How to play
Use a safe Swords Dance turn before attacking. Ice Shard gives priority against weakened eligible targets; Knock Off pressures removable held items.
Choose six Pokémon. See your score. Find your next teammate.
Level up at night holding Razor ClawTo Weavile
WeavileLast stage shown
#0461 · GENERATION 4
Fast physical setup attacker with priority
Build a Weavile team ↓Hover or tap the cards.
Custom Pokédex collection.
Generation 9 · casual singles · base form
Use a safe Swords Dance turn before attacking. Ice Shard gives priority against weakened eligible targets; Knock Off pressures removable held items.
Key risk. Fighting attacks deal 4× damage. Low bulk limits safe setup turns, and Boots do not reduce direct attacks. Ice Spinner removes terrain, which can also disrupt your own team.
This editorial starting point is not a ranked-format recommendation or a legality check. It does not specify EVs or Tera type. Moves, items and abilities here do not change the builder score.
BATTLE PLAN
Use a safe Swords Dance turn before attacking. Ice Shard gives priority against weakened eligible targets; Knock Off pressures removable held items.
Use Swords Dance for the +2 Attack raise, and remember it disappears when Weavile switches out. Knock Off pressures the held item of anything that stays in, which is often what makes the forced switch happen.
Ice moves are resisted by Steel, Fire, Ice and Water, so Ice Shard and Ice Spinner are both blunted there. Knock Off is the move that still earns its turn against them.
Ice Spinner removes active terrain when it lands, including terrain your own team set up. Check whose field effect is running before deciding the move is pure upside.
A teammate uses a switching move to bring Weavile in. A slower pivot may take the opponent’s hit first. Turn order and the opponent’s move still matter.
ITEM & ABILITY
Fighting attacks deal 4× to Weavile, and its bulk cannot absorb them, so the setup turn has to be forced by a predicted switch instead of taken. Ice Shard is the priority finisher; Pressure does not make any of these moves hit harder.
Watch the tradeoff. Fighting attacks deal 4× damage. Low bulk limits safe setup turns, and Boots do not reduce direct attacks. Ice Spinner removes terrain, which can also disrupt your own team.
These battle mechanics do not change the builder’s type-and-base-stat score. The tool does not simulate moves, abilities, held items or damage.
COMPARE YOUR OPTIONS
Mamoswine offers Electric immunity and Ground attacks, with lower Speed and different weaknesses.
| Stat | Weavile | Mamoswine |
|---|---|---|
| HP | 70 | 110 |
| Attack | 120 | 130 |
| Defense | 65 | 80 |
| Sp. Attack | 45 | 70 |
| Sp. Defense | 85 | 60 |
| Speed | 125 | 80 |
Base stats are not final battle stats. Level, nature, IVs, EVs and battle effects affect the result. Check availability in your game before choosing an alternative.
A Flying or Fairy partner can help against Fighting attacks. A Water teammate resists Fire and Steel attacks.
Resists Fighting, Fire and Steel and provides Ground immunity.
Resists Fighting and adds a bulkier special attacking option.
These are typing-based starting pairs, not a complete competitive team. Check the remaining four slots and your game’s rules.
Compare computed teammate suggestions →Mamoswine offers Electric immunity and Ground attacks, with lower Speed and different weaknesses.
Try Mamoswine →Typing only. Abilities, items and battle effects can change these matchups.
Level up at night holding Razor Claw
Weavile#461Standard main-series evolution conditions. Regional forms and games with special evolution systems can differ.
Start with Weavile. Add teammates and compare your type-and-base-stat score.
Base species #001–1025, using Generation 9 data. A casual planning pool, not a VGC, ranked, or Showdown National Dex legality validator. Regional, Mega and alternate forms are not included yet.
Types & base stats only · Not a win probability.
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FIND A BETTER FIT
Fill your empty slots first. Each candidate is scored using the same rules as your current team. Only positive score changes are shown.
Team score 51 → 78
Team score 51 → 76
Team score 51 → 75
Team score 51 → 75
Team score 51 → 75
Team score 51 → 75
Suggestions optimize this initial planning heuristic. Your preferences and actual battle strategy may favor another Pokémon.
Incoming damage assumes typing only. 0× = immune, ½× / ¼× = resistant, 2× / 4× = weak. Resistance counts include immunities.
| Attack | Weavile | Weak | Resist |
|---|---|---|---|
| Normal | 1× | 0 | 0 |
| Fire | 2× | 1 | 0 |
| Water | 1× | 0 | 0 |
| Electric | 1× | 0 | 0 |
| Grass | 1× | 0 | 0 |
| Ice | ½× | 0 | 1 |
| Fighting | 4× | 1 | 0 |
| Poison | 1× | 0 | 0 |
| Ground | 1× | 0 | 0 |
| Flying | 1× | 0 | 0 |
| Psychic | 0× | 0 | 1 |
| Bug | 2× | 1 | 0 |
| Rock | 2× | 1 | 0 |
| Ghost | ½× | 0 | 1 |
| Dragon | 1× | 0 | 0 |
| Dark | ½× | 0 | 1 |
| Steel | 2× | 1 | 0 |
| Fairy | 2× | 1 | 0 |
Against single-type targets, using only same-type attacks. This is not coverage against every dual-type species.
Offense (25%): neutral-or-better type coverage and strongest attacking base stats. Defense (30%): team resistances, unprotected and repeated weaknesses, and 4× vulnerabilities. Coverage (25%): fraction of 18 single-type targets hit super effectively by your own types. Synergy (20%): teammates resisting each other’s weaknesses, physical/special/bulk stat signals and base Speed ≥100. Scores are rounded to 0–100; the total uses the displayed subscores.
Rating bands: Excellent ≥80, Good ≥65, Fair ≥45, Poor below 45. An empty team has no rating.
Small teams are provisional and are not given a separate completion bonus. Adding a Pokémon can lower the score if it creates new weaknesses or lowers averages. These initial heuristics have not been calibrated against battle outcomes.
Data: Pokémon Showdown / @pkmn/dex · Sprites: PokéAPI contributors · Base species only
Starter advice written for this guide; mechanics checked against Pokémon Showdown’s Generation 9 data.
Starter moveset reviewed October 6, 2026; battle notes added October 21, 2026. Suggest a correction.