defense | 80 | 70 |
| Sp. Attack | 60 | 81 |
| Sp. Defense | 60 | 70 |
| Speed | 70 | 123 |
Base stats are not final battle stats. Level, nature, IVs, EVs and battle effects affect the result. Check availability in your game before choosing an alternative.
A Steel teammate can resist Flying and Fairy attacks. A Water teammate helps against Fire and Ice attackers.
Resists Flying and Fairy attacks; both need a Fire answer.
Resists Fire and Ice attacks.
These are typing-based starting pairs, not a complete competitive team. Check the remaining four slots and your game’s rules.
Compare computed teammate suggestions →Meowscarada offers a faster Grass attacker and U-turn, without Mach Punch or Spore.
Try Meowscarada →Typing only. Abilities, items and battle effects can change these matchups.
Level 23 or higher; delay evolution to learn Spore as Shroomish
Breloom#286Standard main-series evolution conditions. Regional forms and games with special evolution systems can differ.
Start with Breloom. Add teammates and compare your type-and-base-stat score.
Base species #001–1025, using Generation 9 data. A casual planning pool, not a VGC, ranked, or Showdown National Dex legality validator. Regional, Mega and alternate forms are not included yet.
Types & base stats only · Not a win probability.
Keep up to 20 teams in this browser. Clearing browser data removes saved teams.
No saved teams yet.
FIND A BETTER FIT
Fill your empty slots first. Each candidate is scored using the same rules as your current team. Only positive score changes are shown.
Team score 50 → 80
Team score 50 → 80
Team score 50 → 79
Team score 50 → 79
Team score 50 → 79
Team score 50 → 79
Suggestions optimize this initial planning heuristic. Your preferences and actual battle strategy may favor another Pokémon.
Incoming damage assumes typing only. 0× = immune, ½× / ¼× = resistant, 2× / 4× = weak. Resistance counts include immunities.
| Attack | Breloom | Weak | Resist |
|---|---|---|---|
| Normal | 1× | 0 | 0 |
| Fire | 2× | 1 | 0 |
| Water | ½× | 0 | 1 |
| Electric | ½× | 0 | 1 |
| Grass | ½× | 0 | 1 |
| Ice | 2× | 1 | 0 |
| Fighting | 1× | 0 | 0 |
| Poison | 2× | 1 | 0 |
| Ground | ½× | 0 | 1 |
| Flying | 4× | 1 | 0 |
| Psychic | 2× | 1 | 0 |
| Bug | 1× | 0 | 0 |
| Rock | ½× | 0 | 1 |
| Ghost | 1× | 0 | 0 |
| Dragon | 1× | 0 | 0 |
| Dark | ½× | 0 | 1 |
| Steel | 1× | 0 | 0 |
| Fairy | 2× | 1 | 0 |
Against single-type targets, using only same-type attacks. This is not coverage against every dual-type species.
Offense (25%): neutral-or-better type coverage and strongest attacking base stats. Defense (30%): team resistances, unprotected and repeated weaknesses, and 4× vulnerabilities. Coverage (25%): fraction of 18 single-type targets hit super effectively by your own types. Synergy (20%): teammates resisting each other’s weaknesses, physical/special/bulk stat signals and base Speed ≥100. Scores are rounded to 0–100; the total uses the displayed subscores.
Rating bands: Excellent ≥80, Good ≥65, Fair ≥45, Poor below 45. An empty team has no rating.
Small teams are provisional and are not given a separate completion bonus. Adding a Pokémon can lower the score if it creates new weaknesses or lowers averages. These initial heuristics have not been calibrated against battle outcomes.
Data: Pokémon Showdown / @pkmn/dex · Sprites: PokéAPI contributors · Base species only
Starter advice written for this guide; mechanics checked against Pokémon Showdown’s Generation 9 data.
Starter moveset reviewed October 6, 2026; battle notes added October 20, 2026. Suggest a correction.