How to play
Set Stealth Rock in a favorable matchup or use Iron Defense to improve physical bulk and Body Press damage. Body Press uses Defense rather than Attack; Levitate normally provides Ground immunity.
Choose six Pokémon. See your score. Find your next teammate.
Level 33To Bronzong
BronzongLast stage shown
#0437 · GENERATION 4
Defensive hazard support and physical pressure
Build a Bronzong team ↓Hover or tap the cards.
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Generation 9 · casual singles · base form
Set Stealth Rock in a favorable matchup or use Iron Defense to improve physical bulk and Body Press damage. Body Press uses Defense rather than Attack; Levitate normally provides Ground immunity.
Key risk. Fire, Ghost and Dark attacks are super effective. This set uses Levitate, not Heatproof, so it does not reduce Fire damage. Low Speed and lack of direct recovery can make it passive; Ghost types ignore Body Press.
This editorial starting point is not a ranked-format recommendation or a legality check. It does not specify EVs or Tera type. Moves, items and abilities here do not change the builder score.
BATTLE PLAN
Set Stealth Rock in a favorable matchup or use Iron Defense to improve physical bulk and Body Press damage. Body Press uses Defense rather than Attack; Levitate normally provides Ground immunity.
Ghost ignores Body Press outright, and Psychic only lands on a Ghost for neutral damage, so the one typing that walls the set’s best move is the one that has least to fear from its coverage. Levitate says nothing about either case.
Fire deals 2× to Steel and Levitate does not interact with it, because the ability answers Ground. Poison, by contrast, cannot touch Bronzong at all, which is the immunity that makes the hazard turn free.
Stealth Rock and Iron Defense both want a safe switch, and Bronzong has no recovery move — Leftovers pays at the end of the turn, never before the hit that lands in it. Its Speed is low enough that the hit usually comes first.
A teammate uses a switching move to bring Bronzong in. A slower pivot may take the opponent’s hit first. Turn order and the opponent’s move still matter.
ITEM & ABILITY
Body Press scales off Defense instead of Attack, so Iron Defense raises Bronzong’s bulk and its damage with the same turn. Levitate is what covers the Ground weakness a Steel type normally has, and this set runs it rather than Heatproof — so Fire damage is not reduced at all.
Watch the tradeoff. Fire, Ghost and Dark attacks are super effective. This set uses Levitate, not Heatproof, so it does not reduce Fire damage. Low Speed and lack of direct recovery can make it passive; Ghost types ignore Body Press.
These battle mechanics do not change the builder’s type-and-base-stat score. The tool does not simulate moves, abilities, held items or damage.
COMPARE YOUR OPTIONS
Metagross offers greater physical attacking pressure instead of this Iron Defense support role.
| Stat | Bronzong | Metagross |
|---|---|---|
| HP | 67 | 80 |
| Attack | 89 | 135 |
| Defense | 116 | 130 |
| Sp. Attack | 79 | 95 |
| Sp. Defense | 116 | 90 |
| Speed | 33 | 70 |
Base stats are not final battle stats. Level, nature, IVs, EVs and battle effects affect the result. Check availability in your game before choosing an alternative.
A Dark teammate helps against Ghost and Dark. A Water partner resists Fire; add faster damage elsewhere.
Resists Ghost and Dark and provides delayed recovery through Wish.
Resists Fire and adds special damage with direct recovery.
These are typing-based starting pairs, not a complete competitive team. Check the remaining four slots and your game’s rules.
Compare computed teammate suggestions →Metagross offers greater physical attacking pressure instead of this Iron Defense support role.
Try Metagross →Typing only. Abilities, items and battle effects can change these matchups.
Level 33
Bronzong#437Standard main-series evolution conditions. Regional forms and games with special evolution systems can differ.
Start with Bronzong. Add teammates and compare your type-and-base-stat score.
Base species #001–1025, using Generation 9 data. A casual planning pool, not a VGC, ranked, or Showdown National Dex legality validator. Regional, Mega and alternate forms are not included yet.
Types & base stats only · Not a win probability.
Keep up to 20 teams in this browser. Clearing browser data removes saved teams.
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FIND A BETTER FIT
Fill your empty slots first. Each candidate is scored using the same rules as your current team. Only positive score changes are shown.
Team score 52 → 78
Team score 52 → 77
Team score 52 → 77
Team score 52 → 77
Team score 52 → 77
Team score 52 → 76
Suggestions optimize this initial planning heuristic. Your preferences and actual battle strategy may favor another Pokémon.
Incoming damage assumes typing only. 0× = immune, ½× / ¼× = resistant, 2× / 4× = weak. Resistance counts include immunities.
| Attack | Bronzong | Weak | Resist |
|---|---|---|---|
| Normal | ½× | 0 | 1 |
| Fire | 2× | 1 | 0 |
| Water | 1× | 0 | 0 |
| Electric | 1× | 0 | 0 |
| Grass | ½× | 0 | 1 |
| Ice | ½× | 0 | 1 |
| Fighting | 1× | 0 | 0 |
| Poison | 0× | 0 | 1 |
| Ground | 2× | 1 | 0 |
| Flying | ½× | 0 | 1 |
| Psychic | ¼× | 0 | 1 |
| Bug | 1× | 0 | 0 |
| Rock | ½× | 0 | 1 |
| Ghost | 2× | 1 | 0 |
| Dragon | ½× | 0 | 1 |
| Dark | 2× | 1 | 0 |
| Steel | ½× | 0 | 1 |
| Fairy | ½× | 0 | 1 |
Against single-type targets, using only same-type attacks. This is not coverage against every dual-type species.
Offense (25%): neutral-or-better type coverage and strongest attacking base stats. Defense (30%): team resistances, unprotected and repeated weaknesses, and 4× vulnerabilities. Coverage (25%): fraction of 18 single-type targets hit super effectively by your own types. Synergy (20%): teammates resisting each other’s weaknesses, physical/special/bulk stat signals and base Speed ≥100. Scores are rounded to 0–100; the total uses the displayed subscores.
Rating bands: Excellent ≥80, Good ≥65, Fair ≥45, Poor below 45. An empty team has no rating.
Small teams are provisional and are not given a separate completion bonus. Adding a Pokémon can lower the score if it creates new weaknesses or lowers averages. These initial heuristics have not been calibrated against battle outcomes.
Data: Pokémon Showdown / @pkmn/dex · Sprites: PokéAPI contributors · Base species only
Starter advice written for this guide; mechanics checked against Pokémon Showdown’s Generation 9 data.
Starter moveset reviewed October 6, 2026; battle notes added October 21, 2026. Suggest a correction.