How to play
Set the screen that matches the opposing attacker. Light Clay extends Reflect and Light Screen to eight turns; Giga Drain provides damage and some recovery.
Choose six Pokémon. See your score. Find your next teammate.
Level 16To Bayleef
Level 32To Meganium
MeganiumLast stage shown
#0154 · GENERATION 2
Screen support and recovery
Build a Meganium team ↓Hover or tap the cards.
Custom Pokédex collection.
Generation 9 · casual singles · base form
Set the screen that matches the opposing attacker. Light Clay extends Reflect and Light Screen to eight turns; Giga Drain provides damage and some recovery.
Key risk. Screens do not make setup safe against every attack. Critical hits bypass their damage reduction, and Synthesis recovery depends on weather. Fire, Ice, Flying, Poison and Bug attacks are super effective.
This editorial starting point is not a ranked-format recommendation or a legality check. It does not specify EVs or Tera type. Moves, items and abilities here do not change the builder score.
BATTLE PLAN
Set the screen that matches the opposing attacker. Light Clay extends Reflect and Light Screen to eight turns; Giga Drain provides damage and some recovery.
Set Reflect against physical damage or Light Screen against special — this set only wants the one that matches the opponent. Giga Drain is its only attack, so a resisted switch wastes the screen turn.
Screens buy the turns, but Synthesis recovers at an amount that depends on the weather and this set creates none. Watch for critical hits, which ignore the screen outright.
A teammate uses a switching move to bring Meganium in. A slower pivot may take the opponent’s hit first. Turn order and the opponent’s move still matter.
ITEM & ABILITY
Light Clay extends Reflect and Light Screen to eight turns. Screens reduce incoming damage without preventing it, and a critical hit ignores the reduction entirely.
Watch the tradeoff. Screens do not make setup safe against every attack. Critical hits bypass their damage reduction, and Synthesis recovery depends on weather. Fire, Ice, Flying, Poison and Bug attacks are super effective.
These battle mechanics do not change the builder’s type-and-base-stat score. The tool does not simulate moves, abilities, held items or damage.
COMPARE YOUR OPTIONS
Venusaur adds Poison typing and a more attacking Grass role, with different support options.
| Stat | Meganium | Venusaur |
|---|---|---|
| HP | 80 | 80 |
| Attack | 82 | 82 |
| Defense | 100 | 83 |
| Sp. Attack | 83 | 100 |
| Sp. Defense | 100 | 100 |
| Speed | 80 | 80 |
Base stats are not final battle stats. Level, nature, IVs, EVs and battle effects affect the result. Check availability in your game before choosing an alternative.
A Steel teammate helps cover several Grass weaknesses. Add an attacker that can use the turns created by screens.
Resists Ice, Flying, Poison and Bug; can use screen turns to set up.
Resists Fire and Bug and can use Dragon Dance behind screens.
These are typing-based starting pairs, not a complete competitive team. Check the remaining four slots and your game’s rules.
Compare computed teammate suggestions →Venusaur adds Poison typing and a more attacking Grass role, with different support options.
Try Venusaur →Typing only. Abilities, items and battle effects can change these matchups.
Level 16
Bayleef#153Level 32
Meganium#154Standard main-series evolution conditions. Regional forms and games with special evolution systems can differ.
Start with Meganium. Add teammates and compare your type-and-base-stat score.
Base species #001–1025, using Generation 9 data. A casual planning pool, not a VGC, ranked, or Showdown National Dex legality validator. Regional, Mega and alternate forms are not included yet.
Types & base stats only · Not a win probability.
Keep up to 20 teams in this browser. Clearing browser data removes saved teams.
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FIND A BETTER FIT
Fill your empty slots first. Each candidate is scored using the same rules as your current team. Only positive score changes are shown.
Team score 39 → 73
Team score 39 → 73
Team score 39 → 72
Team score 39 → 72
Team score 39 → 72
Team score 39 → 72
Suggestions optimize this initial planning heuristic. Your preferences and actual battle strategy may favor another Pokémon.
Incoming damage assumes typing only. 0× = immune, ½× / ¼× = resistant, 2× / 4× = weak. Resistance counts include immunities.
| Attack | Meganium | Weak | Resist |
|---|---|---|---|
| Normal | 1× | 0 | 0 |
| Fire | 2× | 1 | 0 |
| Water | ½× | 0 | 1 |
| Electric | ½× | 0 | 1 |
| Grass | ½× | 0 | 1 |
| Ice | 2× | 1 | 0 |
| Fighting | 1× | 0 | 0 |
| Poison | 2× | 1 | 0 |
| Ground | ½× | 0 | 1 |
| Flying | 2× | 1 | 0 |
| Psychic | 1× | 0 | 0 |
| Bug | 2× | 1 | 0 |
| Rock | 1× | 0 | 0 |
| Ghost | 1× | 0 | 0 |
| Dragon | 1× | 0 | 0 |
| Dark | 1× | 0 | 0 |
| Steel | 1× | 0 | 0 |
| Fairy | 1× | 0 | 0 |
Against single-type targets, using only same-type attacks. This is not coverage against every dual-type species.
Offense (25%): neutral-or-better type coverage and strongest attacking base stats. Defense (30%): team resistances, unprotected and repeated weaknesses, and 4× vulnerabilities. Coverage (25%): fraction of 18 single-type targets hit super effectively by your own types. Synergy (20%): teammates resisting each other’s weaknesses, physical/special/bulk stat signals and base Speed ≥100. Scores are rounded to 0–100; the total uses the displayed subscores.
Rating bands: Excellent ≥80, Good ≥65, Fair ≥45, Poor below 45. An empty team has no rating.
Small teams are provisional and are not given a separate completion bonus. Adding a Pokémon can lower the score if it creates new weaknesses or lowers averages. These initial heuristics have not been calibrated against battle outcomes.
Data: Pokémon Showdown / @pkmn/dex · Sprites: PokéAPI contributors · Base species only
Starter advice written for this guide; mechanics checked against Pokémon Showdown’s Generation 9 data.
Starter moveset reviewed October 6, 2026; battle notes added October 20, 2026. Suggest a correction.