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Trade holding Up-GradeTo Porygon2

Trade holding Dubious DiscTo Porygon-Z

Porygon-ZLast stage shown

#0474 · GENERATION 4

Porygon-Z Build Guide

Normal

Special setup attacker

Build a Porygon-Z team ↓

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Custom Pokédex collection.

Starter moveset

Generation 9 · casual singles · base form

ITEMLife Orb
ABILITYAdaptability
NATURETimid
1
Tri Attack
2
Shadow Ball
3
Thunderbolt
4
Nasty Plot

How to play

Use a safe Nasty Plot turn to raise Special Attack. Adaptability strengthens the same-type bonus on Tri Attack; Shadow Ball provides coverage against Ghost targets that ignore Normal attacks.

Watch out for

Key risk. Life Orb costs HP, and setup does not fix its average bulk. Fighting attacks are super effective. Adaptability does not boost every coverage move or remove type immunities.

About this example

This editorial starting point is not a ranked-format recommendation or a legality check. It does not specify EVs or Tera type. Moves, items and abilities here do not change the builder score.

BATTLE PLAN

When to attack, set up or switch

Use a safe Nasty Plot turn to raise Special Attack. Adaptability strengthens the same-type bonus on Tri Attack; Shadow Ball provides coverage against Ghost targets that ignore Normal attacks.

A Ghost type blocks your Normal move

Normal attacks do nothing to a Ghost, so Shadow Ball is the only option on the set that scores — and Ghost targets take it for 2×.

You have a Nasty Plot turn

The +2 raise does not fix the bulk. Fighting is the one type that hits Porygon-Z for 2×, and a physical fighter is exactly the switch-in that turns a setup turn into a lost Pokémon.

What does a safe pivot mean?

A teammate uses a switching move to bring Porygon-Z in. A slower pivot may take the opponent’s hit first. Turn order and the opponent’s move still matter.

ITEM & ABILITY

How this build works

Adaptability strengthens the same-type bonus on Tri Attack, not the coverage built around it. Ghost moves cannot hit Porygon-Z at all, which is what a Normal attacker needs to have a say in these matchups, and Shadow Ball is the move that answers Ghost types back.

Watch the tradeoff. Life Orb costs HP, and setup does not fix its average bulk. Fighting attacks are super effective. Adaptability does not boost every coverage move or remove type immunities.

These battle mechanics do not change the builder’s type-and-base-stat score. The tool does not simulate moves, abilities, held items or damage.

COMPARE YOUR OPTIONS

Porygon-Z or Gengar?

Gengar offers greater Speed and Ghost immunity to Fighting attacks, with a different set of weaknesses.

Base stats · standard forms in the local Generation 9 dataset
StatPorygon-ZGengar
HP8560
Attack8065
Defense7060
Sp. Attack135130
Sp. Defense7575
Speed90110

Base stats are not final battle stats. Level, nature, IVs, EVs and battle effects affect the result. Check availability in your game before choosing an alternative.

Teammate ideas

A Ghost teammate covers Fighting attacks. Add physical damage and a defensive switch-in to avoid relying only on special setup.

These are typing-based starting pairs, not a complete competitive team. Check the remaining four slots and your game’s rules.

Compare computed teammate suggestions →
Alternative: Gengar

Gengar offers greater Speed and Ghost immunity to Fighting attacks, with a different set of weaknesses.

Read Gengar guide →

Try Gengar →

Type matchups

Weak to

Fighting2×
Resistances and immunities
Ghost0×

Typing only. Abilities, items and battle effects can change these matchups.

HP85
Attack80
Defense70
Sp. Attack135
Sp. Defense75
Speed90

Evolution chain

  1. Porygon#137
  2. Trade holding Up-Grade

    Porygon2#233
  3. Trade holding Dubious Disc

    Porygon-Z#474

Standard main-series evolution conditions. Regional forms and games with special evolution systems can differ.

Build your Porygon-Z team

Start with Porygon-Z. Add teammates and compare your type-and-base-stat score.

TEAM WORKSPACE

Your team 1 / 6

Team score 41 of 100/ 100Poor
Generate a random team
Gen 9 · National Dex · Casual Settings & scope
Format scope · casual planning

Base species #001–1025, using Generation 9 data. A casual planning pool, not a VGC, ranked, or Showdown National Dex legality validator. Regional, Mega and alternate forms are not included yet.

SLOT 01#474

Porygon-Z

Normal
SLOT 02
SLOT 03
SLOT 04
SLOT 05
SLOT 06

Understand your team

Offense86
Defense60
Coverage0
Synergy8

Types & base stats only · Not a win probability.

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    FIND A BETTER FIT

    Recommended Pokémon

    Fill your empty slots first. Each candidate is scored using the same rules as your current team. Only positive score changes are shown.

    +24 pts

    Landorus

    GroundFlying

    Team score 41 → 65

    Why this Pokémon?
    • Adds Fighting resistance or immunity
    • Adds super-effective coverage against Fire, Electric, Grass and more
    • Defense 60 → 70
    +24 pts

    Marshadow

    FightingGhost

    Team score 41 → 65

    Why this Pokémon?
    • Adds Fighting resistance or immunity
    • Adds super-effective coverage against Normal, Ice, Psychic and more
    • Defense 60 → 70
    +24 pts

    Gholdengo

    SteelGhost

    Team score 41 → 65

    Why this Pokémon?
    • Adds Fighting resistance or immunity
    • Adds super-effective coverage against Ice, Psychic, Rock and more
    • Defense 60 → 85
    +23 pts

    Gliscor

    GroundFlying

    Team score 41 → 64

    Why this Pokémon?
    • Adds Fighting resistance or immunity
    • Adds super-effective coverage against Fire, Electric, Grass and more
    • Defense 60 → 70
    +23 pts

    Doublade

    SteelGhost

    Team score 41 → 64

    Why this Pokémon?
    • Adds Fighting resistance or immunity
    • Adds super-effective coverage against Ice, Psychic, Rock and more
    • Defense 60 → 85
    +23 pts

    Blacephalon

    FireGhost

    Team score 41 → 64

    Why this Pokémon?
    • Adds Fighting resistance or immunity
    • Adds super-effective coverage against Grass, Ice, Psychic and more
    • Defense 60 → 78

    Suggestions optimize this initial planning heuristic. Your preferences and actual battle strategy may favor another Pokémon.

    Key insights
    • Fighting attacks threaten 1 of 1 teammates, with no teammate resisting them by type.
    • Your own types can hit 0 of 18 single-type targets super effectively. Actual move coverage can differ.
    • No teammate has a base Speed of 100 or higher. Consider adding a faster option.
    Detailed type analysis · all 18 types

    Incoming damage assumes typing only. 0× = immune, ½× / ¼× = resistant, 2× / 4× = weak. Resistance counts include immunities.

    Incoming damage by attacking type
    AttackPorygon-ZWeakResist
    Normal1×00
    Fire1×00
    Water1×00
    Electric1×00
    Grass1×00
    Ice1×00
    Fighting2×10
    Poison1×00
    Ground1×00
    Flying1×00
    Psychic1×00
    Bug1×00
    Rock1×00
    Ghost0×01
    Dragon1×00
    Dark1×00
    Steel1×00
    Fairy1×00

    Offensive type coverage

    Against single-type targets, using only same-type attacks. This is not coverage against every dual-type species.

    NormalNeutral
    FireNeutral
    WaterNeutral
    ElectricNeutral
    GrassNeutral
    IceNeutral
    FightingNeutral
    PoisonNeutral
    GroundNeutral
    FlyingNeutral
    PsychicNeutral
    BugNeutral
    RockResisted
    GhostImmune target
    DragonNeutral
    DarkNeutral
    SteelResisted
    FairyNeutral
    How is the score calculated?

    Offense (25%): neutral-or-better type coverage and strongest attacking base stats. Defense (30%): team resistances, unprotected and repeated weaknesses, and 4× vulnerabilities. Coverage (25%): fraction of 18 single-type targets hit super effectively by your own types. Synergy (20%): teammates resisting each other’s weaknesses, physical/special/bulk stat signals and base Speed ≥100. Scores are rounded to 0–100; the total uses the displayed subscores.

    Rating bands: Excellent ≥80, Good ≥65, Fair ≥45, Poor below 45. An empty team has no rating.

    Small teams are provisional and are not given a separate completion bonus. Adding a Pokémon can lower the score if it creates new weaknesses or lowers averages. These initial heuristics have not been calibrated against battle outcomes.

    Choose Pokémon · Slot 1

    1025 Pokémon found · already selected teammates are disabled

    Data: Pokémon Showdown / @pkmn/dex · Sprites: PokéAPI contributors · Base species only

    Sources & guide notes

    Starter advice written for this guide; mechanics checked against Pokémon Showdown’s Generation 9 data.

    Starter moveset reviewed October 6, 2026; battle notes added October 21, 2026. Suggest a correction.

    Disclaimer: This is an unofficial fan-made tool, not affiliated with or endorsed by The Pokémon Company, Nintendo, Creatures or GAME FREAK. Pokémon names, artwork and type symbols belong to their respective owners.

    Scores and recommendations are casual planning estimates based on typing and base stats, not win probabilities or guarantees. Moves, abilities, items and competitive rules can change actual results. Read the methodology and limitations.