How to play
Intimidate can reduce an eligible opponent’s Attack on entry. Parting Shot lowers the target’s attacking stats and switches Incineroar out, creating a chance to bring in a teammate.
Choose six Pokémon. See your score. Find your next teammate.
Level 17To Torracat
Level 34To Incineroar
IncineroarLast stage shown
#0727 · GENERATION 7
Bulky physical pivot
Build a Incineroar team ↓Hover or tap the cards.
Custom Pokédex collection.
Generation 9 · casual singles · base form
Intimidate can reduce an eligible opponent’s Attack on entry. Parting Shot lowers the target’s attacking stats and switches Incineroar out, creating a chance to bring in a teammate.
Key risk. Intimidate does not weaken special attacks; some abilities block stat drops or punish them. Parting Shot can be blocked, and Flare Blitz recoil wears it down. This is a casual singles example.
This editorial starting point is not a ranked-format recommendation or a legality check. It does not specify EVs or Tera type. Moves, items and abilities here do not change the builder score.
BATTLE PLAN
Intimidate can reduce an eligible opponent’s Attack on entry. Parting Shot lowers the target’s attacking stats and switches Incineroar out, creating a chance to bring in a teammate.
Confirm the drop actually lands — some abilities block a stat drop or gain from it. Against those targets Intimidate is not the free turn the entry looks like, so lead with Knock Off or Parting Shot value instead.
Psychic moves cannot touch Incineroar, and Knock Off is a Dark move that hits both Psychic and Ghost targets for 2×. Flare Blitz is the option when you want the KO and can accept the recoil.
Use Taunt to spend those turns for them. A target that simply attacks and boosts with the same move is not delayed by it, so Taunt is a read on the set, not on the species.
A teammate uses a switching move to bring Incineroar in. A slower pivot may take the opponent’s hit first. Turn order and the opponent’s move still matter.
ITEM & ABILITY
Intimidate lowers Attack only, so a special attacker entering against Incineroar is not weakened at all. Parting Shot drops the target’s attacking stats and brings a teammate in; Heavy-Duty Boots stop entry hazards, not the move that follows the switch.
Watch the tradeoff. Intimidate does not weaken special attacks; some abilities block stat drops or punish them. Parting Shot can be blocked, and Flare Blitz recoil wears it down. This is a casual singles example.
These battle mechanics do not change the builder’s type-and-base-stat score. The tool does not simulate moves, abilities, held items or damage.
COMPARE YOUR OPTIONS
Arcanine offers another Intimidate Fire role without Incineroar’s Psychic immunity.
| Stat | Incineroar | Arcanine |
|---|---|---|
| HP | 95 | 90 |
| Attack | 115 | 110 |
| Defense | 90 | 80 |
| Sp. Attack | 80 | 100 |
| Sp. Defense | 90 | 80 |
| Speed | 60 | 95 |
Base stats are not final battle stats. Level, nature, IVs, EVs and battle effects affect the result. Check availability in your game before choosing an alternative.
A Flying partner covers Ground and resists Fighting. A Water or Grass teammate helps against Water and Rock attackers.
Ground immunity plus Water and Fighting resistance support pivoting.
Water immunity through Storm Drain and Rock resistance cover two weaknesses.
These are typing-based starting pairs, not a complete competitive team. Check the remaining four slots and your game’s rules.
Compare computed teammate suggestions →Arcanine offers another Intimidate Fire role without Incineroar’s Psychic immunity.
Try Arcanine →Typing only. Abilities, items and battle effects can change these matchups.
Level 17
Torracat#726Level 34
Incineroar#727Standard main-series evolution conditions. Regional forms and games with special evolution systems can differ.
Start with Incineroar. Add teammates and compare your type-and-base-stat score.
Base species #001–1025, using Generation 9 data. A casual planning pool, not a VGC, ranked, or Showdown National Dex legality validator. Regional, Mega and alternate forms are not included yet.
Types & base stats only · Not a win probability.
Keep up to 20 teams in this browser. Clearing browser data removes saved teams.
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FIND A BETTER FIT
Fill your empty slots first. Each candidate is scored using the same rules as your current team. Only positive score changes are shown.
Team score 54 → 78
Team score 54 → 76
Team score 54 → 76
Team score 54 → 76
Team score 54 → 76
Team score 54 → 75
Suggestions optimize this initial planning heuristic. Your preferences and actual battle strategy may favor another Pokémon.
Incoming damage assumes typing only. 0× = immune, ½× / ¼× = resistant, 2× / 4× = weak. Resistance counts include immunities.
| Attack | Incineroar | Weak | Resist |
|---|---|---|---|
| Normal | 1× | 0 | 0 |
| Fire | ½× | 0 | 1 |
| Water | 2× | 1 | 0 |
| Electric | 1× | 0 | 0 |
| Grass | ½× | 0 | 1 |
| Ice | ½× | 0 | 1 |
| Fighting | 2× | 1 | 0 |
| Poison | 1× | 0 | 0 |
| Ground | 2× | 1 | 0 |
| Flying | 1× | 0 | 0 |
| Psychic | 0× | 0 | 1 |
| Bug | 1× | 0 | 0 |
| Rock | 2× | 1 | 0 |
| Ghost | ½× | 0 | 1 |
| Dragon | 1× | 0 | 0 |
| Dark | ½× | 0 | 1 |
| Steel | ½× | 0 | 1 |
| Fairy | 1× | 0 | 0 |
Against single-type targets, using only same-type attacks. This is not coverage against every dual-type species.
Offense (25%): neutral-or-better type coverage and strongest attacking base stats. Defense (30%): team resistances, unprotected and repeated weaknesses, and 4× vulnerabilities. Coverage (25%): fraction of 18 single-type targets hit super effectively by your own types. Synergy (20%): teammates resisting each other’s weaknesses, physical/special/bulk stat signals and base Speed ≥100. Scores are rounded to 0–100; the total uses the displayed subscores.
Rating bands: Excellent ≥80, Good ≥65, Fair ≥45, Poor below 45. An empty team has no rating.
Small teams are provisional and are not given a separate completion bonus. Adding a Pokémon can lower the score if it creates new weaknesses or lowers averages. These initial heuristics have not been calibrated against battle outcomes.
Data: Pokémon Showdown / @pkmn/dex · Sprites: PokéAPI contributors · Base species only
Starter advice written for this guide; mechanics checked against Pokémon Showdown’s Generation 9 data.
Starter moveset reviewed October 6, 2026; battle notes added October 21, 2026. Suggest a correction.