How to play
A predicted Electric attack can activate Motor Drive, granting immunity to that attack and raising Speed. Attack with Thunder Punch or use coverage against a suitable target.
Choose six Pokémon. See your score. Find your next teammate.
Level 30To Electabuzz
Trade holding ElectirizerTo Electivire
ElectivireLast stage shown
#0466 · GENERATION 4
Physical attacker with Electric immunity
Build a Electivire team ↓Hover or tap the cards.
Custom Pokédex collection.
Generation 9 · casual singles · base form
A predicted Electric attack can activate Motor Drive, granting immunity to that attack and raising Speed. Attack with Thunder Punch or use coverage against a suitable target.
Key risk. Motor Drive is not an unconditional Speed boost and can be bypassed by some ability-ignoring effects. Life Orb costs HP. Ground attacks are super effective; Flying types avoid Earthquake.
This editorial starting point is not a ranked-format recommendation or a legality check. It does not specify EVs or Tera type. Moves, items and abilities here do not change the builder score.
BATTLE PLAN
A predicted Electric attack can activate Motor Drive, granting immunity to that attack and raising Speed. Attack with Thunder Punch or use coverage against a suitable target.
That is the free turn Motor Drive exists for. Abilities that ignore other abilities remove both the immunity and the raise, so the prediction is only safe against a normal attacker.
Ground is the only type that deals 2× to Electivire, and it resists seventeen others — which makes a Ground teammate the whole defensive answer rather than one option among many.
Electric is half-damaged by Grass and useless against Ground, so Ice Punch is the coverage that breaks both — Ice hits Grass and Ground for 2×. Earthquake cannot help here, because a Ground attacker is immune to it.
A teammate uses a switching move to bring Electivire in. A slower pivot may take the opponent’s hit first. Turn order and the opponent’s move still matter.
ITEM & ABILITY
Motor Drive converts an Electric attack into a Speed raise instead of damage, and that is the ability doing the work, not the typing — Electivire’s Electric typing alone only halves that hit. Life Orb then takes HP on every attack that connects.
Watch the tradeoff. Motor Drive is not an unconditional Speed boost and can be bypassed by some ability-ignoring effects. Life Orb costs HP. Ground attacks are super effective; Flying types avoid Earthquake.
These battle mechanics do not change the builder’s type-and-base-stat score. The tool does not simulate moves, abilities, held items or damage.
COMPARE YOUR OPTIONS
Jolteon offers greater natural Speed and special attacks with Volt Absorb instead of Motor Drive.
| Stat | Electivire | Jolteon |
|---|---|---|
| HP | 75 | 65 |
| Attack | 123 | 65 |
| Defense | 67 | 60 |
| Sp. Attack | 95 | 110 |
| Sp. Defense | 85 | 95 |
| Speed | 95 | 130 |
Base stats are not final battle stats. Level, nature, IVs, EVs and battle effects affect the result. Check availability in your game before choosing an alternative.
A Flying teammate covers Ground attacks. A special attacker helps avoid relying entirely on physical damage.
Ground immunity and U-turn help position an attacker safely.
Adds special damage and recovery alongside this physical attacker.
These are typing-based starting pairs, not a complete competitive team. Check the remaining four slots and your game’s rules.
Compare computed teammate suggestions →Jolteon offers greater natural Speed and special attacks with Volt Absorb instead of Motor Drive.
Try Jolteon →Typing only. Abilities, items and battle effects can change these matchups.
Level 30
Electabuzz#125Trade holding Electirizer
Electivire#466Standard main-series evolution conditions. Regional forms and games with special evolution systems can differ.
Start with Electivire. Add teammates and compare your type-and-base-stat score.
Base species #001–1025, using Generation 9 data. A casual planning pool, not a VGC, ranked, or Showdown National Dex legality validator. Regional, Mega and alternate forms are not included yet.
Types & base stats only · Not a win probability.
Keep up to 20 teams in this browser. Clearing browser data removes saved teams.
No saved teams yet.
FIND A BETTER FIT
Fill your empty slots first. Each candidate is scored using the same rules as your current team. Only positive score changes are shown.
Team score 44 → 71
Team score 44 → 70
Team score 44 → 69
Team score 44 → 69
Team score 44 → 69
Team score 44 → 69
Suggestions optimize this initial planning heuristic. Your preferences and actual battle strategy may favor another Pokémon.
Incoming damage assumes typing only. 0× = immune, ½× / ¼× = resistant, 2× / 4× = weak. Resistance counts include immunities.
| Attack | Electivire | Weak | Resist |
|---|---|---|---|
| Normal | 1× | 0 | 0 |
| Fire | 1× | 0 | 0 |
| Water | 1× | 0 | 0 |
| Electric | ½× | 0 | 1 |
| Grass | 1× | 0 | 0 |
| Ice | 1× | 0 | 0 |
| Fighting | 1× | 0 | 0 |
| Poison | 1× | 0 | 0 |
| Ground | 2× | 1 | 0 |
| Flying | ½× | 0 | 1 |
| Psychic | 1× | 0 | 0 |
| Bug | 1× | 0 | 0 |
| Rock | 1× | 0 | 0 |
| Ghost | 1× | 0 | 0 |
| Dragon | 1× | 0 | 0 |
| Dark | 1× | 0 | 0 |
| Steel | ½× | 0 | 1 |
| Fairy | 1× | 0 | 0 |
Against single-type targets, using only same-type attacks. This is not coverage against every dual-type species.
Offense (25%): neutral-or-better type coverage and strongest attacking base stats. Defense (30%): team resistances, unprotected and repeated weaknesses, and 4× vulnerabilities. Coverage (25%): fraction of 18 single-type targets hit super effectively by your own types. Synergy (20%): teammates resisting each other’s weaknesses, physical/special/bulk stat signals and base Speed ≥100. Scores are rounded to 0–100; the total uses the displayed subscores.
Rating bands: Excellent ≥80, Good ≥65, Fair ≥45, Poor below 45. An empty team has no rating.
Small teams are provisional and are not given a separate completion bonus. Adding a Pokémon can lower the score if it creates new weaknesses or lowers averages. These initial heuristics have not been calibrated against battle outcomes.
Data: Pokémon Showdown / @pkmn/dex · Sprites: PokéAPI contributors · Base species only
Starter advice written for this guide; mechanics checked against Pokémon Showdown’s Generation 9 data.
Starter moveset reviewed October 6, 2026; battle notes added October 21, 2026. Suggest a correction.