How to play
Sharpness boosts the three slicing attacks in this example. Use a safe Swords Dance turn before attacking; Sacred Sword ignores the target’s relevant Defense and evasion stat changes.
Choose six Pokémon. See your score. Find your next teammate.
Level 20To Kirlia
Dawn Stone on male KirliaTo Gallade
GalladeLast stage shown
#0475 · GENERATION 4
Physical attacker with slicing moves
Build a Gallade team ↓Hover or tap the cards.
Custom Pokédex collection.
Generation 9 · casual singles · base form
Sharpness boosts the three slicing attacks in this example. Use a safe Swords Dance turn before attacking; Sacred Sword ignores the target’s relevant Defense and evasion stat changes.
Key risk. Life Orb costs HP. Sacred Sword does not remove type immunities or every defensive effect. Flying, Ghost and Fairy attacks are super effective, and boosting requires a safe opening.
This editorial starting point is not a ranked-format recommendation or a legality check. It does not specify EVs or Tera type. Moves, items and abilities here do not change the builder score.
BATTLE PLAN
Sharpness boosts the three slicing attacks in this example. Use a safe Swords Dance turn before attacking; Sacred Sword ignores the target’s relevant Defense and evasion stat changes.
Fighting moves cannot touch a Ghost, and Ghost hits Gallade for 2×. Leaf Blade is the option on this set, landing for neutral damage rather than breaking the immunity outright.
Sacred Sword is the answer to the boost, not to the typing — Fairy, Flying and Ghost each deal 2× to Gallade, and none of them are ignored by the sword.
A teammate uses a switching move to bring Gallade in. A slower pivot may take the opponent’s hit first. Turn order and the opponent’s move still matter.
ITEM & ABILITY
Sacred Sword ignores the target’s Defense and evasion stat changes, which is the specific job no other move on this set does. Sharpness lifts the slicing attacks here, and a Swords Dance boost disappears the moment Gallade leaves the field.
Watch the tradeoff. Life Orb costs HP. Sacred Sword does not remove type immunities or every defensive effect. Flying, Ghost and Fairy attacks are super effective, and boosting requires a safe opening.
These battle mechanics do not change the builder’s type-and-base-stat score. The tool does not simulate moves, abilities, held items or damage.
COMPARE YOUR OPTIONS
Lucario offers Steel typing and Extreme Speed instead of Sharpness and Psychic attacks.
| Stat | Gallade | Lucario |
|---|---|---|
| HP | 68 | 70 |
| Attack | 125 | 110 |
| Defense | 65 | 70 |
| Sp. Attack | 65 | 115 |
| Sp. Defense | 115 | 70 |
| Speed | 80 | 90 |
Base stats are not final battle stats. Level, nature, IVs, EVs and battle effects affect the result. Check availability in your game before choosing an alternative.
A Steel teammate can resist Flying and Fairy. A Dark partner can help against Ghost attacks; add special damage elsewhere.
Resists Flying and Fairy and adds special damage with recovery.
Resists Ghost and offers delayed Wish support for a Life Orb attacker.
These are typing-based starting pairs, not a complete competitive team. Check the remaining four slots and your game’s rules.
Compare computed teammate suggestions →Lucario offers Steel typing and Extreme Speed instead of Sharpness and Psychic attacks.
Try Lucario →Typing only. Abilities, items and battle effects can change these matchups.
Level 20
Kirlia#281Dawn Stone on male Kirlia
Gallade#475Standard main-series evolution conditions. Regional forms and games with special evolution systems can differ.
Start with Gallade. Add teammates and compare your type-and-base-stat score.
Base species #001–1025, using Generation 9 data. A casual planning pool, not a VGC, ranked, or Showdown National Dex legality validator. Regional, Mega and alternate forms are not included yet.
Types & base stats only · Not a win probability.
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FIND A BETTER FIT
Fill your empty slots first. Each candidate is scored using the same rules as your current team. Only positive score changes are shown.
Team score 51 → 74
Team score 51 → 73
Team score 51 → 73
Team score 51 → 72
Team score 51 → 72
Team score 51 → 72
Suggestions optimize this initial planning heuristic. Your preferences and actual battle strategy may favor another Pokémon.
Incoming damage assumes typing only. 0× = immune, ½× / ¼× = resistant, 2× / 4× = weak. Resistance counts include immunities.
| Attack | Gallade | Weak | Resist |
|---|---|---|---|
| Normal | 1× | 0 | 0 |
| Fire | 1× | 0 | 0 |
| Water | 1× | 0 | 0 |
| Electric | 1× | 0 | 0 |
| Grass | 1× | 0 | 0 |
| Ice | 1× | 0 | 0 |
| Fighting | ½× | 0 | 1 |
| Poison | 1× | 0 | 0 |
| Ground | 1× | 0 | 0 |
| Flying | 2× | 1 | 0 |
| Psychic | 1× | 0 | 0 |
| Bug | 1× | 0 | 0 |
| Rock | ½× | 0 | 1 |
| Ghost | 2× | 1 | 0 |
| Dragon | 1× | 0 | 0 |
| Dark | 1× | 0 | 0 |
| Steel | 1× | 0 | 0 |
| Fairy | 2× | 1 | 0 |
Against single-type targets, using only same-type attacks. This is not coverage against every dual-type species.
Offense (25%): neutral-or-better type coverage and strongest attacking base stats. Defense (30%): team resistances, unprotected and repeated weaknesses, and 4× vulnerabilities. Coverage (25%): fraction of 18 single-type targets hit super effectively by your own types. Synergy (20%): teammates resisting each other’s weaknesses, physical/special/bulk stat signals and base Speed ≥100. Scores are rounded to 0–100; the total uses the displayed subscores.
Rating bands: Excellent ≥80, Good ≥65, Fair ≥45, Poor below 45. An empty team has no rating.
Small teams are provisional and are not given a separate completion bonus. Adding a Pokémon can lower the score if it creates new weaknesses or lowers averages. These initial heuristics have not been calibrated against battle outcomes.
Data: Pokémon Showdown / @pkmn/dex · Sprites: PokéAPI contributors · Base species only
Starter advice written for this guide; mechanics checked against Pokémon Showdown’s Generation 9 data.
Starter moveset reviewed October 6, 2026; battle notes added October 21, 2026. Suggest a correction.