How to play
Sticky Web lowers the Speed of eligible grounded opponents when they enter. Compound Eyes improves Thunder’s accuracy; Volt Switch can bring a teammate in when its attack hits.
Choose six Pokémon. See your score. Find your next teammate.
Level 36To Galvantula
GalvantulaLast stage shown
#0596 · GENERATION 5
Fast hazard support and special attacker
Build a Galvantula team ↓Hover or tap the cards.
Custom Pokédex collection.
Generation 9 · casual singles · base form
Sticky Web lowers the Speed of eligible grounded opponents when they enter. Compound Eyes improves Thunder’s accuracy; Volt Switch can bring a teammate in when its attack hits.
Key risk. Compound Eyes does not make Thunder guaranteed to hit. Focus Sash requires full HP and hazards or chip damage can disable it. Flying or otherwise ungrounded targets avoid Sticky Web; Ground targets block Volt Switch. Fire and Rock attacks are super effective.
This editorial starting point is not a ranked-format recommendation or a legality check. It does not specify EVs or Tera type. Moves, items and abilities here do not change the builder score.
BATTLE PLAN
Sticky Web lowers the Speed of eligible grounded opponents when they enter. Compound Eyes improves Thunder’s accuracy; Volt Switch can bring a teammate in when its attack hits.
Ungrounded targets are unaffected by Sticky Web, so a Flying switch-in dodges the hazard turn entirely — and the same Flying typing then takes Galvantula’s Electric moves for 2×. The Web turn has to be read against who can stay grounded.
Thunder is the move that can end the race, but Compound Eyes only improves the odds of the hit, and a miss leaves a Focus Sash Galvantula with a locked-in turn. Volt Switch is the safe exit, except where Ground blocks it outright.
Both types deal 2× to a Bug and Electric pair, and Fire is also the type that resists Bug Buzz. The partner that covers them is the reason this set can spend a turn on the web instead of attacking.
A teammate uses a switching move to bring Galvantula in. A slower pivot may take the opponent’s hit first. Turn order and the opponent’s move still matter.
ITEM & ABILITY
Compound Eyes raises Thunder’s accuracy without making it guaranteed, which is the difference between a threat and a certainty, and the same accuracy is spent on a move that Ground types simply ignore. Focus Sash needs Galvantula at full HP, so any chip before the hit that was supposed to be survived spends the item early.
Watch the tradeoff. Compound Eyes does not make Thunder guaranteed to hit. Focus Sash requires full HP and hazards or chip damage can disable it. Flying or otherwise ungrounded targets avoid Sticky Web; Ground targets block Volt Switch. Fire and Rock attacks are super effective.
These battle mechanics do not change the builder’s type-and-base-stat score. The tool does not simulate moves, abilities, held items or damage.
COMPARE YOUR OPTIONS
Jolteon offers greater Speed and a different Electric role without Sticky Web.
| Stat | Galvantula | Jolteon |
|---|---|---|
| HP | 70 | 65 |
| Attack | 77 | 65 |
| Defense | 60 | 60 |
| Sp. Attack | 97 | 110 |
| Sp. Defense | 60 | 95 |
| Speed | 108 | 130 |
Base stats are not final battle stats. Level, nature, IVs, EVs and battle effects affect the result. Check availability in your game before choosing an alternative.
A Water teammate helps against Fire and Rock attackers. Add a teammate that benefits from slowing grounded opponents, and protect your own entry options.
Resists Fire and adds recovery plus Water attacks against Rock targets.
Adds physical damage and can benefit from slower grounded opponents.
These are typing-based starting pairs, not a complete competitive team. Check the remaining four slots and your game’s rules.
Compare computed teammate suggestions →Jolteon offers greater Speed and a different Electric role without Sticky Web.
Try Jolteon →Typing only. Abilities, items and battle effects can change these matchups.
Level 36
Galvantula#596Standard main-series evolution conditions. Regional forms and games with special evolution systems can differ.
Start with Galvantula. Add teammates and compare your type-and-base-stat score.
Base species #001–1025, using Generation 9 data. A casual planning pool, not a VGC, ranked, or Showdown National Dex legality validator. Regional, Mega and alternate forms are not included yet.
Types & base stats only · Not a win probability.
Keep up to 20 teams in this browser. Clearing browser data removes saved teams.
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FIND A BETTER FIT
Fill your empty slots first. Each candidate is scored using the same rules as your current team. Only positive score changes are shown.
Team score 51 → 79
Team score 51 → 77
Team score 51 → 77
Team score 51 → 77
Team score 51 → 77
Team score 51 → 77
Suggestions optimize this initial planning heuristic. Your preferences and actual battle strategy may favor another Pokémon.
Incoming damage assumes typing only. 0× = immune, ½× / ¼× = resistant, 2× / 4× = weak. Resistance counts include immunities.
| Attack | Galvantula | Weak | Resist |
|---|---|---|---|
| Normal | 1× | 0 | 0 |
| Fire | 2× | 1 | 0 |
| Water | 1× | 0 | 0 |
| Electric | ½× | 0 | 1 |
| Grass | ½× | 0 | 1 |
| Ice | 1× | 0 | 0 |
| Fighting | ½× | 0 | 1 |
| Poison | 1× | 0 | 0 |
| Ground | 1× | 0 | 0 |
| Flying | 1× | 0 | 0 |
| Psychic | 1× | 0 | 0 |
| Bug | 1× | 0 | 0 |
| Rock | 2× | 1 | 0 |
| Ghost | 1× | 0 | 0 |
| Dragon | 1× | 0 | 0 |
| Dark | 1× | 0 | 0 |
| Steel | ½× | 0 | 1 |
| Fairy | 1× | 0 | 0 |
Against single-type targets, using only same-type attacks. This is not coverage against every dual-type species.
Offense (25%): neutral-or-better type coverage and strongest attacking base stats. Defense (30%): team resistances, unprotected and repeated weaknesses, and 4× vulnerabilities. Coverage (25%): fraction of 18 single-type targets hit super effectively by your own types. Synergy (20%): teammates resisting each other’s weaknesses, physical/special/bulk stat signals and base Speed ≥100. Scores are rounded to 0–100; the total uses the displayed subscores.
Rating bands: Excellent ≥80, Good ≥65, Fair ≥45, Poor below 45. An empty team has no rating.
Small teams are provisional and are not given a separate completion bonus. Adding a Pokémon can lower the score if it creates new weaknesses or lowers averages. These initial heuristics have not been calibrated against battle outcomes.
Data: Pokémon Showdown / @pkmn/dex · Sprites: PokéAPI contributors · Base species only
Starter advice written for this guide; mechanics checked against Pokémon Showdown’s Generation 9 data.
Starter moveset reviewed October 6, 2026; battle notes added October 21, 2026. Suggest a correction.