How to play
Use its resistances to find a favorable entry and Roost to recover. Competitive raises Special Attack by two stages when an opponent lowers one of Empoleon’s stats.
Choose six Pokémon. See your score. Find your next teammate.
Level 16To Prinplup
Level 36To Empoleon
EmpoleonLast stage shown
#0395 · GENERATION 4
Bulky special attacker and recovery
Build a Empoleon team ↓Hover or tap the cards.
Custom Pokédex collection.
Generation 9 · casual singles · base form
Use its resistances to find a favorable entry and Roost to recover. Competitive raises Special Attack by two stages when an opponent lowers one of Empoleon’s stats.
Key risk. Competitive does not activate from every stat change and is not an unconditional boost. Ground, Fighting and Electric attacks are super effective; low Speed leaves it exposed to repeated strong hits.
This editorial starting point is not a ranked-format recommendation or a legality check. It does not specify EVs or Tera type. Moves, items and abilities here do not change the builder score.
BATTLE PLAN
Use its resistances to find a favorable entry and Roost to recover. Competitive raises Special Attack by two stages when an opponent lowers one of Empoleon’s stats.
Empoleon resists most of the chart and Poison cannot touch it at all, but Electric, Fighting and Ground moves each deal 2×. Check what the incoming attacker actually carries before committing the switch.
That is Competitive’s trigger, and the +2 applies whether the drop was meant as the attack or as support. A hazard-laying or screen-setting move lowers nothing, so it triggers neither half of this plan.
Use Roost. Empoleon is not a Flying type, so unlike Skarmory it loses no typing for the turn — it just takes the healing.
A teammate uses a switching move to bring Empoleon in. A slower pivot may take the opponent’s hit first. Turn order and the opponent’s move still matter.
ITEM & ABILITY
Competitive raises Special Attack by two stages when a stat is lowered, so the boost is a reward for a specific opponent action, not a turn you can take by yourself. Roost is the only HP Empoleon recovers while it stays in; Leftovers only pays after a switch.
Watch the tradeoff. Competitive does not activate from every stat change and is not an unconditional boost. Ground, Fighting and Electric attacks are super effective; low Speed leaves it exposed to repeated strong hits.
These battle mechanics do not change the builder’s type-and-base-stat score. The tool does not simulate moves, abilities, held items or damage.
COMPARE YOUR OPTIONS
Primarina provides Fairy typing and a different special attacking profile instead of Steel resistances.
| Stat | Empoleon | Primarina |
|---|---|---|
| HP | 84 | 80 |
| Attack | 86 | 74 |
| Defense | 88 | 74 |
| Sp. Attack | 111 | 126 |
| Sp. Defense | 101 | 116 |
| Speed | 60 | 60 |
Base stats are not final battle stats. Level, nature, IVs, EVs and battle effects affect the result. Check availability in your game before choosing an alternative.
A Flying partner covers Ground and can resist Fighting. A Ground teammate supplies Electric immunity.
Provides Ground immunity and a defensive pivot; Fighting damage is neutral.
Electric immunity and faster physical damage complement this set.
These are typing-based starting pairs, not a complete competitive team. Check the remaining four slots and your game’s rules.
Compare computed teammate suggestions →Primarina provides Fairy typing and a different special attacking profile instead of Steel resistances.
Try Primarina →Typing only. Abilities, items and battle effects can change these matchups.
Level 16
Prinplup#394Level 36
Empoleon#395Standard main-series evolution conditions. Regional forms and games with special evolution systems can differ.
Start with Empoleon. Add teammates and compare your type-and-base-stat score.
Base species #001–1025, using Generation 9 data. A casual planning pool, not a VGC, ranked, or Showdown National Dex legality validator. Regional, Mega and alternate forms are not included yet.
Types & base stats only · Not a win probability.
Keep up to 20 teams in this browser. Clearing browser data removes saved teams.
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FIND A BETTER FIT
Fill your empty slots first. Each candidate is scored using the same rules as your current team. Only positive score changes are shown.
Team score 55 → 85
Team score 55 → 82
Team score 55 → 81
Team score 55 → 81
Team score 55 → 80
Team score 55 → 80
Suggestions optimize this initial planning heuristic. Your preferences and actual battle strategy may favor another Pokémon.
Incoming damage assumes typing only. 0× = immune, ½× / ¼× = resistant, 2× / 4× = weak. Resistance counts include immunities.
| Attack | Empoleon | Weak | Resist |
|---|---|---|---|
| Normal | ½× | 0 | 1 |
| Fire | 1× | 0 | 0 |
| Water | ½× | 0 | 1 |
| Electric | 2× | 1 | 0 |
| Grass | 1× | 0 | 0 |
| Ice | ¼× | 0 | 1 |
| Fighting | 2× | 1 | 0 |
| Poison | 0× | 0 | 1 |
| Ground | 2× | 1 | 0 |
| Flying | ½× | 0 | 1 |
| Psychic | ½× | 0 | 1 |
| Bug | ½× | 0 | 1 |
| Rock | ½× | 0 | 1 |
| Ghost | 1× | 0 | 0 |
| Dragon | ½× | 0 | 1 |
| Dark | 1× | 0 | 0 |
| Steel | ¼× | 0 | 1 |
| Fairy | ½× | 0 | 1 |
Against single-type targets, using only same-type attacks. This is not coverage against every dual-type species.
Offense (25%): neutral-or-better type coverage and strongest attacking base stats. Defense (30%): team resistances, unprotected and repeated weaknesses, and 4× vulnerabilities. Coverage (25%): fraction of 18 single-type targets hit super effectively by your own types. Synergy (20%): teammates resisting each other’s weaknesses, physical/special/bulk stat signals and base Speed ≥100. Scores are rounded to 0–100; the total uses the displayed subscores.
Rating bands: Excellent ≥80, Good ≥65, Fair ≥45, Poor below 45. An empty team has no rating.
Small teams are provisional and are not given a separate completion bonus. Adding a Pokémon can lower the score if it creates new weaknesses or lowers averages. These initial heuristics have not been calibrated against battle outcomes.
Data: Pokémon Showdown / @pkmn/dex · Sprites: PokéAPI contributors · Base species only
Starter advice written for this guide; mechanics checked against Pokémon Showdown’s Generation 9 data.
Starter moveset reviewed October 6, 2026; battle notes added October 21, 2026. Suggest a correction.