How to play
Rain Dance starts rain, strengthening Water attacks and activating Swift Swim’s Speed boost. Set it only when the matchup gives you a safe turn, then use the limited rain turns to attack.
Choose six Pokémon. See your score. Find your next teammate.
Level 32To Seadra
Trade holding Dragon ScaleTo Kingdra
KingdraLast stage shown
#0230 · GENERATION 2
Special attacker with self-set rain
Build a Kingdra team ↓Hover or tap the cards.
Custom Pokédex collection.
Generation 9 · casual singles · base form
Rain Dance starts rain, strengthening Water attacks and activating Swift Swim’s Speed boost. Set it only when the matchup gives you a safe turn, then use the limited rain turns to attack.
Key risk. Rain also boosts opposing Water attacks and weakens your team’s Fire attacks. Life Orb costs HP; losing rain removes the Speed boost. Dragon and Fairy attacks are super effective, and Fairy types ignore Dragon Pulse.
This editorial starting point is not a ranked-format recommendation or a legality check. It does not specify EVs or Tera type. Moves, items and abilities here do not change the builder score.
BATTLE PLAN
Rain Dance starts rain, strengthening Water attacks and activating Swift Swim’s Speed boost. Set it only when the matchup gives you a safe turn, then use the limited rain turns to attack.
Losing the rain removes the Speed advantage, not just the boost, so the sweep window is counted in turns. Life Orb is charging HP inside that same window.
Dragon Pulse cannot touch a Fairy type, and Fairy hits Kingdra for 2×. Surf still lands for neutral damage, which makes the setup move a race rather than an answer.
This set starts the weather itself with Rain Dance, so the turn has to be safe in advance — and a Steel teammate is the one that covers both Dragon and Fairy, the only types that hurt Kingdra at all.
A teammate uses a switching move to bring Kingdra in. A slower pivot may take the opponent’s hit first. Turn order and the opponent’s move still matter.
ITEM & ABILITY
Rain Dance is the power switch and the Speed switch at once: Water attacks hit harder for its turns, Kingdra’s Swift Swim doubles its Speed only while they last, and the opposing Water attacks are boosted by the same rain. Dragon and Fairy are the only two types that hit Kingdra for 2×.
Watch the tradeoff. Rain also boosts opposing Water attacks and weakens your team’s Fire attacks. Life Orb costs HP; losing rain removes the Speed boost. Dragon and Fairy attacks are super effective, and Fairy types ignore Dragon Pulse.
These battle mechanics do not change the builder’s type-and-base-stat score. The tool does not simulate moves, abilities, held items or damage.
COMPARE YOUR OPTIONS
Milotic offers direct recovery and a different bulky Water role instead of rain-based Speed.
| Stat | Kingdra | Milotic |
|---|---|---|
| HP | 75 | 95 |
| Attack | 95 | 60 |
| Defense | 95 | 79 |
| Sp. Attack | 95 | 100 |
| Sp. Defense | 95 | 125 |
| Speed | 85 | 81 |
Base stats are not final battle stats. Level, nature, IVs, EVs and battle effects affect the result. Check availability in your game before choosing an alternative.
A Steel partner covers Dragon and Fairy attacks. Consider how rain affects every teammate rather than treating it as a free boost.
Resists Dragon and Fairy and adds physical priority.
Resists Dragon and Fairy and provides a recoverable defensive option.
These are typing-based starting pairs, not a complete competitive team. Check the remaining four slots and your game’s rules.
Compare computed teammate suggestions →Milotic offers direct recovery and a different bulky Water role instead of rain-based Speed.
Try Milotic →Typing only. Abilities, items and battle effects can change these matchups.
Level 32
Seadra#117Trade holding Dragon Scale
Kingdra#230Standard main-series evolution conditions. Regional forms and games with special evolution systems can differ.
Start with Kingdra. Add teammates and compare your type-and-base-stat score.
Base species #001–1025, using Generation 9 data. A casual planning pool, not a VGC, ranked, or Showdown National Dex legality validator. Regional, Mega and alternate forms are not included yet.
Types & base stats only · Not a win probability.
Keep up to 20 teams in this browser. Clearing browser data removes saved teams.
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FIND A BETTER FIT
Fill your empty slots first. Each candidate is scored using the same rules as your current team. Only positive score changes are shown.
Team score 47 → 78
Team score 47 → 78
Team score 47 → 76
Team score 47 → 76
Team score 47 → 75
Team score 47 → 74
Suggestions optimize this initial planning heuristic. Your preferences and actual battle strategy may favor another Pokémon.
Incoming damage assumes typing only. 0× = immune, ½× / ¼× = resistant, 2× / 4× = weak. Resistance counts include immunities.
| Attack | Kingdra | Weak | Resist |
|---|---|---|---|
| Normal | 1× | 0 | 0 |
| Fire | ¼× | 0 | 1 |
| Water | ¼× | 0 | 1 |
| Electric | 1× | 0 | 0 |
| Grass | 1× | 0 | 0 |
| Ice | 1× | 0 | 0 |
| Fighting | 1× | 0 | 0 |
| Poison | 1× | 0 | 0 |
| Ground | 1× | 0 | 0 |
| Flying | 1× | 0 | 0 |
| Psychic | 1× | 0 | 0 |
| Bug | 1× | 0 | 0 |
| Rock | 1× | 0 | 0 |
| Ghost | 1× | 0 | 0 |
| Dragon | 2× | 1 | 0 |
| Dark | 1× | 0 | 0 |
| Steel | ½× | 0 | 1 |
| Fairy | 2× | 1 | 0 |
Against single-type targets, using only same-type attacks. This is not coverage against every dual-type species.
Offense (25%): neutral-or-better type coverage and strongest attacking base stats. Defense (30%): team resistances, unprotected and repeated weaknesses, and 4× vulnerabilities. Coverage (25%): fraction of 18 single-type targets hit super effectively by your own types. Synergy (20%): teammates resisting each other’s weaknesses, physical/special/bulk stat signals and base Speed ≥100. Scores are rounded to 0–100; the total uses the displayed subscores.
Rating bands: Excellent ≥80, Good ≥65, Fair ≥45, Poor below 45. An empty team has no rating.
Small teams are provisional and are not given a separate completion bonus. Adding a Pokémon can lower the score if it creates new weaknesses or lowers averages. These initial heuristics have not been calibrated against battle outcomes.
Data: Pokémon Showdown / @pkmn/dex · Sprites: PokéAPI contributors · Base species only
Starter advice written for this guide; mechanics checked against Pokémon Showdown’s Generation 9 data.
Starter moveset reviewed October 6, 2026; battle notes added October 21, 2026. Suggest a correction.