How to play
Use Calm Mind to raise Special Attack and Special Defense when the matchup allows it, then recover with Recover. Magic Guard prevents Life Orb recoil while keeping its damage boost.
Choose six Pokémon. See your score. Find your next teammate.
Level 32To Duosion
Level 41To Reuniclus
ReuniclusLast stage shown
#0579 · GENERATION 5
Bulky special setup attacker with recovery
Build a Reuniclus team ↓Hover or tap the cards.
Custom Pokédex collection.
Generation 9 · casual singles · base form
Use Calm Mind to raise Special Attack and Special Defense when the matchup allows it, then recover with Recover. Magic Guard prevents Life Orb recoil while keeping its damage boost.
Key risk. Magic Guard does not prevent direct attacks or all status effects. Low Speed and physical attackers can make setup unsafe. Bug, Ghost and Dark attacks are super effective, and Focus Blast can miss.
This editorial starting point is not a ranked-format recommendation or a legality check. It does not specify EVs or Tera type. Moves, items and abilities here do not change the builder score.
BATTLE PLAN
Use Calm Mind to raise Special Attack and Special Defense when the matchup allows it, then recover with Recover. Magic Guard prevents Life Orb recoil while keeping its damage boost.
Psychic moves cannot touch a Dark type, which is the one immunity the setup cannot simply bulk through. Focus Blast is the answer there, and it can miss on the turn the whole set is counting on.
Reuniclus is slow, and Magic Guard does not reduce incoming damage, only the residual kinds. Bug, Dark and Ghost each deal 2×, and the Calm Mind raise is on the special side, so a strong physical hit ignores the boost entirely.
The heal spends the setup turn, so the question is whether the +1 raise is worth more than the HP. Magic Guard keeps the Life Orb from draining it in the meantime, which is precisely what makes the delay affordable.
A teammate uses a switching move to bring Reuniclus in. A slower pivot may take the opponent’s hit first. Turn order and the opponent’s move still matter.
ITEM & ABILITY
Magic Guard turns the Life Orb into pure damage with no recoil, and it also ignores poison, burn and Leech Seed — but never the attack itself. Calm Mind raises Special Attack and Special Defense together, while Recover is what pays for the turns spent setting up.
Watch the tradeoff. Magic Guard does not prevent direct attacks or all status effects. Low Speed and physical attackers can make setup unsafe. Bug, Ghost and Dark attacks are super effective, and Focus Blast can miss.
These battle mechanics do not change the builder’s type-and-base-stat score. The tool does not simulate moves, abilities, held items or damage.
COMPARE YOUR OPTIONS
Clefable offers a Fairy setup role and Magic Guard, with different defensive matchups.
| Stat | Reuniclus | Clefable |
|---|---|---|
| HP | 110 | 95 |
| Attack | 65 | 70 |
| Defense | 75 | 73 |
| Sp. Attack | 125 | 95 |
| Sp. Defense | 85 | 90 |
| Speed | 30 | 60 |
Base stats are not final battle stats. Level, nature, IVs, EVs and battle effects affect the result. Check availability in your game before choosing an alternative.
A Dark partner can resist Ghost and Dark attacks. A Steel teammate can help against Bug attackers; add faster damage in remaining slots.
Resists Ghost and Dark and provides another defensive support option.
Resists Bug and adds physical damage with priority.
These are typing-based starting pairs, not a complete competitive team. Check the remaining four slots and your game’s rules.
Compare computed teammate suggestions →Clefable offers a Fairy setup role and Magic Guard, with different defensive matchups.
Try Clefable →Typing only. Abilities, items and battle effects can change these matchups.
Level 32
Duosion#578Level 41
Reuniclus#579Standard main-series evolution conditions. Regional forms and games with special evolution systems can differ.
Start with Reuniclus. Add teammates and compare your type-and-base-stat score.
Base species #001–1025, using Generation 9 data. A casual planning pool, not a VGC, ranked, or Showdown National Dex legality validator. Regional, Mega and alternate forms are not included yet.
Types & base stats only · Not a win probability.
Keep up to 20 teams in this browser. Clearing browser data removes saved teams.
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FIND A BETTER FIT
Fill your empty slots first. Each candidate is scored using the same rules as your current team. Only positive score changes are shown.
Team score 44 → 71
Team score 44 → 71
Team score 44 → 70
Team score 44 → 69
Team score 44 → 69
Team score 44 → 69
Suggestions optimize this initial planning heuristic. Your preferences and actual battle strategy may favor another Pokémon.
Incoming damage assumes typing only. 0× = immune, ½× / ¼× = resistant, 2× / 4× = weak. Resistance counts include immunities.
| Attack | Reuniclus | Weak | Resist |
|---|---|---|---|
| Normal | 1× | 0 | 0 |
| Fire | 1× | 0 | 0 |
| Water | 1× | 0 | 0 |
| Electric | 1× | 0 | 0 |
| Grass | 1× | 0 | 0 |
| Ice | 1× | 0 | 0 |
| Fighting | ½× | 0 | 1 |
| Poison | 1× | 0 | 0 |
| Ground | 1× | 0 | 0 |
| Flying | 1× | 0 | 0 |
| Psychic | ½× | 0 | 1 |
| Bug | 2× | 1 | 0 |
| Rock | 1× | 0 | 0 |
| Ghost | 2× | 1 | 0 |
| Dragon | 1× | 0 | 0 |
| Dark | 2× | 1 | 0 |
| Steel | 1× | 0 | 0 |
| Fairy | 1× | 0 | 0 |
Against single-type targets, using only same-type attacks. This is not coverage against every dual-type species.
Offense (25%): neutral-or-better type coverage and strongest attacking base stats. Defense (30%): team resistances, unprotected and repeated weaknesses, and 4× vulnerabilities. Coverage (25%): fraction of 18 single-type targets hit super effectively by your own types. Synergy (20%): teammates resisting each other’s weaknesses, physical/special/bulk stat signals and base Speed ≥100. Scores are rounded to 0–100; the total uses the displayed subscores.
Rating bands: Excellent ≥80, Good ≥65, Fair ≥45, Poor below 45. An empty team has no rating.
Small teams are provisional and are not given a separate completion bonus. Adding a Pokémon can lower the score if it creates new weaknesses or lowers averages. These initial heuristics have not been calibrated against battle outcomes.
Data: Pokémon Showdown / @pkmn/dex · Sprites: PokéAPI contributors · Base species only
Starter advice written for this guide; mechanics checked against Pokémon Showdown’s Generation 9 data.
Starter moveset reviewed October 6, 2026; battle notes added October 21, 2026. Suggest a correction.