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Meganium Teammate Suggestions

Meganium is already selected. Add a teammate and see how the recommendations change with your whole team.

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Team score 39 of 100/ 100Poor
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Gen 9 · National Dex · Casual Settings & scope
Format scope · casual planning

Base species #001–1025, using Generation 9 data. A casual planning pool, not a VGC, ranked, or Showdown National Dex legality validator. Regional, Mega and alternate forms are not included yet.

SLOT 01#154

Meganium

Grass
SLOT 02
SLOT 03
SLOT 04
SLOT 05
SLOT 06

Understand your team

Offense59
Defense57
Coverage17
Synergy17

Types & base stats only · Not a win probability.

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    FIND A BETTER FIT

    Recommended Pokémon

    Fill your empty slots first. Each candidate is scored using the same rules as your current team. Only positive score changes are shown.

    +34 pts

    Blacephalon

    FireGhost

    Team score 39 → 73

    Why this Pokémon?
    • Adds Fire resistance or immunity
    • Adds Ice resistance or immunity
    • Adds Poison resistance or immunity
    +34 pts

    Iron Treads

    GroundSteel

    Team score 39 → 73

    Why this Pokémon?
    • Adds Poison resistance or immunity
    • Adds Flying resistance or immunity
    • Adds Bug resistance or immunity
    +33 pts

    Aggron

    SteelRock

    Team score 39 → 72

    Why this Pokémon?
    • Adds Ice resistance or immunity
    • Adds Poison resistance or immunity
    • Adds Flying resistance or immunity
    +33 pts

    Excadrill

    GroundSteel

    Team score 39 → 72

    Why this Pokémon?
    • Adds Poison resistance or immunity
    • Adds Flying resistance or immunity
    • Adds Bug resistance or immunity
    +33 pts

    Terrakion

    RockFighting

    Team score 39 → 72

    Why this Pokémon?
    • Adds Fire resistance or immunity
    • Adds Poison resistance or immunity
    • Adds Bug resistance or immunity
    +33 pts

    Stakataka

    RockSteel

    Team score 39 → 72

    Why this Pokémon?
    • Adds Ice resistance or immunity
    • Adds Poison resistance or immunity
    • Adds Flying resistance or immunity

    Suggestions optimize this initial planning heuristic. Your preferences and actual battle strategy may favor another Pokémon.

    Key insights
    • Bug attacks threaten 1 of 1 teammates, with no teammate resisting them by type.
    • Fire attacks threaten 1 of 1 teammates, with no teammate resisting them by type.
    • Your own types can hit 3 of 18 single-type targets super effectively. Actual move coverage can differ.
    • No teammate has a base Speed of 100 or higher. Consider adding a faster option.
    Detailed type analysis · all 18 types

    Incoming damage assumes typing only. 0× = immune, ½× / ¼× = resistant, 2× / 4× = weak. Resistance counts include immunities.

    Incoming damage by attacking type
    AttackMeganiumWeakResist
    Normal1×00
    Fire2×10
    Water½×01
    Electric½×01
    Grass½×01
    Ice2×10
    Fighting1×00
    Poison2×10
    Ground½×01
    Flying2×10
    Psychic1×00
    Bug2×10
    Rock1×00
    Ghost1×00
    Dragon1×00
    Dark1×00
    Steel1×00
    Fairy1×00

    Offensive type coverage

    Against single-type targets, using only same-type attacks. This is not coverage against every dual-type species.

    NormalNeutral
    FireResisted
    Water✓ Super effective
    ElectricNeutral
    GrassResisted
    IceNeutral
    FightingNeutral
    PoisonResisted
    Ground✓ Super effective
    FlyingResisted
    PsychicNeutral
    BugResisted
    Rock✓ Super effective
    GhostNeutral
    DragonResisted
    DarkNeutral
    SteelResisted
    FairyNeutral
    How is the score calculated?

    Offense (25%): neutral-or-better type coverage and strongest attacking base stats. Defense (30%): team resistances, unprotected and repeated weaknesses, and 4× vulnerabilities. Coverage (25%): fraction of 18 single-type targets hit super effectively by your own types. Synergy (20%): teammates resisting each other’s weaknesses, physical/special/bulk stat signals and base Speed ≥100. Scores are rounded to 0–100; the total uses the displayed subscores.

    Rating bands: Excellent ≥80, Good ≥65, Fair ≥45, Poor below 45. An empty team has no rating.

    Small teams are provisional and are not given a separate completion bonus. Adding a Pokémon can lower the score if it creates new weaknesses or lowers averages. These initial heuristics have not been calibrated against battle outcomes.

    Choose Pokémon · Slot 1

    1025 Pokémon found · already selected teammates are disabled

    Data: Pokémon Showdown / @pkmn/dex · Sprites: PokéAPI contributors · Base species only

    First teammate candidates for Meganium

    These candidates are calculated for a two-member team with Meganium. They optimize our type-and-base-stat heuristic, rather than representing a competitive tier list. Add more teammates above for recommendations that use the updated team.

    Blacephalon · +34 points

    Fire / Ghost · Two-member score: 73/100.

    • Adds Fire resistance or immunity
    • Adds Ice resistance or immunity
    • Adds Poison resistance or immunity
    Build with Meganium →

    Iron Treads · +34 points

    Ground / Steel · Two-member score: 73/100.

    • Adds Poison resistance or immunity
    • Adds Flying resistance or immunity
    • Adds Bug resistance or immunity
    Build with Meganium →

    Aggron · +33 points

    Steel / Rock · Two-member score: 72/100.

    • Adds Ice resistance or immunity
    • Adds Poison resistance or immunity
    • Adds Flying resistance or immunity
    Build with Meganium →

    Why there is no universal best teammate

    A candidate can patch a type weakness but still conflict with your preferred strategy or moveset. Our recommendations change with each added or replaced member and exclude Pokémon already in the team.

    See Meganium stats and type matchups →

    Disclaimer: This is an unofficial fan-made tool, not affiliated with or endorsed by The Pokémon Company, Nintendo, Creatures or GAME FREAK. Pokémon names, artwork and type symbols belong to their respective owners.

    Scores and recommendations are casual planning estimates based on typing and base stats, not win probabilities or guarantees. Moves, abilities, items and competitive rules can change actual results. Read the methodology and limitations.