Super Pokémon Team Builder

Choose six Pokémon. See your score. Find your next teammate.

Level 14To Staravia

Level 34To Staraptor

StaraptorLast stage shown

#0398 · GENERATION 4

Staraptor Build Guide

NormalFlying

Physical attacker and pivot

Build a Staraptor team ↓

Hover or tap the cards.
Custom Pokédex collection.

Starter moveset

Generation 9 · casual singles · base form

ITEMChoice Scarf
ABILITYReckless
NATUREJolly
1
Brave Bird
2
Double-Edge
3
Close Combat
4
U-turn

How to play

Choice Scarf raises Speed but locks Staraptor into one move until switching. Reckless boosts Brave Bird and Double-Edge; U-turn keeps switching momentum when staying in is unsafe.

Watch out for

Key risk. Reckless does not remove recoil or boost Close Combat. Close Combat lowers both defenses. Electric, Ice and Rock attacks are super effective, and this set has no recovery move.

About this example

This editorial starting point is not a ranked-format recommendation or a legality check. It does not specify EVs or Tera type. Moves, items and abilities here do not change the builder score.

BATTLE PLAN

When to attack, set up or switch

Choice Scarf raises Speed but locks Staraptor into one move until switching. Reckless boosts Brave Bird and Double-Edge; U-turn keeps switching momentum when staying in is unsafe.

A Ghost or Ground attack is aimed at you

Neither can touch Staraptor at all, and that double immunity is what makes the U-turn pivot safe enough to be the set’s real engine.

Close Combat is the move you locked into

A Ghost target ignores Close Combat, so Double-Edge or Brave Bird is the answer there — and when Close Combat does land, its defense drops are permanent for the stay, with no recovery move on this set.

You need to survive the switch back in

Electric, Ice and Rock each deal 2×, and the Scarf lock means the move you used last cannot be the one you re-enter with. Plan the U-turn destination before you commit the attack.

What does a safe pivot mean?

A teammate uses a switching move to bring Staraptor in. A slower pivot may take the opponent’s hit first. Turn order and the opponent’s move still matter.

ITEM & ABILITY

How this build works

Choice Scarf raises Speed and locks Staraptor into one move until it switches, so the opponent gets to plan around the locked choice as much as Staraptor gets to move first. Reckless boosts Brave Bird and Double-Edge, but Close Combat trades recoil for dropping both defenses.

Watch the tradeoff. Reckless does not remove recoil or boost Close Combat. Close Combat lowers both defenses. Electric, Ice and Rock attacks are super effective, and this set has no recovery move.

These battle mechanics do not change the builder’s type-and-base-stat score. The tool does not simulate moves, abilities, held items or damage.

COMPARE YOUR OPTIONS

Staraptor or Talonflame?

Talonflame offers Fire typing and Roost instead of Normal attacks and Close Combat.

Base stats · standard forms in the local Generation 9 dataset
StatStaraptorTalonflame
HP8578
Attack12081
Defense7071
Sp. Attack5074
Sp. Defense6069
Speed100126

Base stats are not final battle stats. Level, nature, IVs, EVs and battle effects affect the result. Check availability in your game before choosing an alternative.

Teammate ideas

A Ground teammate covers Electric attacks. A Steel partner resists Ice and Rock; healing support helps manage recoil.

These are typing-based starting pairs, not a complete competitive team. Check the remaining four slots and your game’s rules.

Compare computed teammate suggestions →
Alternative: Talonflame

Talonflame offers Fire typing and Roost instead of Normal attacks and Close Combat.

Read Talonflame guide →

Try Talonflame →

Type matchups

Weak to

Electric2×Ice2×Rock2×
Resistances and immunities
Grass0.5×Ground0×Bug0.5×Ghost0×

Typing only. Abilities, items and battle effects can change these matchups.

HP85
Attack120
Defense70
Sp. Attack50
Sp. Defense60
Speed100

Evolution chain

  1. Starly#396
  2. Level 14

    Staravia#397
  3. Level 34

    Staraptor#398

Standard main-series evolution conditions. Regional forms and games with special evolution systems can differ.

Build your Staraptor team

Start with Staraptor. Add teammates and compare your type-and-base-stat score.

TEAM WORKSPACE

Your team 1 / 6

Team score 48 of 100/ 100Fair
Generate a random team
Gen 9 · National Dex · Casual Settings & scope
Format scope · casual planning

Base species #001–1025, using Generation 9 data. A casual planning pool, not a VGC, ranked, or Showdown National Dex legality validator. Regional, Mega and alternate forms are not included yet.

SLOT 01#398

Staraptor

NormalFlying
SLOT 02
SLOT 03
SLOT 04
SLOT 05
SLOT 06

Understand your team

Offense85
Defense62
Coverage17
Synergy18

Types & base stats only · Not a win probability.

Loading team workspace…

Saved teams · 0

Keep up to 20 teams in this browser. Clearing browser data removes saved teams.

No saved teams yet.

    FIND A BETTER FIT

    Recommended Pokémon

    Fill your empty slots first. Each candidate is scored using the same rules as your current team. Only positive score changes are shown.

    +28 pts

    Magnezone

    ElectricSteel

    Team score 48 → 76

    Why this Pokémon?
    • Adds Electric resistance or immunity
    • Adds Ice resistance or immunity
    • Adds Rock resistance or immunity
    +27 pts

    Gholdengo

    SteelGhost

    Team score 48 → 75

    Why this Pokémon?
    • Adds Ice resistance or immunity
    • Adds Rock resistance or immunity
    • Adds super-effective coverage against Ice, Psychic, Rock and more
    +26 pts

    Magneton

    ElectricSteel

    Team score 48 → 74

    Why this Pokémon?
    • Adds Electric resistance or immunity
    • Adds Ice resistance or immunity
    • Adds Rock resistance or immunity
    +26 pts

    Magearna

    SteelFairy

    Team score 48 → 74

    Why this Pokémon?
    • Adds Ice resistance or immunity
    • Adds Rock resistance or immunity
    • Adds super-effective coverage against Ice, Rock, Dragon and more
    +25 pts

    Magnemite

    ElectricSteel

    Team score 48 → 73

    Why this Pokémon?
    • Adds Electric resistance or immunity
    • Adds Ice resistance or immunity
    • Adds Rock resistance or immunity
    +25 pts

    Swampert

    WaterGround

    Team score 48 → 73

    Why this Pokémon?
    • Adds Electric resistance or immunity
    • Adds Rock resistance or immunity
    • Adds super-effective coverage against Fire, Electric, Poison and more

    Suggestions optimize this initial planning heuristic. Your preferences and actual battle strategy may favor another Pokémon.

    Key insights
    • Electric attacks threaten 1 of 1 teammates, with no teammate resisting them by type.
    • Ice attacks threaten 1 of 1 teammates, with no teammate resisting them by type.
    • Your own types can hit 3 of 18 single-type targets super effectively. Actual move coverage can differ.
    Detailed type analysis · all 18 types

    Incoming damage assumes typing only. 0× = immune, ½× / ¼× = resistant, 2× / 4× = weak. Resistance counts include immunities.

    Incoming damage by attacking type
    AttackStaraptorWeakResist
    Normal1×00
    Fire1×00
    Water1×00
    Electric2×10
    Grass½×01
    Ice2×10
    Fighting1×00
    Poison1×00
    Ground0×01
    Flying1×00
    Psychic1×00
    Bug½×01
    Rock2×10
    Ghost0×01
    Dragon1×00
    Dark1×00
    Steel1×00
    Fairy1×00

    Offensive type coverage

    Against single-type targets, using only same-type attacks. This is not coverage against every dual-type species.

    NormalNeutral
    FireNeutral
    WaterNeutral
    ElectricNeutral
    Grass✓ Super effective
    IceNeutral
    Fighting✓ Super effective
    PoisonNeutral
    GroundNeutral
    FlyingNeutral
    PsychicNeutral
    Bug✓ Super effective
    RockResisted
    GhostNeutral
    DragonNeutral
    DarkNeutral
    SteelResisted
    FairyNeutral
    How is the score calculated?

    Offense (25%): neutral-or-better type coverage and strongest attacking base stats. Defense (30%): team resistances, unprotected and repeated weaknesses, and 4× vulnerabilities. Coverage (25%): fraction of 18 single-type targets hit super effectively by your own types. Synergy (20%): teammates resisting each other’s weaknesses, physical/special/bulk stat signals and base Speed ≥100. Scores are rounded to 0–100; the total uses the displayed subscores.

    Rating bands: Excellent ≥80, Good ≥65, Fair ≥45, Poor below 45. An empty team has no rating.

    Small teams are provisional and are not given a separate completion bonus. Adding a Pokémon can lower the score if it creates new weaknesses or lowers averages. These initial heuristics have not been calibrated against battle outcomes.

    Choose Pokémon · Slot 1

    1025 Pokémon found · already selected teammates are disabled

    Data: Pokémon Showdown / @pkmn/dex · Sprites: PokéAPI contributors · Base species only

    Sources & guide notes

    Starter advice written for this guide; mechanics checked against Pokémon Showdown’s Generation 9 data.

    Starter moveset reviewed October 6, 2026; battle notes added October 21, 2026. Suggest a correction.

    Disclaimer: This is an unofficial fan-made tool, not affiliated with or endorsed by The Pokémon Company, Nintendo, Creatures or GAME FREAK. Pokémon names, artwork and type symbols belong to their respective owners.

    Scores and recommendations are casual planning estimates based on typing and base stats, not win probabilities or guarantees. Moves, abilities, items and competitive rules can change actual results. Read the methodology and limitations.