How to play
Set Spikes or use Rapid Spin to remove hazards from your side against a suitable target. Volt Switch provides switching utility while Body Press uses its Defense for damage.
Choose six Pokémon. See your score. Find your next teammate.
Level 31To Forretress
ForretressLast stage shown
#0205 · GENERATION 2
Hazard support and removal pivot
Build a Forretress team ↓Hover or tap the cards.
Custom Pokédex collection.
Generation 9 · casual singles · base form
Set Spikes or use Rapid Spin to remove hazards from your side against a suitable target. Volt Switch provides switching utility while Body Press uses its Defense for damage.
Key risk. Fire attacks deal 4× damage. Ghost targets block Rapid Spin and Ground targets block Volt Switch. Sturdy requires full HP; repeated hits wear it down because this set has no direct recovery move.
This editorial starting point is not a ranked-format recommendation or a legality check. It does not specify EVs or Tera type. Moves, items and abilities here do not change the builder score.
BATTLE PLAN
Set Spikes or use Rapid Spin to remove hazards from your side against a suitable target. Volt Switch provides switching utility while Body Press uses its Defense for damage.
Fire deals 4× to Bug and Steel, which is the largest single multiplier on any page here and the reason one immunity does not make the wall. A Fire-resistant partner is the answer; Leftovers is not.
Ghost targets block Rapid Spin, and the Fighting move on this set cannot answer them either — so a Ghost spinner is a blocker, not a free turn. Volt Switch has its own wall in Ground immunity.
Volt Switch is a special move on a set built around Defense, so the pivot is there for the switch rather than the damage, and Sturdy is spent by the time the second hit arrives — this set carries no recovery move beyond the item’s end-of-turn drip.
A teammate uses a switching move to bring Forretress in. A slower pivot may take the opponent’s hit first. Turn order and the opponent’s move still matter.
ITEM & ABILITY
Bug and Steel leave Forretress with a single weakness that arrives at 4×, and Sturdy guarantees one survival only while it is at full HP. Spikes and Rapid Spin are both on the set, so the hazard turn is a choice about whose field gets cleared.
Watch the tradeoff. Fire attacks deal 4× damage. Ghost targets block Rapid Spin and Ground targets block Volt Switch. Sturdy requires full HP; repeated hits wear it down because this set has no direct recovery move.
These battle mechanics do not change the builder’s type-and-base-stat score. The tool does not simulate moves, abilities, held items or damage.
COMPARE YOUR OPTIONS
Donphan offers Ground typing and Earthquake with hazard removal instead of Bug/Steel typing.
| Stat | Forretress | Donphan |
|---|---|---|
| HP | 75 | 90 |
| Attack | 90 | 120 |
| Defense | 140 | 120 |
| Sp. Attack | 60 | 60 |
| Sp. Defense | 60 | 60 |
| Speed | 40 | 50 |
Base stats are not final battle stats. Level, nature, IVs, EVs and battle effects affect the result. Check availability in your game before choosing an alternative.
A Fire-resistant teammate helps cover its largest weakness. Add special damage and a way to bring in an attacker after support turns.
Resists Fire and provides recovery plus special Water attacks.
Flash Fire normally grants Fire immunity and adds special pressure.
These are typing-based starting pairs, not a complete competitive team. Check the remaining four slots and your game’s rules.
Compare computed teammate suggestions →Donphan offers Ground typing and Earthquake with hazard removal instead of Bug/Steel typing.
Try Donphan →Typing only. Abilities, items and battle effects can change these matchups.
Level 31
Forretress#205Standard main-series evolution conditions. Regional forms and games with special evolution systems can differ.
Start with Forretress. Add teammates and compare your type-and-base-stat score.
Base species #001–1025, using Generation 9 data. A casual planning pool, not a VGC, ranked, or Showdown National Dex legality validator. Regional, Mega and alternate forms are not included yet.
Types & base stats only · Not a win probability.
Keep up to 20 teams in this browser. Clearing browser data removes saved teams.
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FIND A BETTER FIT
Fill your empty slots first. Each candidate is scored using the same rules as your current team. Only positive score changes are shown.
Team score 53 → 81
Team score 53 → 80
Team score 53 → 80
Team score 53 → 79
Team score 53 → 79
Team score 53 → 78
Suggestions optimize this initial planning heuristic. Your preferences and actual battle strategy may favor another Pokémon.
Incoming damage assumes typing only. 0× = immune, ½× / ¼× = resistant, 2× / 4× = weak. Resistance counts include immunities.
| Attack | Forretress | Weak | Resist |
|---|---|---|---|
| Normal | ½× | 0 | 1 |
| Fire | 4× | 1 | 0 |
| Water | 1× | 0 | 0 |
| Electric | 1× | 0 | 0 |
| Grass | ¼× | 0 | 1 |
| Ice | ½× | 0 | 1 |
| Fighting | 1× | 0 | 0 |
| Poison | 0× | 0 | 1 |
| Ground | 1× | 0 | 0 |
| Flying | 1× | 0 | 0 |
| Psychic | ½× | 0 | 1 |
| Bug | ½× | 0 | 1 |
| Rock | 1× | 0 | 0 |
| Ghost | 1× | 0 | 0 |
| Dragon | ½× | 0 | 1 |
| Dark | 1× | 0 | 0 |
| Steel | ½× | 0 | 1 |
| Fairy | ½× | 0 | 1 |
Against single-type targets, using only same-type attacks. This is not coverage against every dual-type species.
Offense (25%): neutral-or-better type coverage and strongest attacking base stats. Defense (30%): team resistances, unprotected and repeated weaknesses, and 4× vulnerabilities. Coverage (25%): fraction of 18 single-type targets hit super effectively by your own types. Synergy (20%): teammates resisting each other’s weaknesses, physical/special/bulk stat signals and base Speed ≥100. Scores are rounded to 0–100; the total uses the displayed subscores.
Rating bands: Excellent ≥80, Good ≥65, Fair ≥45, Poor below 45. An empty team has no rating.
Small teams are provisional and are not given a separate completion bonus. Adding a Pokémon can lower the score if it creates new weaknesses or lowers averages. These initial heuristics have not been calibrated against battle outcomes.
Data: Pokémon Showdown / @pkmn/dex · Sprites: PokéAPI contributors · Base species only
Starter advice written for this guide; mechanics checked against Pokémon Showdown’s Generation 9 data.
Starter moveset reviewed October 6, 2026; battle notes added October 21, 2026. Suggest a correction.