How to play
Frisk reveals an opposing held item on entry. Use Will-O-Wisp against an eligible physical attacker or Shadow Sneak against a weakened target; Pain Split can alter both Pokémon’s HP.
Choose six Pokémon. See your score. Find your next teammate.
Level 37To Dusclops
Trade holding Reaper ClothTo Dusknoir
DusknoirLast stage shown
#0477 · GENERATION 4
Physical attacker with burn utility
Build a Dusknoir team ↓Hover or tap the cards.
Custom Pokédex collection.
Generation 9 · casual singles · base form
Frisk reveals an opposing held item on entry. Use Will-O-Wisp against an eligible physical attacker or Shadow Sneak against a weakened target; Pain Split can alter both Pokémon’s HP.
Key risk. Pain Split is not reliable direct recovery and depends on both current HP values. Will-O-Wisp can miss and fails against protected targets such as Fire types. Ghost and Dark attacks are super effective; Normal types ignore its Ghost attacks.
This editorial starting point is not a ranked-format recommendation or a legality check. It does not specify EVs or Tera type. Moves, items and abilities here do not change the builder score.
BATTLE PLAN
Frisk reveals an opposing held item on entry. Use Will-O-Wisp against an eligible physical attacker or Shadow Sneak against a weakened target; Pain Split can alter both Pokémon’s HP.
Burn it, then remember Ghost and Dark are the two types that hit Dusknoir for 2× — a Fire switch-in is immune to Will-O-Wisp, so the tax does not apply to everything that can wall it.
Shadow Sneak is the priority turn, but it is a Ghost move and a Normal-type target ignores it, which also blanks Shadow Punch. Pain Split or a switch is the only remaining option against that typing.
A teammate uses a switching move to bring Dusknoir in. A slower pivot may take the opponent’s hit first. Turn order and the opponent’s move still matter.
ITEM & ABILITY
Will-O-Wisp is the tax Dusknoir exists to levy: a burned physical attacker hits for less, and Fire types are immune to the move. Pain Split redistributes HP using both current totals rather than healing on a schedule, and Normal and Fighting moves cannot touch Dusknoir at all.
Watch the tradeoff. Pain Split is not reliable direct recovery and depends on both current HP values. Will-O-Wisp can miss and fails against protected targets such as Fire types. Ghost and Dark attacks are super effective; Normal types ignore its Ghost attacks.
These battle mechanics do not change the builder’s type-and-base-stat score. The tool does not simulate moves, abilities, held items or damage.
COMPARE YOUR OPTIONS
Gengar offers a much faster special Ghost attacking role instead of this slower utility approach.
| Stat | Dusknoir | Gengar |
|---|---|---|
| HP | 45 | 60 |
| Attack | 100 | 65 |
| Defense | 135 | 60 |
| Sp. Attack | 65 | 130 |
| Sp. Defense | 135 | 75 |
| Speed | 45 | 110 |
Base stats are not final battle stats. Level, nature, IVs, EVs and battle effects affect the result. Check availability in your game before choosing an alternative.
A Dark partner can resist Ghost and Dark attacks. A stronger special attacker helps compensate for this set’s limited immediate damage.
Resists Ghost and Dark and provides delayed Wish recovery.
Resists Dark and adds stronger special attacks plus Fairy coverage.
These are typing-based starting pairs, not a complete competitive team. Check the remaining four slots and your game’s rules.
Compare computed teammate suggestions →Gengar offers a much faster special Ghost attacking role instead of this slower utility approach.
Try Gengar →Typing only. Abilities, items and battle effects can change these matchups.
Level 37
Dusclops#356Trade holding Reaper Cloth
Dusknoir#477Standard main-series evolution conditions. Regional forms and games with special evolution systems can differ.
Start with Dusknoir. Add teammates and compare your type-and-base-stat score.
Base species #001–1025, using Generation 9 data. A casual planning pool, not a VGC, ranked, or Showdown National Dex legality validator. Regional, Mega and alternate forms are not included yet.
Types & base stats only · Not a win probability.
Keep up to 20 teams in this browser. Clearing browser data removes saved teams.
No saved teams yet.
FIND A BETTER FIT
Fill your empty slots first. Each candidate is scored using the same rules as your current team. Only positive score changes are shown.
Team score 45 → 69
Team score 45 → 68
Team score 45 → 67
Team score 45 → 67
Team score 45 → 67
Team score 45 → 67
Suggestions optimize this initial planning heuristic. Your preferences and actual battle strategy may favor another Pokémon.
Incoming damage assumes typing only. 0× = immune, ½× / ¼× = resistant, 2× / 4× = weak. Resistance counts include immunities.
| Attack | Dusknoir | Weak | Resist |
|---|---|---|---|
| Normal | 0× | 0 | 1 |
| Fire | 1× | 0 | 0 |
| Water | 1× | 0 | 0 |
| Electric | 1× | 0 | 0 |
| Grass | 1× | 0 | 0 |
| Ice | 1× | 0 | 0 |
| Fighting | 0× | 0 | 1 |
| Poison | ½× | 0 | 1 |
| Ground | 1× | 0 | 0 |
| Flying | 1× | 0 | 0 |
| Psychic | 1× | 0 | 0 |
| Bug | ½× | 0 | 1 |
| Rock | 1× | 0 | 0 |
| Ghost | 2× | 1 | 0 |
| Dragon | 1× | 0 | 0 |
| Dark | 2× | 1 | 0 |
| Steel | 1× | 0 | 0 |
| Fairy | 1× | 0 | 0 |
Against single-type targets, using only same-type attacks. This is not coverage against every dual-type species.
Offense (25%): neutral-or-better type coverage and strongest attacking base stats. Defense (30%): team resistances, unprotected and repeated weaknesses, and 4× vulnerabilities. Coverage (25%): fraction of 18 single-type targets hit super effectively by your own types. Synergy (20%): teammates resisting each other’s weaknesses, physical/special/bulk stat signals and base Speed ≥100. Scores are rounded to 0–100; the total uses the displayed subscores.
Rating bands: Excellent ≥80, Good ≥65, Fair ≥45, Poor below 45. An empty team has no rating.
Small teams are provisional and are not given a separate completion bonus. Adding a Pokémon can lower the score if it creates new weaknesses or lowers averages. These initial heuristics have not been calibrated against battle outcomes.
Data: Pokémon Showdown / @pkmn/dex · Sprites: PokéAPI contributors · Base species only
Starter advice written for this guide; mechanics checked against Pokémon Showdown’s Generation 9 data.
Starter moveset reviewed October 6, 2026; battle notes added October 21, 2026. Suggest a correction.