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Dusknoir Teammate Suggestions
Dusknoir is already selected. Add a teammate and see how the recommendations change with your whole team.
Gen 9 · National Dex · Casual Settings & scope
Format scope · casual planning
Base species #001–1025, using Generation 9 data. A casual planning pool, not a VGC, ranked, or Showdown National Dex legality validator. Regional, Mega and alternate forms are not included yet.
Understand your team
Types & base stats only · Not a win probability.
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FIND A BETTER FIT
Recommended Pokémon
Fill your empty slots first. Each candidate is scored using the same rules as your current team. Only positive score changes are shown.
Chi-Yu
Team score 45 → 69
Why this Pokémon?
- Adds Ghost resistance or immunity
- Adds Dark resistance or immunity
- Adds super-effective coverage against Grass, Ice, Bug and more
Cobalion
Team score 45 → 68
Why this Pokémon?
- Adds Dark resistance or immunity
- Adds super-effective coverage against Normal, Ice, Rock and more
- Defense 64 → 79
Lucario
Team score 45 → 67
Why this Pokémon?
- Adds Dark resistance or immunity
- Adds super-effective coverage against Normal, Ice, Rock and more
- Defense 64 → 79
Greninja
Team score 45 → 67
Why this Pokémon?
- Adds Ghost resistance or immunity
- Adds Dark resistance or immunity
- Adds super-effective coverage against Fire, Ground, Rock
Magearna
Team score 45 → 67
Why this Pokémon?
- Adds Dark resistance or immunity
- Adds super-effective coverage against Ice, Fighting, Rock and more
- Defense 64 → 83
Kingambit
Team score 45 → 67
Why this Pokémon?
- Adds Ghost resistance or immunity
- Adds Dark resistance or immunity
- Adds super-effective coverage against Ice, Rock, Fairy
Suggestions optimize this initial planning heuristic. Your preferences and actual battle strategy may favor another Pokémon.
Key insights
- Dark attacks threaten 1 of 1 teammates, with no teammate resisting them by type.
- Ghost attacks threaten 1 of 1 teammates, with no teammate resisting them by type.
- Your own types can hit 2 of 18 single-type targets super effectively. Actual move coverage can differ.
- No teammate has a base Speed of 100 or higher. Consider adding a faster option.
Detailed type analysis · all 18 types
Incoming damage assumes typing only. 0× = immune, ½× / ¼× = resistant, 2× / 4× = weak. Resistance counts include immunities.
| Attack | Dusknoir | Weak | Resist |
|---|---|---|---|
| Normal | 0× | 0 | 1 |
| Fire | 1× | 0 | 0 |
| Water | 1× | 0 | 0 |
| Electric | 1× | 0 | 0 |
| Grass | 1× | 0 | 0 |
| Ice | 1× | 0 | 0 |
| Fighting | 0× | 0 | 1 |
| Poison | ½× | 0 | 1 |
| Ground | 1× | 0 | 0 |
| Flying | 1× | 0 | 0 |
| Psychic | 1× | 0 | 0 |
| Bug | ½× | 0 | 1 |
| Rock | 1× | 0 | 0 |
| Ghost | 2× | 1 | 0 |
| Dragon | 1× | 0 | 0 |
| Dark | 2× | 1 | 0 |
| Steel | 1× | 0 | 0 |
| Fairy | 1× | 0 | 0 |
Offensive type coverage
Against single-type targets, using only same-type attacks. This is not coverage against every dual-type species.
How is the score calculated?
Offense (25%): neutral-or-better type coverage and strongest attacking base stats. Defense (30%): team resistances, unprotected and repeated weaknesses, and 4× vulnerabilities. Coverage (25%): fraction of 18 single-type targets hit super effectively by your own types. Synergy (20%): teammates resisting each other’s weaknesses, physical/special/bulk stat signals and base Speed ≥100. Scores are rounded to 0–100; the total uses the displayed subscores.
Rating bands: Excellent ≥80, Good ≥65, Fair ≥45, Poor below 45. An empty team has no rating.
Small teams are provisional and are not given a separate completion bonus. Adding a Pokémon can lower the score if it creates new weaknesses or lowers averages. These initial heuristics have not been calibrated against battle outcomes.
Data: Pokémon Showdown / @pkmn/dex · Sprites: PokéAPI contributors · Base species only
First teammate candidates for Dusknoir
These candidates are calculated for a two-member team with Dusknoir. They optimize our type-and-base-stat heuristic, rather than representing a competitive tier list. Add more teammates above for recommendations that use the updated team.
Chi-Yu · +24 points
Dark / Fire · Two-member score: 69/100.
- Adds Ghost resistance or immunity
- Adds Dark resistance or immunity
- Adds super-effective coverage against Grass, Ice, Bug and more
Cobalion · +23 points
Steel / Fighting · Two-member score: 68/100.
- Adds Dark resistance or immunity
- Adds super-effective coverage against Normal, Ice, Rock and more
- Defense 64 → 79
Lucario · +22 points
Fighting / Steel · Two-member score: 67/100.
- Adds Dark resistance or immunity
- Adds super-effective coverage against Normal, Ice, Rock and more
- Defense 64 → 79
Why there is no universal best teammate
A candidate can patch a type weakness but still conflict with your preferred strategy or moveset. Our recommendations change with each added or replaced member and exclude Pokémon already in the team.
See Dusknoir stats and type matchups →