How to play
Drizzle starts rain on entry, strengthening Water attacks. Hurricane normally skips its accuracy check in rain. Use Roost to recover or U-turn to bring in a rain beneficiary.
Choose six Pokémon. See your score. Find your next teammate.
Level 25To Pelipper
PelipperLast stage shown
#0279 · GENERATION 3
Rain support and defensive pivot
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Generation 9 · casual singles · base form
Drizzle starts rain on entry, strengthening Water attacks. Hurricane normally skips its accuracy check in rain. Use Roost to recover or U-turn to bring in a rain beneficiary.
Key risk. Electric attacks deal 4× damage. Rain also helps opposing Water attacks and weakens your own Fire moves. Boots do not extend rain duration or reduce direct attacks.
This editorial starting point is not a ranked-format recommendation or a legality check. It does not specify EVs or Tera type. Moves, items and abilities here do not change the builder score.
BATTLE PLAN
Drizzle starts rain on entry, strengthening Water attacks. Hurricane normally skips its accuracy check in rain. Use Roost to recover or U-turn to bring in a rain beneficiary.
Electric deals 4× to a Water and Flying type, so the rain carrier is punished by the move its own weather helps the opponent aim at. A Ground teammate is the answer, because Electric moves cannot touch a Ground type at all.
Hurricane is an accuracy-checked move outside the rain, so the storm is the difference between a nuke and a coin flip. Surf stays reliable either way, which is the reason both are on the set.
Roost heals, and for the rest of that turn it removes the Flying type — the same typing that makes Ground moves harmless. Use it when nothing Ground is about to answer, and note that a removed immunity can end the pivot.
A teammate uses a switching move to bring Pelipper in. A slower pivot may take the opponent’s hit first. Turn order and the opponent’s move still matter.
ITEM & ABILITY
Drizzle starts rain on entry, which strengthens Water attacks for both sides and lets Hurricane skip its accuracy check. The same rain weakens Fire damage, and Heavy-Duty Boots do not extend the weather or soften a direct hit — they only remove the hazard tax.
Watch the tradeoff. Electric attacks deal 4× damage. Rain also helps opposing Water attacks and weakens your own Fire moves. Boots do not extend rain duration or reduce direct attacks.
These battle mechanics do not change the builder’s type-and-base-stat score. The tool does not simulate moves, abilities, held items or damage.
COMPARE YOUR OPTIONS
Gyarados shares Water/Flying typing but offers physical setup and Intimidate instead of starting rain.
| Stat | Pelipper | Gyarados |
|---|---|---|
| HP | 60 | 95 |
| Attack | 50 | 125 |
| Defense | 100 | 79 |
| Sp. Attack | 95 | 60 |
| Sp. Defense | 70 | 100 |
| Speed | 65 | 81 |
Base stats are not final battle stats. Level, nature, IVs, EVs and battle effects affect the result. Check availability in your game before choosing an alternative.
A Ground teammate covers Electric attacks. Include a teammate that benefits from rain without making every slot dependent on weather.
Swift Swim benefits from rain and adds special attacking pressure.
Electric immunity and Rock resistance help cover weaknesses.
These are typing-based starting pairs, not a complete competitive team. Check the remaining four slots and your game’s rules.
Compare computed teammate suggestions →Gyarados shares Water/Flying typing but offers physical setup and Intimidate instead of starting rain.
Try Gyarados →Typing only. Abilities, items and battle effects can change these matchups.
Level 25
Pelipper#279Standard main-series evolution conditions. Regional forms and games with special evolution systems can differ.
Start with Pelipper. Add teammates and compare your type-and-base-stat score.
Base species #001–1025, using Generation 9 data. A casual planning pool, not a VGC, ranked, or Showdown National Dex legality validator. Regional, Mega and alternate forms are not included yet.
Types & base stats only · Not a win probability.
Keep up to 20 teams in this browser. Clearing browser data removes saved teams.
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FIND A BETTER FIT
Fill your empty slots first. Each candidate is scored using the same rules as your current team. Only positive score changes are shown.
Team score 51 → 84
Team score 51 → 81
Team score 51 → 81
Team score 51 → 81
Team score 51 → 81
Team score 51 → 80
Suggestions optimize this initial planning heuristic. Your preferences and actual battle strategy may favor another Pokémon.
Incoming damage assumes typing only. 0× = immune, ½× / ¼× = resistant, 2× / 4× = weak. Resistance counts include immunities.
| Attack | Pelipper | Weak | Resist |
|---|---|---|---|
| Normal | 1× | 0 | 0 |
| Fire | ½× | 0 | 1 |
| Water | ½× | 0 | 1 |
| Electric | 4× | 1 | 0 |
| Grass | 1× | 0 | 0 |
| Ice | 1× | 0 | 0 |
| Fighting | ½× | 0 | 1 |
| Poison | 1× | 0 | 0 |
| Ground | 0× | 0 | 1 |
| Flying | 1× | 0 | 0 |
| Psychic | 1× | 0 | 0 |
| Bug | ½× | 0 | 1 |
| Rock | 2× | 1 | 0 |
| Ghost | 1× | 0 | 0 |
| Dragon | 1× | 0 | 0 |
| Dark | 1× | 0 | 0 |
| Steel | ½× | 0 | 1 |
| Fairy | 1× | 0 | 0 |
Against single-type targets, using only same-type attacks. This is not coverage against every dual-type species.
Offense (25%): neutral-or-better type coverage and strongest attacking base stats. Defense (30%): team resistances, unprotected and repeated weaknesses, and 4× vulnerabilities. Coverage (25%): fraction of 18 single-type targets hit super effectively by your own types. Synergy (20%): teammates resisting each other’s weaknesses, physical/special/bulk stat signals and base Speed ≥100. Scores are rounded to 0–100; the total uses the displayed subscores.
Rating bands: Excellent ≥80, Good ≥65, Fair ≥45, Poor below 45. An empty team has no rating.
Small teams are provisional and are not given a separate completion bonus. Adding a Pokémon can lower the score if it creates new weaknesses or lowers averages. These initial heuristics have not been calibrated against battle outcomes.
Data: Pokémon Showdown / @pkmn/dex · Sprites: PokéAPI contributors · Base species only
Starter advice written for this guide; mechanics checked against Pokémon Showdown’s Generation 9 data.
Starter moveset reviewed October 6, 2026; battle notes added October 21, 2026. Suggest a correction.