How to play
Choice Band boosts Attack and locks Emboar into one move until switching. Reckless boosts Flare Blitz and Wild Charge, making their immediate damage useful in a favorable matchup.
Choose six Pokémon. See your score. Find your next teammate.
Level 17To Pignite
Level 36To Emboar
EmboarLast stage shown
#0500 · GENERATION 5
Physical attacker with recoil damage
Build a Emboar team ↓Hover or tap the cards.
Custom Pokédex collection.
Generation 9 · casual singles · base form
Choice Band boosts Attack and locks Emboar into one move until switching. Reckless boosts Flare Blitz and Wild Charge, making their immediate damage useful in a favorable matchup.
Key risk. Reckless does not remove recoil and does not boost Close Combat or Knock Off. Low Speed, recoil and Close Combat’s defense drops can quickly wear Emboar down.
This editorial starting point is not a ranked-format recommendation or a legality check. It does not specify EVs or Tera type. Moves, items and abilities here do not change the builder score.
BATTLE PLAN
Choice Band boosts Attack and locks Emboar into one move until switching. Reckless boosts Flare Blitz and Wild Charge, making their immediate damage useful in a favorable matchup.
Choice Band locks Emboar into the first move until it switches out, so choose the attack that still answers the likely switch-in instead of the one that only KOs the current target.
Wild Charge cannot hit a Ground type at all, so Flare Blitz or Knock Off is the only option left — and Ground is one of the four types that deal 2× to Emboar, alongside Water, Flying and Psychic.
Reckless does not make Flare Blitz more accurate, it only raises the damage and the recoil that comes with it. A missed hit is a turn with no output and no boost to show for it.
A teammate uses a switching move to bring Emboar in. A slower pivot may take the opponent’s hit first. Turn order and the opponent’s move still matter.
ITEM & ABILITY
Reckless boosts only the recoil moves, so Flare Blitz and Wild Charge get the raise while Close Combat and Knock Off get nothing from the ability. Recoil and Close Combat’s defense drops both pile up over the stay, and the Choice Band lock means every one of those trades is chosen in advance.
Watch the tradeoff. Reckless does not remove recoil and does not boost Close Combat or Knock Off. Low Speed, recoil and Close Combat’s defense drops can quickly wear Emboar down.
These battle mechanics do not change the builder’s type-and-base-stat score. The tool does not simulate moves, abilities, held items or damage.
COMPARE YOUR OPTIONS
Infernape offers more Speed and pivoting instead of this slower, recoil-heavy approach.
| Stat | Emboar | Infernape |
|---|---|---|
| HP | 110 | 76 |
| Attack | 123 | 104 |
| Defense | 65 | 71 |
| Sp. Attack | 100 | 104 |
| Sp. Defense | 65 | 71 |
| Speed | 65 | 108 |
Base stats are not final battle stats. Level, nature, IVs, EVs and battle effects affect the result. Check availability in your game before choosing an alternative.
A Flying teammate covers Ground and resists Fighting. Healing support helps manage recoil; account for Water and Psychic attacks too.
Ground immunity plus Water and Fighting resistance help switching.
Psychic immunity and delayed Wish healing support a recoil attacker.
These are typing-based starting pairs, not a complete competitive team. Check the remaining four slots and your game’s rules.
Compare computed teammate suggestions →Infernape offers more Speed and pivoting instead of this slower, recoil-heavy approach.
Try Infernape →Typing only. Abilities, items and battle effects can change these matchups.
Level 17
Pignite#499Level 36
Emboar#500Standard main-series evolution conditions. Regional forms and games with special evolution systems can differ.
Start with Emboar. Add teammates and compare your type-and-base-stat score.
Base species #001–1025, using Generation 9 data. A casual planning pool, not a VGC, ranked, or Showdown National Dex legality validator. Regional, Mega and alternate forms are not included yet.
Types & base stats only · Not a win probability.
Keep up to 20 teams in this browser. Clearing browser data removes saved teams.
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FIND A BETTER FIT
Fill your empty slots first. Each candidate is scored using the same rules as your current team. Only positive score changes are shown.
Team score 54 → 76
Team score 54 → 76
Team score 54 → 75
Team score 54 → 75
Team score 54 → 74
Team score 54 → 74
Suggestions optimize this initial planning heuristic. Your preferences and actual battle strategy may favor another Pokémon.
Incoming damage assumes typing only. 0× = immune, ½× / ¼× = resistant, 2× / 4× = weak. Resistance counts include immunities.
| Attack | Emboar | Weak | Resist |
|---|---|---|---|
| Normal | 1× | 0 | 0 |
| Fire | ½× | 0 | 1 |
| Water | 2× | 1 | 0 |
| Electric | 1× | 0 | 0 |
| Grass | ½× | 0 | 1 |
| Ice | ½× | 0 | 1 |
| Fighting | 1× | 0 | 0 |
| Poison | 1× | 0 | 0 |
| Ground | 2× | 1 | 0 |
| Flying | 2× | 1 | 0 |
| Psychic | 2× | 1 | 0 |
| Bug | ¼× | 0 | 1 |
| Rock | 1× | 0 | 0 |
| Ghost | 1× | 0 | 0 |
| Dragon | 1× | 0 | 0 |
| Dark | ½× | 0 | 1 |
| Steel | ½× | 0 | 1 |
| Fairy | 1× | 0 | 0 |
Against single-type targets, using only same-type attacks. This is not coverage against every dual-type species.
Offense (25%): neutral-or-better type coverage and strongest attacking base stats. Defense (30%): team resistances, unprotected and repeated weaknesses, and 4× vulnerabilities. Coverage (25%): fraction of 18 single-type targets hit super effectively by your own types. Synergy (20%): teammates resisting each other’s weaknesses, physical/special/bulk stat signals and base Speed ≥100. Scores are rounded to 0–100; the total uses the displayed subscores.
Rating bands: Excellent ≥80, Good ≥65, Fair ≥45, Poor below 45. An empty team has no rating.
Small teams are provisional and are not given a separate completion bonus. Adding a Pokémon can lower the score if it creates new weaknesses or lowers averages. These initial heuristics have not been calibrated against battle outcomes.
Data: Pokémon Showdown / @pkmn/dex · Sprites: PokéAPI contributors · Base species only
Starter advice written for this guide; mechanics checked against Pokémon Showdown’s Generation 9 data.
Starter moveset reviewed October 6, 2026; battle notes added October 21, 2026. Suggest a correction.