How to play
Choice Specs boosts Special Attack but locks Chandelure into one move until it switches. Trick can exchange items with an eligible target; Flash Fire grants Fire immunity.
Choose six Pokémon. See your score. Find your next teammate.
Level 41To Lampent
Dusk StoneTo Chandelure
ChandelureLast stage shown
#0609 · GENERATION 5
Special attacker and Choice disruption
Build a Chandelure team ↓Hover or tap the cards.
Custom Pokédex collection.
Generation 9 · casual singles · base form
Choice Specs boosts Special Attack but locks Chandelure into one move until it switches. Trick can exchange items with an eligible target; Flash Fire grants Fire immunity.
Key risk. Water, Ground, Rock, Ghost and Dark attacks are super effective. Not every item can be exchanged, and a Choice lock can leave you vulnerable to a switch-in.
This editorial starting point is not a ranked-format recommendation or a legality check. It does not specify EVs or Tera type. Moves, items and abilities here do not change the builder score.
BATTLE PLAN
Choice Specs boosts Special Attack but locks Chandelure into one move until it switches. Trick can exchange items with an eligible target; Flash Fire grants Fire immunity.
Trick can cripple the very switch-in that resists your locked move, which is often worth more than a weakened attack. Some items and targets are exempt, so treat it as a trade, not a reset.
Flash Fire absorbs it and strengthens Flamethrower. Water, Ground, Rock, Ghost and Dark answers are all super effective, so the immunity does not cover Chandelure’s real matchups.
A teammate uses a switching move to bring Chandelure in. A slower pivot may take the opponent’s hit first. Turn order and the opponent’s move still matter.
ITEM & ABILITY
Choice Specs raises Special Attack but locks Chandelure into one move until it switches. Flash Fire grants a Fire immunity, and Trick can exchange items with an eligible target — though not every held item can be traded away.
Watch the tradeoff. Water, Ground, Rock, Ghost and Dark attacks are super effective. Not every item can be exchanged, and a Choice lock can leave you vulnerable to a switch-in.
These battle mechanics do not change the builder’s type-and-base-stat score. The tool does not simulate moves, abilities, held items or damage.
COMPARE YOUR OPTIONS
Skeledirge shares Fire/Ghost typing but offers Unaware, recovery and a bulkier setup role.
| Stat | Chandelure | Skeledirge |
|---|---|---|
| HP | 60 | 104 |
| Attack | 55 | 75 |
| Defense | 90 | 100 |
| Sp. Attack | 145 | 110 |
| Sp. Defense | 90 | 75 |
| Speed | 80 | 66 |
Base stats are not final battle stats. Level, nature, IVs, EVs and battle effects affect the result. Check availability in your game before choosing an alternative.
A Dark partner can resist Ghost and Dark attacks. A Ground or Water teammate can help against Rock attackers.
Resists Ghost and Dark attacks.
Resists Rock and has Water immunity with Storm Drain.
These are typing-based starting pairs, not a complete competitive team. Check the remaining four slots and your game’s rules.
Compare computed teammate suggestions →Skeledirge shares Fire/Ghost typing but offers Unaware, recovery and a bulkier setup role.
Try Skeledirge →Typing only. Abilities, items and battle effects can change these matchups.
Level 41
Lampent#608Dusk Stone
Chandelure#609Standard main-series evolution conditions. Regional forms and games with special evolution systems can differ.
Start with Chandelure. Add teammates and compare your type-and-base-stat score.
Base species #001–1025, using Generation 9 data. A casual planning pool, not a VGC, ranked, or Showdown National Dex legality validator. Regional, Mega and alternate forms are not included yet.
Types & base stats only · Not a win probability.
Keep up to 20 teams in this browser. Clearing browser data removes saved teams.
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FIND A BETTER FIT
Fill your empty slots first. Each candidate is scored using the same rules as your current team. Only positive score changes are shown.
Team score 55 → 81
Team score 55 → 81
Team score 55 → 79
Team score 55 → 79
Team score 55 → 79
Team score 55 → 79
Suggestions optimize this initial planning heuristic. Your preferences and actual battle strategy may favor another Pokémon.
Incoming damage assumes typing only. 0× = immune, ½× / ¼× = resistant, 2× / 4× = weak. Resistance counts include immunities.
| Attack | Chandelure | Weak | Resist |
|---|---|---|---|
| Normal | 0× | 0 | 1 |
| Fire | ½× | 0 | 1 |
| Water | 2× | 1 | 0 |
| Electric | 1× | 0 | 0 |
| Grass | ½× | 0 | 1 |
| Ice | ½× | 0 | 1 |
| Fighting | 0× | 0 | 1 |
| Poison | ½× | 0 | 1 |
| Ground | 2× | 1 | 0 |
| Flying | 1× | 0 | 0 |
| Psychic | 1× | 0 | 0 |
| Bug | ¼× | 0 | 1 |
| Rock | 2× | 1 | 0 |
| Ghost | 2× | 1 | 0 |
| Dragon | 1× | 0 | 0 |
| Dark | 2× | 1 | 0 |
| Steel | ½× | 0 | 1 |
| Fairy | ½× | 0 | 1 |
Against single-type targets, using only same-type attacks. This is not coverage against every dual-type species.
Offense (25%): neutral-or-better type coverage and strongest attacking base stats. Defense (30%): team resistances, unprotected and repeated weaknesses, and 4× vulnerabilities. Coverage (25%): fraction of 18 single-type targets hit super effectively by your own types. Synergy (20%): teammates resisting each other’s weaknesses, physical/special/bulk stat signals and base Speed ≥100. Scores are rounded to 0–100; the total uses the displayed subscores.
Rating bands: Excellent ≥80, Good ≥65, Fair ≥45, Poor below 45. An empty team has no rating.
Small teams are provisional and are not given a separate completion bonus. Adding a Pokémon can lower the score if it creates new weaknesses or lowers averages. These initial heuristics have not been calibrated against battle outcomes.
Data: Pokémon Showdown / @pkmn/dex · Sprites: PokéAPI contributors · Base species only
Starter advice written for this guide; mechanics checked against Pokémon Showdown’s Generation 9 data.
Starter moveset reviewed October 6, 2026; battle notes added October 20, 2026. Suggest a correction.