How to play
Use Flamethrower for consistent Fire damage or choose coverage against a suitable target. Flame Body may burn a contact attacker, but activation is not guaranteed.
Choose six Pokémon. See your score. Find your next teammate.
Level 30To Magmar
Trade holding MagmarizerTo Magmortar
MagmortarLast stage shown
#0467 · GENERATION 4
Special attacker with coverage
Build a Magmortar team ↓Hover or tap the cards.
Custom Pokédex collection.
Generation 9 · casual singles · base form
Use Flamethrower for consistent Fire damage or choose coverage against a suitable target. Flame Body may burn a contact attacker, but activation is not guaranteed.
Key risk. Boots protect from entry hazards, not direct damage. Focus Blast can miss and this set has no recovery move. Water, Ground and Rock attacks are super effective; Thunderbolt does not make switching into Water attacks safe.
This editorial starting point is not a ranked-format recommendation or a legality check. It does not specify EVs or Tera type. Moves, items and abilities here do not change the builder score.
BATTLE PLAN
Use Flamethrower for consistent Fire damage or choose coverage against a suitable target. Flame Body may burn a contact attacker, but activation is not guaranteed.
Water deals 2× to Magmortar and Thunderbolt deals 2× back, so the exchange favors neither side unless Magmortar moves first. It has no Speed to promise that and no recovery move on the set.
Focus Blast can miss, and against a Dark or Normal target it is the only option that scores — Fighting hits both for 2× where Fire is shrugged off or ignored. Scorching Sands is the Ground answer to Fire and Rock switches instead.
Heavy-Duty Boots remove the hazard tax, not the direct damage. Ground, Rock and Water are the three types that hit Magmortar for 2×, and none of them care what item it holds.
A teammate uses a switching move to bring Magmortar in. A slower pivot may take the opponent’s hit first. Turn order and the opponent’s move still matter.
ITEM & ABILITY
Flame Body can burn a contacting attacker, but activation is a chance rather than a result, so switching into a physical hit is a wager and not a wall. Thunderbolt is the reason Magmortar can answer a Water switch-in at all, and it does not make the switch safe for Magmortar.
Watch the tradeoff. Boots protect from entry hazards, not direct damage. Focus Blast can miss and this set has no recovery move. Water, Ground and Rock attacks are super effective; Thunderbolt does not make switching into Water attacks safe.
These battle mechanics do not change the builder’s type-and-base-stat score. The tool does not simulate moves, abilities, held items or damage.
COMPARE YOUR OPTIONS
Chandelure offers Ghost typing and Flash Fire instead of this Fire-only defensive profile.
| Stat | Magmortar | Chandelure |
|---|---|---|
| HP | 75 | 60 |
| Attack | 95 | 55 |
| Defense | 67 | 90 |
| Sp. Attack | 125 | 145 |
| Sp. Defense | 95 | 90 |
| Speed | 83 | 80 |
Base stats are not final battle stats. Level, nature, IVs, EVs and battle effects affect the result. Check availability in your game before choosing an alternative.
A Flying teammate covers Ground attacks. A Water or Ground partner helps with Rock attackers; add Speed elsewhere.
Ground immunity and Water resistance help cover weaknesses.
Resists Rock and provides Water immunity through Storm Drain.
These are typing-based starting pairs, not a complete competitive team. Check the remaining four slots and your game’s rules.
Compare computed teammate suggestions →Chandelure offers Ghost typing and Flash Fire instead of this Fire-only defensive profile.
Try Chandelure →Typing only. Abilities, items and battle effects can change these matchups.
Level 30
Magmar#126Trade holding Magmarizer
Magmortar#467Standard main-series evolution conditions. Regional forms and games with special evolution systems can differ.
Start with Magmortar. Add teammates and compare your type-and-base-stat score.
Base species #001–1025, using Generation 9 data. A casual planning pool, not a VGC, ranked, or Showdown National Dex legality validator. Regional, Mega and alternate forms are not included yet.
Types & base stats only · Not a win probability.
Keep up to 20 teams in this browser. Clearing browser data removes saved teams.
No saved teams yet.
FIND A BETTER FIT
Fill your empty slots first. Each candidate is scored using the same rules as your current team. Only positive score changes are shown.
Team score 47 → 75
Team score 47 → 74
Team score 47 → 74
Team score 47 → 73
Team score 47 → 73
Team score 47 → 73
Suggestions optimize this initial planning heuristic. Your preferences and actual battle strategy may favor another Pokémon.
Incoming damage assumes typing only. 0× = immune, ½× / ¼× = resistant, 2× / 4× = weak. Resistance counts include immunities.
| Attack | Magmortar | Weak | Resist |
|---|---|---|---|
| Normal | 1× | 0 | 0 |
| Fire | ½× | 0 | 1 |
| Water | 2× | 1 | 0 |
| Electric | 1× | 0 | 0 |
| Grass | ½× | 0 | 1 |
| Ice | ½× | 0 | 1 |
| Fighting | 1× | 0 | 0 |
| Poison | 1× | 0 | 0 |
| Ground | 2× | 1 | 0 |
| Flying | 1× | 0 | 0 |
| Psychic | 1× | 0 | 0 |
| Bug | ½× | 0 | 1 |
| Rock | 2× | 1 | 0 |
| Ghost | 1× | 0 | 0 |
| Dragon | 1× | 0 | 0 |
| Dark | 1× | 0 | 0 |
| Steel | ½× | 0 | 1 |
| Fairy | ½× | 0 | 1 |
Against single-type targets, using only same-type attacks. This is not coverage against every dual-type species.
Offense (25%): neutral-or-better type coverage and strongest attacking base stats. Defense (30%): team resistances, unprotected and repeated weaknesses, and 4× vulnerabilities. Coverage (25%): fraction of 18 single-type targets hit super effectively by your own types. Synergy (20%): teammates resisting each other’s weaknesses, physical/special/bulk stat signals and base Speed ≥100. Scores are rounded to 0–100; the total uses the displayed subscores.
Rating bands: Excellent ≥80, Good ≥65, Fair ≥45, Poor below 45. An empty team has no rating.
Small teams are provisional and are not given a separate completion bonus. Adding a Pokémon can lower the score if it creates new weaknesses or lowers averages. These initial heuristics have not been calibrated against battle outcomes.
Data: Pokémon Showdown / @pkmn/dex · Sprites: PokéAPI contributors · Base species only
Starter advice written for this guide; mechanics checked against Pokémon Showdown’s Generation 9 data.
Starter moveset reviewed October 6, 2026; battle notes added October 21, 2026. Suggest a correction.