How to play
A predicted Fire attack can activate Flash Fire, providing Fire immunity and strengthening its Fire attacks. Use a safe Nasty Plot turn before attacking a favorable target.
Choose six Pokémon. See your score. Find your next teammate.
Level 24To Houndoom
HoundoomLast stage shown
#0229 · GENERATION 2
Special setup attacker with Fire immunity
Build a Houndoom team ↓Hover or tap the cards.
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Generation 9 · casual singles · base form
A predicted Fire attack can activate Flash Fire, providing Fire immunity and strengthening its Fire attacks. Use a safe Nasty Plot turn before attacking a favorable target.
Key risk. Water, Fighting, Ground and Rock attacks are super effective. Boots do not reduce direct damage and coverage does not guarantee a safe matchup. Ability-ignoring effects can bypass Flash Fire.
This editorial starting point is not a ranked-format recommendation or a legality check. It does not specify EVs or Tera type. Moves, items and abilities here do not change the builder score.
BATTLE PLAN
A predicted Fire attack can activate Flash Fire, providing Fire immunity and strengthening its Fire attacks. Use a safe Nasty Plot turn before attacking a favorable target.
Absorb it and the next Flamethrower hits harder — but Water, Fighting, Ground and Rock each deal 2× to a Dark and Fire type, and none of those are the ability’s problem to solve. Heavy-Duty Boots stop hazards, not those four types.
Dark deals 0.5× and Fire deals 1× to Fairy, so the two STAB moves are blunted exactly when the setup is finished. Sludge Bomb hits Fairy for 2×, which is why the coverage slot is not decoration.
The raise is on the special side, so a physical hit arrives at full strength on the turn you boosted, and Flash Fire only protects against the one move it reads. A predicted Fire is a free turn; a predicted anything else is a coin flip on the whole game plan.
A teammate uses a switching move to bring Houndoom in. A slower pivot may take the opponent’s hit first. Turn order and the opponent’s move still matter.
ITEM & ABILITY
Flash Fire turns a predicted Fire attack into both an immunity and a boost to Houndoom’s own Fire damage, which is the one turn the set wins without spending a move. Nasty Plot raises Special Attack by two stages, and a boost that has to be set up is a boost the bulk cannot buy back.
Watch the tradeoff. Water, Fighting, Ground and Rock attacks are super effective. Boots do not reduce direct damage and coverage does not guarantee a safe matchup. Ability-ignoring effects can bypass Flash Fire.
These battle mechanics do not change the builder’s type-and-base-stat score. The tool does not simulate moves, abilities, held items or damage.
COMPARE YOUR OPTIONS
Chandelure offers Ghost typing and a different Flash Fire special attacking role.
| Stat | Houndoom | Chandelure |
|---|---|---|
| HP | 75 | 60 |
| Attack | 90 | 55 |
| Defense | 50 | 90 |
| Sp. Attack | 110 | 145 |
| Sp. Defense | 80 | 90 |
| Speed | 95 | 80 |
Base stats are not final battle stats. Level, nature, IVs, EVs and battle effects affect the result. Check availability in your game before choosing an alternative.
A Flying teammate covers Ground and can resist Fighting. A Water partner helps against Water and Rock attackers.
Immune to Ground and resists Water and Fighting attacks.
Resists Water and adds recovery alongside a frailer attacker.
These are typing-based starting pairs, not a complete competitive team. Check the remaining four slots and your game’s rules.
Compare computed teammate suggestions →Chandelure offers Ghost typing and a different Flash Fire special attacking role.
Try Chandelure →Typing only. Abilities, items and battle effects can change these matchups.
Level 24
Houndoom#229Standard main-series evolution conditions. Regional forms and games with special evolution systems can differ.
Start with Houndoom. Add teammates and compare your type-and-base-stat score.
Base species #001–1025, using Generation 9 data. A casual planning pool, not a VGC, ranked, or Showdown National Dex legality validator. Regional, Mega and alternate forms are not included yet.
Types & base stats only · Not a win probability.
Keep up to 20 teams in this browser. Clearing browser data removes saved teams.
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FIND A BETTER FIT
Fill your empty slots first. Each candidate is scored using the same rules as your current team. Only positive score changes are shown.
Team score 52 → 78
Team score 52 → 77
Team score 52 → 75
Team score 52 → 75
Team score 52 → 75
Team score 52 → 74
Suggestions optimize this initial planning heuristic. Your preferences and actual battle strategy may favor another Pokémon.
Incoming damage assumes typing only. 0× = immune, ½× / ¼× = resistant, 2× / 4× = weak. Resistance counts include immunities.
| Attack | Houndoom | Weak | Resist |
|---|---|---|---|
| Normal | 1× | 0 | 0 |
| Fire | ½× | 0 | 1 |
| Water | 2× | 1 | 0 |
| Electric | 1× | 0 | 0 |
| Grass | ½× | 0 | 1 |
| Ice | ½× | 0 | 1 |
| Fighting | 2× | 1 | 0 |
| Poison | 1× | 0 | 0 |
| Ground | 2× | 1 | 0 |
| Flying | 1× | 0 | 0 |
| Psychic | 0× | 0 | 1 |
| Bug | 1× | 0 | 0 |
| Rock | 2× | 1 | 0 |
| Ghost | ½× | 0 | 1 |
| Dragon | 1× | 0 | 0 |
| Dark | ½× | 0 | 1 |
| Steel | ½× | 0 | 1 |
| Fairy | 1× | 0 | 0 |
Against single-type targets, using only same-type attacks. This is not coverage against every dual-type species.
Offense (25%): neutral-or-better type coverage and strongest attacking base stats. Defense (30%): team resistances, unprotected and repeated weaknesses, and 4× vulnerabilities. Coverage (25%): fraction of 18 single-type targets hit super effectively by your own types. Synergy (20%): teammates resisting each other’s weaknesses, physical/special/bulk stat signals and base Speed ≥100. Scores are rounded to 0–100; the total uses the displayed subscores.
Rating bands: Excellent ≥80, Good ≥65, Fair ≥45, Poor below 45. An empty team has no rating.
Small teams are provisional and are not given a separate completion bonus. Adding a Pokémon can lower the score if it creates new weaknesses or lowers averages. These initial heuristics have not been calibrated against battle outcomes.
Data: Pokémon Showdown / @pkmn/dex · Sprites: PokéAPI contributors · Base species only
Starter advice written for this guide; mechanics checked against Pokémon Showdown’s Generation 9 data.
Starter moveset reviewed October 6, 2026; battle notes added October 21, 2026. Suggest a correction.